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Ghost of Tsushima Director's Cut - PlayStation 5

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Ghost of Tsushima Director's Cut - PlayStation 5

PlayStation 4

Director's Cut

Director's Cut + Hits

Director's Cut + Ragnarök

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About this item.

  • Beyond war, ancient beauty endures: Roam vast countryside and expansive terrain to encounter rich characters, discover ancient landmarks and uncover the hidden beauty of Tsushima.
  • The rise of the Ghost: Seek support from old friends and new unlikely allies to reclaim Tsushima.
  • Mud, Blood and steel: challenge opponents with your katana for an immersive Samurai combat experience.
  • Become legends together: play with friends or via online matchmaking in a series of two-player story missions or four-player wave-based survival missions in the legends online co-op
  • A whole new island to explore: Travel to Iki Island to investigate rumors of a Mongol presence in a brand-new story with deeply personal stakes.

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In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, courageous samurai warrior Jin Sakai stands resolute. As one of the last surviving members of his clan, Jin is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima. Ghost of Tsushima DIRECTOR'S CUT includes: - Full game. - Iki Island expansion: New story, mini-games, enemy types and more. - Legends online co-op mode. - Digital mini art book by Dark Horse. - Director's commentary: The creative team sits down with a renowned Japanese historian to look at the world of Ghost of Tsushima and how it compares to the real-life events that inspired it. - One Technique Point. - Charm of Hachiman's Favour. - Hero of Tsushima Skin Set: Golden Mask, Sword Kit, Horse, Saddle.

From the manufacturer

Beyond war, ancient beauty endures.

Roam vast countryside and expansive terrain to encounter rich characters, discover ancient landmarks and uncover the hidden beauty of Tsushima in this open-world action adventure.

Game screenshot

The rise of the Ghost

Seek support from old friends and new unlikely allies to reclaim Tsushima. Break away from tradition, become a new kind of warrior, and protect what’s left of your home and people at all costs.

Mud, blood and steel

Challenge opponents with your katana for an immersive samurai combat experience, master the bow to eliminate distant threats and develop stealth tactics to disorient and ambush enemies.

Game screenshot

Become Legends together

Play with friends or via online matchmaking in a series of two-player story missions or four-player wave-based survival missions in the Legends online co-op*** mode inspired by Japanese folk tales and mythology.

*** PlayStation Plus membership required for online multiplayer. PlayStation Plus membership is subject to a recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/PSPlusTerms.

A whole new island to explore

Travel to Iki Island to investigate rumors of a Mongol presence in a brand-new story with deeply personal stakes.

Game screenshot

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Ghost of Tsushima's PS5 upgrade is worthwhile but not a game changer

The Director's Cut tech review.

When PlayStation 5 launched in November last year, two Sony first-party developers - Bend Studio and Sucker Punch - tapped into the early cross-generation SDK, allowing Days Gone and Ghost of Tsushima to run at 60 frames per second, dramatically improving the experience. Today, in concert with a Director's Cut edition that includes bonus content, Tsushima has been updated once more - no longer is it running under backwards compatibility, now it's a fully armed and operational PS5 title, able to tap into the full horsepower of the machine. So, what has changed and how good are the upgrades?

First of all, it's important to put the improvements to Ghost of Tsushima into two distinct categories. As part of the process, the original game receives a free patch to introduce a number of key enhancements, one of which we consider to be a major upgrade - the ability to enable a target lock-on. The omission of this in the original game was a disappointment and compromised the quality of the combat, so it's great to see that the developer took the feedback on board and added in the feature. In addition, further controller layout options are added. That's the extent of the freebies - and if you're playing on PS5, you'll still be running the PS4 code under back-compat (the 60fps support remains, by the way).

The rest of the Director's Cut content - including the full PS5 upgrade requires an investment from the user. The cost of this varies according to territory and whether you pre-order or not (pre-ordering gives a discounted £16/$20 price) and it gives players access to the new content, including the Iki island expansion and the actual native PlayStation 5 version of the game - and that's where we're focusing our commentary.

Two graphics modes are availability, one which favours frame-rate and the other more interesting option that targets a higher resolution. In both modes, it seems that Ghost of Tsushima retains the checkerboarding mode used in the PS4 Pro version of the game, with both targeting 60 frames per second. The frame-rate option sticks to the 1800p checkerboard presentation seen on the PS4 version running under backwards compatibility, while the resolution option sees pixel counts bumped to full 2160p checkerboard, for added clarity. Dynamic resolution scaling can't be ruled out, but everything we've seen and tested so far does indicate a fixed resolution. Performance on both modes is essentially identical. It's 60 frames per second locked to the point where dropping back to the frame-rate mode seems to be pointless.

There are further changes beyond this but the bump from 1800p to 2160p is the key addition really - and while you do get extra clarity, it's not exactly a game-changing improvement. The key improvement over PS4 is the bump to 60 frames per second, and that's still present running the original PS4 Pro game under backwards compatibility on the new console. That's not to say that Sucker Punch hasn't made improvements elsewhere - it's just that their impact is somewhat limited. They're welcome nonetheless: the developer taps into the storage capabilities of PS5 more effectively, meaning that the already very fast loading is now instant. On top of that, 3D audio and DualSense haptics are deployed.

On top of that, what were previously pre-rendered video cinematics on PS4 are now generated in real-time on PS5, opening the door to proper lip-sync animations with the Japanese soundtrack. All cutscenes now run at a properly frame-paced 30 frames per second, which is interesting as the PS4 version running under backwards compatibility always ran the engine-driven cinematics at 60fps, with only the video sequences at 30fps. I assume Sucker Punch did this for consistency's sake, but I would have preferred to see the whole game play out at the faster frame-rate.

Ultimately, what we have here is a reasonable array of revisions, but it does feel that Sony is charging for the kind of upgrades that other developers and publishers are giving away for free and in actual fact, the biggest upgrade of all - 60fps - was already given away with the original release. While the game is excellent and the improvements obviously add to the experience, there isn't the kind of vast improvement we saw in the likes of Marvel's Spider-Man (which was a paid upgrade) or Metro Exodus Enhanced Edition (which wasn't). Beyond the resolution, cutscene and loading boosts, there's not much else to differentiate the native PlayStation 5 version from its back-compat plus counterpart: draw distances are the same as PS4 Pro, effects quality is a match and geometry is unchanged. Art improvements? We caught sight of sparing texture upgrades, but little of actual significance.

Taking a step back and looking at Ghost of Tsushima: Director's Cut from another perspective, I am happy to see that the whole package can be bought for PlayStation on disc. So for those who are on PlayStation 5, who don't own the PS4 version or may not have owned a PS4 at all, that's a great option - and for collectors of physical games like me, it's good to know that the complete package is available in an archive format.

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Logotipo de Ghost of Tsushima

  • Guía del principiante

Cómo mejorar

  • Ghost of Tsushima: Legends
  • Patch notes
  • Merchandising

vídeo del héroe de ghost of tsushima

Ghost of Tsushima Director's Cut

  • Se requiere PS Plus para jugar online
  • Admite hasta 4 jugadores online que tengan PS Plus
  • Juego online opcional
  • Versión para PS5 Funciones de vibración y efecto gatillo obligatorias
  • Compatible con Ayuda de juego
  • Compatible para jugar en streaming en PS5 solo con suscripción a Premium


Se avecina una tormenta. Descubre la experiencia ampliada de Ghost of Tsushima con Director’s Cut.

Descubre las maravillas ocultas de Tsushima en esta aventura de acción de mundo abierto creada por Sucker Punch Productions y PlayStation Studios, disponible para PS5 y PS4.

Forja un nuevo camino y libra una guerra poco convencional por la libertad de Tsushima. Reta a los oponentes con tu katana, domina el arco para eliminar amenazas a distancia, desarrolla tácticas de sigilo para tender emboscadas a los enemigos y explora una nueva historia en la isla de Iki.

La edición Director's Cut incluye todos los contenidos lanzados hasta la fecha, además de otros inéditos:

  • Juego completo.
  • Expansión Iki Island: Nueva historia, minijuegos, tipos de enemigos y mucho más.*
  • Modo cooperativo online Leyendas.**
  • Mini libro digital de ilustraciones.
  • Un punto de técnica.*
  • Talismán del favor de Hachiman.*
  • Aspectos del héroe de Tsushima: Máscara dorada, juego de espadas, caballo y montura.*
  • Comentarios del director: El equipo creativo se sienta con un prestigioso historiador japonés para analizar el mundo de Ghost of Tsushima y compararlo con los acontecimientos reales que lo inspiraron.

*Desbloquea los artículos del juego durante la historia. **Se necesita una suscripción a PlayStation®Plus para el multijugador en línea. La suscripción a PlayStation Plus está sujeta a una tarifa recurrente que se cobra automáticamente hasta su cancelación. Se aplican restricciones de edad. Todas las condiciones: play.st/PSPlusTerms.

trasfondo de ghost of tsushima









insignia de famitsu de ghost of tsushima

En la entrega del 30 de julio de 2020 (publicada el 16 de julio), entró en el Platinum Hall of Fame de la New Game Cross Review de la revista Weekly Famitsu. Se trata del tercer juego occidental de la historia en lograr la puntuación perfecta de la aclamada revista japonesa de videojuegos Weekly Famitsu.


Características de PS5™

  • Gráficos impresionantes : Resolución dinámica 4K* que llega a los 60 FPS.
  • Retroalimentación háptica : Retroalimentación háptica y resistencia de los gatillos adaptativos del mando inalámbrico DualSense™.
  • Tempest 3D AudioTech en auriculares compatibles: : Sonido 3D (con auriculares estéreo análogos o USB).
  • Sincronización labial para las voces en japonés.
  • Posibilidad de transferir los progresos de PS4 al juego de PS5.

*Se necesita un televisor o una pantalla compatible con 4K para el juego en resolución 4K.

trasfondo de ghost of tsushima

Más allá de la guerra, la ancestral belleza de Tsushima perdura

Aventúrate más allá del campo de batalla para explorar un Japón feudal como nunca antes se ha visto. En este mundo abierto de acción y aventura, recorrerás vastos campos y grandes extensiones de terreno en los que encontrarás personajes complejos, descubrirás antiguos monumentos y disfrutarás de la belleza oculta de Tsushima.

Explora regiones recreadas meticulosamente que muestran la diversidad de la vida en la enorme isla: desde campiñas sinuosas y plácidos santuarios hasta bosques inmemoriales, aldeas e inhóspitas montañas. Encuentra la paz en los tranquilos momentos de harmonía y solaz que compartirás con la gente a la que ayudes por el camino.

captura de pantalla de ghost of tsushima

El ascenso del Fantasma

Jin fue criado y entrenado según las costumbres de los samuráis. Cuando los mongoles derrotan con facilidad a las huestes samuráis, el mundo de Jin queda roto en pedazos, por lo que tendrá que afrontar la decisión más difícil de su vida: honrar la tradición y las costumbres de su educación samurái presentando una batalla que no puede ganar o desviarse del camino samurái y proteger la isla y a sus gentes por cualquier medio necesario.

En su empresa para recuperar Tsushima, Jin deberá buscar la guía y el apoyo tanto de viejos amigos como de nuevos y sorprendentes aliados. Tendrá que romper con la tradición, convertirse en un nuevo tipo de guerrero y proteger lo que queda de su hogar a toda costa.

captura de pantalla de ghost of tsushima

Barro, sangre y acero

El enemigo mongol es impredecible, y formidable en estrategia y armamento. Toma la delantera adaptando las habilidades de Jin y aprendiendo nuevas tácticas para defender la isla y proteger al pueblo de Tsushima. Reta a los oponentes de frente y cuerpo a cuerpo con tu katana para gozar de una inmersiva experiencia de combate samurái. Domina el arco para eliminar amenazas a distancia con una precisión letal. Desarrolla tácticas de sigilo y engaño para desorientar y tender emboscadas a los enemigos con ataques sorpresa. Un entorno adaptativo y un acercamiento integral al combate hace de Tsushima el campo de juego perfecto para mezclar habilidades, armas y tácticas con el fin de encontrar la combinación de combate perfecta para tu estilo de juego. Según se desarrolle la historia de Jin, la versatilidad y la creatividad se convertirán en tus mayores armas.

trasfondo de ghost of tsushima

Personajes de Ghost of Tsushima

Conoce a algunos de los personajes que te encontrarás en tu periplo.

jin de ghost of tsushima

Aunque Jin empieza el juego siendo un samurái, aprenderá habilidades y adoptará tácticas que son sin duda alguna impropias de un samurái para asumir una nueva identidad, la del Fantasma.  A medida que avances, obtendrás más información sobre Jin, las amenazas a las que se enfrenta, los aliados que le ayudan en su viaje y todo a lo que tendrá que renunciar para convertirse en esta nueva clase de guerrero.

shimura de ghost of tsushima

Shimura es el jito —o señor— de Tsushima. Este samurái es el tío y la figura paterna de Jin. Lo entrenó desde la niñez según la tradición samurái y se preocupa cada vez más por las tácticas que Jin empieza a adoptar mientras abandona sus enseñanzas y se convierte en el Fantasma.

kan de ghost of tsushima

El kan es un general que lidera la invasión del ejército mongol en la isla de Tsushima. Se trata de un astuto y despiadado enemigo que usa todo lo que sabe sobre los samuráis para intentar acabar con ellos. Es un adversario cruel e implacable al que Jin pronto aprenderá a no subestimar.

ghost of tsushima legends

Ghost of Tsushima: Legends es una experiencia multijugador* cooperativa inspirada en las leyendas y la mitología japonesas. Elige una de entre cuatro clases (samurái, cazador, ronin y asesino) y juega con amigos o a través del emparejamiento en línea en una serie de misiones con historia para dos jugadores o en misiones de supervivencia con oleadas de enemigos para cuatro jugadores. Ghost of Tsushima: Legends está disponible como descarga gratuita para los propietarios de Ghost of Tsushima.

Ghost of Tsushima: Leyendas - Tráiler PS4 | PlayStation España

*Se requiere una conexión a Internet y PlayStation®Plus para descargar y jugar a Legends. PS Plus es una suscripción de pago a una tarifa periódica que se paga automáticamente con la frecuencia elegida por el consumidor en el momento de la compra hasta que se cancele.

Disponible en PlayStation Store

Ghost of Tsushima: Legends

  • Ghost of Tsushima DIRECTOR’S CUT
  • Expansión Iki Island
  • Modo cooperativo Leyendas en línea
  • Mini libro de arte en formato digital
  • Comentarios del director
  • Un punto de técnica
  • Talismán del favor de Hachiman
  • Aspectos del héroe de Tsushima

Contenido de bonificación de Ghost of Tsushima

Contenido de bonificación de Ghost of Tsushima

Ghost of Tsushima DIRECTOR’S CUT (PlayStation Plus)

Ghost of Tsushima DIRECTOR’S CUT (PlayStation Plus)

Si ya tienes la versión de Ghost of Tsushima o Ghost of Tsushima DIRECTOR’S CUT para PS4, podrás conseguir Ghost of Tsushima DIRECTOR’S CUT para PS5 a un precio reducido y sin necesidad de comprar este producto. Los que tengan una copia del disco para PS4 deben insertarlo en la consola PS5 cada vez que quieran descargar o jugar a la versión digital para PS5. No podrán obtener la versión de PS5 por un precio reducido quienes tengan el disco de juego para PS4 y adquieran la consola PS5 edición digital sin lector de discos. Las opciones de actualización son las siguientes:

  • Si ya tienes Ghost of Tsushima para PS4™, puedes conseguir la mejora Ghost of Tsushima DIRECTOR’S CUT para PS4™ con un coste adicional. Visita PlayStation Store para más información.
  • Si ya tienes Ghost of Tsushima para PS4™, puedes conseguir la mejora Ghost of Tsushima DIRECTOR’S CUT para PS5™ con un coste adicional. Visita PlayStation Store para más información.
  • Si ya tienes Ghost of Tsushima DIRECTOR’S CUT para PS4™, puedes conseguir la mejora Ghost of Tsushima DIRECTOR’S CUT para PS5™ con un coste adicional.  Esta mejora está disponible en el menú del juego.
  • Los que tengan una copia del disco para PS4 pueden acceder al Pase de Mejora desde el mensaje que aparece en la pantalla del menú principal del juego y desde la tienda del juego. Tendréis que insertar la copia del disco para PS4 en la consola PS5 cada vez que queráis descargar o jugar a la versión digital para PS5. 
  • No podrán obtener la versión de PS5 por un precio reducido quienes tengan el disco de juego para PS4 y adquieran la consola PS5 edición digital sin lector de discos.

Si ya tienes Ghost of Tsushima DIRECTOR’S CUT para PS4™, puedes conseguir la mejora Ghost of Tsushima DIRECTOR’S CUT para PS5™ con un coste adicional. Visita PlayStation Store para más información.

Si tienes la versión en disco de Ghost of Tsushima DIRECTOR’S CUT para PS4™ y una consola PlayStation®5 con reproductor Blu-Ray, puedes usar este Pase de Mejora para conseguir la versión digital de Ghost of Tsushima DIRECTOR’S CUT para PS5™ con un coste adicional.

Cómo acceder y comprar el Pase de Mejora:

  • La edición de PS4 de Ghost of Tsushima DIRECTOR’S CUT debería estar instalada en tu consola PS5.
  • Accede a la oferta del Pase de Mejora desde el mensaje que aparece en la pantalla del menú principal del juego y desde la tienda del juego.
  • Una vez hayas comprado el Pase de Mejora, puedes solicitar la edición digital para PS5 de Ghost of Tsushima DIRECTOR’S CUT desde el Centro de juegos de Ghost of Tsushima o desde PlayStation™Store.
  • Los que tengan una copia del disco para PS4 deben insertarlo  en la consola PS5 cada vez que quieran descargar o jugar a la versión digital para PS5.
  • No podrán obtener la versión de PS5 por un precio reducido  quienes tengan el disco del juego para PS4 y adquieran la consola PS5 edición digital sin lector de discos.

Si has mejorado el juego pero no se instala correctamente, contacta con el servicio técnico de PlayStation o pregunta a @AskPlayStation en Twitter para más ayuda.

Temas dinámicos

¡Disfruta de tres temas dinámicos de Ghost of Tsushima para PlayStation 4! Los códigos que aparecen a continuación te permitirán descargar los temas de Ghost of Tsushima, Jin y Samurai para usarlos en tu consola PS4. Asegúrate de canjear el código correspondiente a la región en la que se creó tu cuenta de PlayStation Network y empieza a disfrutar.

América: 5FM9-5LN6-FCM2

Europa:  4PNM-4RNP-9C92

Asia: J7CG-8DNC-BN6K

Japón: 8FLX-26NE-D9AA

Corea: GHGR-L3N9-3DTQ

tema dinámico de jin de ghost of tsushima

Solo se puede canjear un código por cuenta. Se requiere conexión a Internet y cuenta de PSN para canjearlo. Los códigos caducan el 3 de octubre de 2025.

Ghost of Tsushima

Ghost of Tsushima 

Vídeo e imágenes

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Contenido sensible

Este contenido multimedia puede mostrar contenido violento o gráfico; toca o haz clic aquí para verificar tu edad.

captura de pantalla de ghost of tsushima

Listas de reproducción de Ghost of Tsushima

En la banda sonora original de Ghost of Tsushima, los compositores Ilan Eshkeri y Shigeru Umebayashi sumen a los oyentes en un viaje espiritual por el Japón antiguo. Las piezas compuestas por Eshkeri sirven para acompañar la narrativa del juego, mientras que la música de Umebayashi abarca la exploración de su mundo abierto. 

Sound of the Storm  ofrece una visión del viaje desde un prisma contemporáneo: el alzamiento del Fantasma reimaginado por alguno de los artistas actuales más estimulantes. El álbum   es una remezcla conceptual basada en diversas pistas de la banda sonora original de Ghost of Tsushima. Este EP de cuatro canciones incluye a los artistas de la electrónica Tycho, TOKiMONSTA, Alessandro Cortini y The Glitch Mob; cada uno de ellos aporta su propia interpretación de la música original del juego.

Sound of the Storm  ya disponible.

The Way of the Ghost

La información enviada a este sitio web está sujeta a la política de privacidad y los términos del operador del mismo, y no está regida por la política de privacidad y los términos de Sony Interactive Entertainment.

Fondos de pantalla

Fondos de pantalla manga de Ghost of Tsushima y Takashi Okazaki para escritorio y móviles

fondo de pantalla de ghost of tsushima

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Ghost of Tsushima: Director's Cut (for PlayStation 5)

The ghost samurai returns.

Tony Polanco

Bottom Line

  • Epic narrative
  • Compelling characters
  • Lush and diverse open-world environments
  • Fun, co-op play
  • Engaging sword-based combat
  • Precise platforming mechanics
  • Less-than-stellar Japanese lip-syncing

Ghost of Tsushima, a PlayStation 4 exclusive, was one of 2020’s best games. The Sucker Punch Productions title delivered an action-packed, samurai epic that would've made Akira Kurosawa proud. So, it should come as little surprise to see the PS4 swansong title return for one last adventure in the form of Ghost of Tsushima: Director’s Cut. This expanded game features a new island, storyline, and cool, PlayStation 5 -exclusive features. Ghost of Tsushima was already a near-perfect experience, and this Director’s Cut elevates it to new heights.

The Director’s Cut's pricing model has caused controversy and confusion since the game's announcement. If you don't already own vanilla Ghost of Tsushima, it costs $59.99 on PS4 and $69.99 on PS5. Upgrading the standard PS4 version to the PS4's Director’s Cut costs $19.99, while upgrading from the standard PS4 version to the PS5's Director’s Cut costs $9.99. Bundling both upgrades costs $29.99 on PS5.

Ghost of Tsushima character on horseback riding into sunset

Way of the Warrior

Ghost of Tsushima takes place during the first Mongol invasion of Japan. Set on Tsushima island, you play as a samurai named Jin Sakai who is on a quest to liberate his home from the Mongol hordes. You must make alliances with various factions and individuals, some of which may not have the best interests of Tsushima and Japan in mind. Ghost of Tsushima’s narrative feels as grand in scope as the samurai films that inspired it, movies such as Ran , Seven Samurai , 13 Assassins , and Yojimbo .

Button smashing during combat is a great way to get yourself killed. Like a real samurai, you must be patient. In almost all enemy encounters, it’s best to wait for foes to strike first. Successfully dodging or parrying attacks leaves enemies open to counterattacks. A perfect dodge followed by a counterattack kills multiple enemies in a single strike. There is no greater joy than successfully pulling off a perfect dodge.

Changing your stance mid-battle is essential for defeating the four main enemy types. Stone stance is Jin’s standard form, and it works best against other swordsmen. Water stance, with its graceful movements, works best against shieldmen. The quick-moving Wind stance is effective against spearmen. Finally, the rigid Moon stance cuts down even the toughest brutes. Switching stances is simple, and you’ll eventually swap between them by instinct.

Challenging enemies to duels is always a highlight. This happens whenever you run into a group of baddies inside forts or in the open world. After issuing a challenge, you and a single foe face each other with ready swords. The key here is waiting for your enemy to strike. They’ll sometimes flinch or yell to trick you into attacking first. If you do, you’ll suffer severe damage when they attack. Eventually, you’ll chain-kill up to five enemies during duels. Duels never become repetitive no matter how many times you engage in them.

Your one and only weapon is the Sakai Storm Katana. This may sound limiting, but the vast array of combos you’ll unlock make your samurai sword extremely versatile. Bows, kunai, darts, and various bombs supplement your main weapon, and give you a tactical advantage. For instance, you can dispatch tower sentries from afar with your longbow or use a smoke bomb to disorient surrounding mobs. As with switching stances, selecting a supplemental weapon from the weapon wheel slows time and makes it easier to swap weapons without being sliced open.

Killing enemies and completing main and sub-quests nets you experience points. Gain enough experience, and you’ll earn skill points. Skill points unlock new attacks, such as combos, weapons, and techniques. Some of the most useful skills involve lengthening the parry window or regenerating health upon successful kills. There’s no customization to speak of with regards to skills. Still, by the end of the game, you’ll gain enough experience and skill points to unlock every attribute possible.

Ghost of Tsushima character playing the flute

Honed Skills

Charms, obtained by completing side quests, augment your stats in several ways. Defense, melee, ranged, stealth, and utility charms have many benefits, including restoring health, increasing damage dealt, hastening arrow nocking speed, and reducing enemy detection. Charms let you customize Jin for specific situations. For example, Charms emphasizing stealth and chain assassinations are great for raiding forts unseen. A combination of strength and parry-enhancing charms help you take on overwhelming numbers. You can make Jin virtually unstoppable with the right charms in place.

You’ll be able to upgrade your weapons and outfit at merchant shops using upgrade materials found scattered throughout Tsushima. Items, such as bamboo, wood, leather, silk, flowers, iron, and gold, emit an obvious glow that makes it easier to see them even from a distance. Upgrading is a straightforward affair, requiring only the requisite number of upgrade materials. You also needn't worry about branching upgrade paths. There’s only one track to follow within the upgrade menu for whatever you need improved. Enemies become harder as the game progresses, so you’ll want to ensure your sword is strong and your armor is tough.

Ghost of Tsushima mountain landscape

A Mythical Land

In addition to the main quest, there are numerous side quests known as Tales of Tsushima. These involve linking up with allies, and helping them resolve personal struggles. Side quests add extra narrative depth, and give you the chance to see how Tsushima's different groups handle the Mongol invasion. These stories also flesh out allies who initially seem like one-dimensional characters.

Mythic Tales are one-on-one duels against deadly warriors. These encounters best exemplify Ghost of Tsushima’s unapologetically love for classic samurai films. You’ll receive these quests from wandering musicians in villages or ruined battlefields. Most targets are in remote areas, such a deep caverns or impossibly high mountain peaks, that make the journey just as epic as the actual encounter. Each warrior you face has distinctive techniques, weapons, and armors that become yours after claiming victory. As a result, it’s in your best interest to complete Mythic Tales whenever you find them.

No open-world game would be complete without collectibles. These take on the form of fox dens, Shinto shrines, Mongol artifacts, Sashimono banners, lighthouses, and other items. Rewards for snatching collectibles include status-boosting charms, headbands, and dyes and kits to customize your outfit and sword. You don’t need to scour the land for collectibles, but locating them is an enjoyable experience.

Though Jin is a trained samurai, but you could easily mistake him for an expert ninja. He's every bit as fast and agile as his Sucker Punch brethren, Sly Cooper and Infamous' Cole MacGrath. He can scale steep cliff faces in seconds or nimbly walk tight ropes. Later on, Jin gains access to grappling hooks that let him swing across large gaps. Shinto shrines provide the best platforming sections due to their perilous locations—they're usually on mountaintops. Platforming is just as fun as hacking enemies to pieces.

Ghost of Tsushima is without a doubt one of the finest looking video games ever released. Flower-covered fields, dense woods, grassy plains, snowy mountains, foggy swamps—there is no shortage of awe-inspiring vistas to gaze. Models and facial animations are excellent, too, creating main characters and NPCs that feel authentic and lifelike.

Ghost of Tsushima: Director's Cut (for PS5)

Co-Op Gameplay

Director’s Cut offers Legends, the game's online, co-op mode. Instead of playing as Jin, you’ll play as a literal ghost of Tsushima who fights demons and spirits in an underworld based on Japanese mythology. The two core modes include a co-op story for one to two players, as well as a Survival mode for upward of four players. There’s also The Tale of Iyo, which is a raid mode and effectively the conclusion to Legends’ story.

Legends mode features four character classes. Samurai are front-line fighters that control similarly to Jin. Nimble Assassins strike hard, fast, and can even teleport across the battlefield. Hunters, the game's long-range warriors, attack from afar with a variety of deadly arrows. Finally, Ronin ensure the team’s survival thanks to their healing abilities.

The story mode is a relatively short, co-op adventure filled with eerie landscapes and gruesome enemies. You’re free to play this mode solo, though it’s more fun with another player. Planning ambushes or simply having someone at your side during heated battles adds a new dimension to the gameplay.

Survival mode is Legends' heart. You and up to three other players defend locations from waves of increasingly difficult enemies. You’re free to play with random folks, but it’s better to gather a solid group of friends to execute tactics. Your team composition should include each of the aforementioned character classes. You do not want to lack a healing Ronin when things get tense.

The Director’s Cut's main hook is the Iki island expansion. Clocking in around 8-12 hours (depending on how much side content you engage in), it is a sizeable addition that's comparable to Ghost of Tsushima’s first act. Taking place in a wholly separate location from the main game, Jin continues his battle against the Mongols while also dealing with unresolved childhood trauma. If you’re playing Ghost of Tsushima for the first time, the expansion feels like a natural extension of the main narrative.

Though you’re still fighting Mongols, there are a few new types. The most notable are chanting shamans who buff their allies’ strength and reflexes. It’s best to take these guys out fast since buffed-up Mongols are a serious threat. There’s also another enemy type that switches weapons, forcing you to frequently swap between stances. The new enemies keep combat fresh and exciting.

As with Tsushima island, Iki has many main missions, side quests, and collectibles. The archery challenges make for a nice distraction, and it’s always fun to pet monkeys, deer, and cats after playing your flute for them. Jin and his horse can also don new armors. On the techniques side, Jin’s horse can now ram through Mongol hordes, scattering the enemies like leaves in hilarious fashion. There are also a few surprises that we won’t spoil in this review. Suffice it to say, Iki island has a lot for you to discover.

Ghost of Tsushima character walking on bridge

PlayStation 5 Enhancements

The Director's Cut has many PS5-exclusive features. The most notable addition is DualSense haptic feedback. You’ll now feel left-trigger resistance when nocking arrows. The controller vibrates and emits a clanging noise when shields and swords deflect your katana. Even the simple act of walking over grass feels more immersive thanks to the subtle vibration the controller emits.

Japanese lip-syncing, something noticeably absent from the PS4 game, is a nice addition. Unfortunately, the lip movements don’t always perfectly match the words spoken. This isn’t a deal-breaker by any means, but the lip-syncing isn’t as precise as we expected.

Load times are faster than before—an impressive feat considering the load times were already snappy. PS5 has two 4K options that favor either resolution or frame rate. Both options look fantastic on 4K monitors and TVs . The game appears to run at 60 frames per second no matter the option you select. As a result, you’re better off sticking with resolution mode to get the crispest visuals possible.

The PS5 enhancements are nice, but they won't blow you away. Playing vanilla Ghost of Tsushima on PS5 through backward compatibility alone gives you boosted visuals and framerates. The 4K graphics look better, but not by much. You can chalk that to the game already being a visual powerhouse.

Samurai Spirits

Ghost of Tsushima: Director's Cut is the definitive edition of Sucker Punch’s grand samurai epic. The core game is as engaging now as it was last year, offering one of the finest open-world experiences in recent memory. The Iki island expansion and various PS5-exclusive enhancements make an already exemplary game even better. Whether you’re a fan of the base game or a newcomer, Ghost of Tsushima: Director’s Cut is a must-buy PS5 title.For more on PlayStation 5, check out PlayStation 5 vs. Xbox Series X: The Next-Gen Game Console Brawl . For more in-depth video game talk, visit  PCMag's Pop-Off  YouTube channel.

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Ghost of Tsushima PS5 game in development at Sucker Punch according to dev’s Linkedin

A Ghost of Tsushima PS5 project could be in development in some capacity

Ghost of Tsushima

A Ghost of Tsushima PS5 game could have been inadvertently revealed by a Sucker Punch developer. A spotted by ComicBook.com , Dave Molloy, the cinematic video producer for Ghost of Tsushima developer Sucker Punch, recently wrote on his Linkedin page that he was "presently working on a Ghost of Tsushima game for Sony PS5." Since then, this line in the 'About' section of Molloy's LinkedIn profile has been seemingly removed entirely.

Don't take this as confirmation that Sucker Punch is developing a sequel to Ghost of Tsushima for PS5 , however. It's entirely possible that the developer could be working on a PS5 port for their 2020 game. Despite already running at a boosted 60FPS on Sony's next-gen console, Sucker Punch could still be working to bring new features to the PS5 version of the game, such as improved visuals, loading times, and haptic feedback for the Dualsense PS5 controller .

Despite this, it wouldn't be a huge surprise if Molloy's profile actually does refer to a full Ghost of Tsushima sequel on PS5. Last year in October, a job listing at developer Sucker Punch wanted someone to write stories set in feudal Japan, the same setting that Ghost of Tsushima used. Then earlier this month, a second job listing gave credence to a sequel being in development, seeking out someone with experience using Ghost of Tsushima's " core combat systems ."

It also wouldn't be a surprise considering the astounding success of the new game. The game sold upwards of 1.9 million copies in under a month when it originally launched last year, and as of November 2020, Ghost of Tsushima had surpassed five million copies sold around the world.

To see what we made of Sucker Punch's 2020 samurai epic, head over to our Ghost of Tsushima review for more.

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Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.

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Ghost of Tsushima

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Ghost of Tsushima review: You’ve played this before

A great setting let down by rote design

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Ghost of Tsushima , the new open-world adventure from Infamous developer Sucker Punch Productions, has a wonderful asset in the island setting that gives the game its name. This fictionalized version of Tsushima is a vast, beautiful place thankfully not limited by strict adherence to historical or geographical accuracy, but instead tinged with myth and magic.

Unfortunately, the gameplay that takes up your time on Tsushima is overly safe and familiar, resulting in a game that’s packed with lovely spots to discover and offers moments of peaceful reflection, yet still struggles to differentiate itself from numerous other open-world adventures.

A bold homage

Ghost of Tsushima begins as an era of stability and prosperity for the samurai ends. The game is set in 1274, the year of the first Mongol invasion of Japan. The intelligent and brutal Mongol chieftain Khotun Khan, a fictional figure positioned here as the grandson of Genghis Khan, aims to use the island of Tsushima as a strategic foothold from which to conquer the Japanese mainland. Though wildly outnumbered, the samurai of Tsushima gather for an all-out assault on the Khan’s forces, and most of them meet their deaths.

However, one young samurai, Jin Sakai, is rescued and nursed back to health by a peasant thief named Yuna.

Desperate to save his people, Jin becomes caught between the ideals of honor his uncle has spent a lifetime teaching him, which dictate that a samurai always face his enemies openly and fairly, and the lessons Yuna teaches him, that such honor is a luxury not all can afford, and that to face the Mongol forces head-on can mean only defeat and death. Both lessons are correct, just as both lessons are wrong.

Though we see young Jin being taught that a samurai must control his emotions, he is thankfully no stoic hero. He remains open enough about his feelings that we understand how difficult the path that he follows throughout the game becomes for him. He’s assailed both from within, due to his belief that a samurai must conduct himself honorably at all times, and from without, due to the people he loves who still cling to those old ideas expressing their disappointment in his actions.

Jin’s first stealth kill is almost traumatic for him, and it’s clear that it will be hard for him to live with the dishonor of killing from the shadows. I was performing stealth kills left and right soon enough, however, since games rarely let the feelings of regret shown in cutscenes slow down the violence of the action itself.

Still, we understand the personal sacrifice he is making to break with the traditions he has known his whole life as he assumes the identity of the Ghost, a vengeful warrior who resorts to these “dishonorable” measures — stabbing foes in the back, poisoning their drinks, whatever it takes — to protect and liberate his people. He’s doing his best in the fiction of the game, but the only way for him to be effective is to operate in ways that go against every ounce of his training.

Such morally ambiguous heroes are commonplace, of course, but the particular weight of honor and tradition Jin bears allows Ghost of Tsushima to navigate this well-trodden territory in a way that feels distinctive and appropriate to the game’s setting.

Jin does what he feels he must to protect Japan from its would-be conquerors, and for it, he ultimately pays a heavy personal price. Ghost of Tsushima ’s tale isn’t one of unambiguous victory or triumph. The samurai films of director Akira Kurosawa, after all, which Ghost of Tsushima expressly pays homage to, may be a lot of things — funny, thrilling, and often tragic — but they were never comforting stories with upbeat endings.

Right off the bat, in fact, Ghost of Tsushima asks if you’d like to play in what it calls Kurosawa Mode, a black-and-white filter “inspired by the movies of legendary filmmaker Akira Kurosawa,” making it clear from the get-go that its vision of feudal Japan owes at least as much to cinema as it does to history. It’s a bold claim, but the attention to detail in Ghost of Tsushima , particularly in its world and costumes, is meticulous enough that the game earns the right to name-drop the master. Well, with one small but significant exception.

Two samurai fight in black and white in Ghost of Tsushima

Kurosawa Mode automatically turns on the game’s Japanese dialogue option, with English subtitles. However, with all the dramatic close-ups the cutscenes indulge in, it’s impossible to ignore that the characters’ lips are synced to English dialogue, not Japanese dialogue.

I wish the developers had taken that extra step and modeled the characters against the Japanese voice-over. Let people who opt for the English dialogue deal with the lip movements being out of sync; after all, it would only contribute to the feeling that you’re watching a Japanese film dubbed into English. The way it’s handled now is a strange choice considering how hard Sucker Punch worked to create a sense of authenticity in most other areas of the game.

As much of a sucker as I am for a good film-grain effect, though, I didn’t want to miss out on the bold colors of Tsushima. I did keep the Japanese dialogue option, however, especially since the actors give their lines the sort of heightened dramatic energy you’d expect from a tale of honor, betrayal, and bloodshed such as this.

An assassin in samurai garb

Jin travels across the island of Tsushima, hoping to save it by gathering what few allies remain to aid him in his battles against a formidable enemy.

Sucker Punch convincingly sells the idea of a small force going up against overwhelming odds. Before many battles, Jin and his allies will scout the enemy defenses, determining how best to use what little military strength they have to exploit any of their opponent’s weaknesses.

I appreciated that Ghost of Tsushima took the time to make me feel attached to its characters, so that the stakes of what Jin and his allies are fighting for mean something. I enjoyed the honest, revealing conversation over bottles of sake between two comrades-in-arms the night before an overwhelming siege they knew they might not survive — almost as much as I enjoyed the battle itself.

In fact, it’s the moments between characters that I’ll remember most about my time with Ghost of Tsushima . There are strings of side quests that give you the opportunity to spend time with your closest allies, and though the combat scenarios that pepper these quests are unremarkable, the conversations between characters as you walk or ride from one spot to the next make them worthwhile.

A field of flowers at sunset in Ghost of Tsushima

I valued these quests not for the chance to fight yet another predictable battle, but for the insight they offered into these people’s lives and their philosophies. Particularly memorable are a few quests you can do with Yuriko, Jin’s childhood caretaker, now an elderly woman he has enlisted for her knowledge of poisonous flowers. Her quests offer an opportunity for reflection on memory, decline, and impermanence, and they tie in beautifully with the natural splendor of the island itself.

With its quasi-historical setting and its open world filled with activities and upgrades, comparisons to the Assassin’s Creed games are inevitable, so let’s not beat around the bush: Ghost of Tsushima is extremely reminiscent of many entries in the Ubisoft action franchise and other, similar open-world games, both in terms of its combat and its structure. If you like maps with a lot of icons on them offering up things to do, you’re going to be very happy with this game.

This is a world that, for better or worse — worse, if you ask me — lays itself out for you like a buffet crying out to be consumed. Everywhere you go, you’re liable to hear the telltale chirp of a golden bird, eager to lead you to yet another of the game’s hundreds of points of interest, where another collectible or another opportunity for incremental progress toward some upgrade awaits.

Look, I’m a simple woman. If a golden bird wants to lead me somewhere, I want to follow. If there’s a question mark on my map, I want to find out what it is. But with those aforementioned birds, who chirp at you all the time — with its genuinely overwhelming number of artifacts, written records, crickets, banners, saddles, sword kits, headbands, masks, charms, and other items to collect — Ghost of Tsushima is overeager, desperate even, to constantly make me feel rewarded or to show me that I’m making meaningful progress. This eats away at my ability to see the world of the game as a world rather than as a collection of things to do and grab and earn.

Among the points of interest the golden birds want to guide you to are hot springs that offer permanent health increases; shinto shrines that provide very Assassin’s Creed-style environmental platforming challenges you can complete in exchange for charms that confer passive bonuses; and spots where you compose haiku by selecting lines of poetry via multiple choice to earn cosmetic rewards.

It’s all thematically cohesive, and the haiku spots are interesting for the way they pull your focus entirely onto a lovely environmental scene as Jin contemplates death or loss or another aspect of the human condition. However, as sometimes happens with games of this type, you encounter the same experiences and challenges so routinely that they start to feel like cookie-cutter bits of consumable content rather than opportunities organically nestled in the environment you’re exploring. The illusion might have been a little stronger if there were just fewer of each activity, making each one more meaningful.

Two characters fight together with swords, back to back, in a forest in Ghost of Tsushima

It’s a shame that Ghost of Tsushima doesn’t put more trust in its setting, because the real reward for exploring Tsushima could have just been taking in all of its picturesque beauty: a tranquil pond overseen by a statue of the Buddha; a dueling circle in which leaves gently fall, red as blood; a grassy field, its gentleness offset by a single, arrow-riddled corpse.

This beauty remains remarkable, but it loses something when the game is always finding ways to say, “ Psst ! Over here! More progress toward unlocking your next charm slot awaits,” instead of giving you the time and space to stop for a moment and enjoy your surroundings for their own sake. Sucker Punch seems to constantly be trying to lead you away from what the game does well and toward what other media has done well, from the open-world design to the look of the game itself.

Fighting like ghosts to continue living like samurai

Ghost of Tsushima ’s combat, too, while full-featured in terms of the assortment of stealthy and more overt combat options on offer, is overly familiar. You’ll sneak up on many perfectly positioned enemies to perform stealth kills, then slink back into tall grass that shields you from the gaze of other enemies.

You’ll free bears from cages so that they can wreak havoc on their captors and make your work a little easier. You might toss smoke bombs to disappear from sight, or throw a wind chime to distract a nearby enemy. It’s not that these elements are bad, of course. They’re all handled well here, offering the same familiar satisfactions I’ve felt in other, similar games in the past, as I’ve leapt from a rooftop to assassinate an enemy from above or fired an arrow at some explosive barrels. It’s not bad — it’s just rote.

Games aren’t designed in a vacuum; they should be in conversation with each other and seek to build on what came before. The problem is that Ghost of Tsushima isn’t interested in doing much building. There’s a superficial samurai aesthetic here, and a very good one, but in terms of the rhythms of battle and the feel and function of the tools at your disposal, the combat, with a few cosmetic changes, could have been taken from so many other games, or put into so many other games, that I could never find the particular soul of this game.

Ghost of Tsushima does at least require you to rely on different techniques at different times so that you can’t get overly comfortable with a single approach. A covert rescue mission where you sneak into a castle claimed by the Mongols demands stealth, for instance, while a few large-scale cinematic battles see you openly confronting enemy forces with your most trusted allies at your side, hacking and slashing to get through as many soldiers as possible. Jin never really has to choose between his chosen method of combat and the art of “dishonorable” guerrilla war, but must indulge in both styles at different times, using different tactics.

A samurai’s hand reaches for his sword in a black-and-white screenshot from Ghost of Tsushima

The game’s flair for the dramatic also surfaces in the standoff, an option that’s available to you when you first approach a group of enemies. It’s essentially the equivalent of an Old West gunslinger duel, but with samurai swords. If you opt for it, Jin will call out to his foes, challenging them openly and alerting them to his presence.

One enemy will step forward to face Jin. If you release a button at the precise moment the enemy strikes, you’ll fell him with a single slash; if your timing is off, you’ll be gravely wounded. Of course, calling out for a direct confrontation with your opponent may be honorable, but it also alerts him and all of his nearby allies to your presence. These are tense, enjoyable moments of death, violence, and honor.

The ghost stance is unlocked at a certain point of the game as well, acting as a mechanical reflection of the legend of the Ghost spreading and striking fear into the hearts of Jin’s enemies. After pulling off certain feats — most commonly by killing several enemies in a row without taking damage — you can activate the ghost stance and send nearby foes into a panic that lets you easily mow a few of them down. It’s a fine reward for skillful play, elevated by its intensely dramatic presentation as the screen fills with red.

Boss battles are pure, one-on-one duels that strip away all your tools and require you to rely only on observation and precise timing. You have to understand your enemy’s attack patterns so you can know when to dodge, when to parry, and when to strike. While most encounters made me feel quite overpowered as I threw kunai and sticky bombs at enemies and fired explosive arrows that gave me an edge even over larger groups, my heart was often racing due to the level of focus demanded by these face-offs with Jin’s most dangerous adversaries.

Moments of reflection

Though I’ve completed the main story in Ghost of Tsushima , done numerous side quests, liberated some Mongol-occupied strongholds, collected tons of cosmetic gear, and done several of every type of activity the game offers, there are still vast swaths of my map that remain shrouded. Do I really want to repeat each kind of mission or challenge over and over, until I’ve seen it all?

Probably — not because I care to acquire yet another charm that gives me a passive bonus or any other little tchotchke, but because when you strip all that stuff away, the world underneath it is beautiful in its own right, and I want to see what picturesque spots remain waiting to be discovered. I’m playing through the busy work the game presents me for a reward that should have been given much more freely: the ability to just exist in, and enjoy looking at, this gorgeous world.

A samurai walks up to the stairs to a temple in Ghost of Tsushima

I also love the way Jin looks in his loose-fitting traveler’s attire as he moves across the landscape, his tattered cape blowing in the wind just so, as if he, too, is simply another part of the flow of life and death on the isle.

But as much as I enjoy this game’s style, it’s not quite enough. The best open-world adventures of recent years do something that sets their gameplay apart so they can rise above the crowd and hopefully mature the genre. Sucker Punch never found anything in the gameplay itself that would allow Ghost of Tsushima to similarly stand apart, and that’s its largest failing. It feels like a game that’s destined to go on sale, and then perhaps be seen as a slight cult classic as more and more people discover that its derivative play is hiding some serious charm in its visual design and some impressive environmental work.

Ghost of Tsushima has a distinctive aesthetic, after all, but it’s only skin-deep. The core game underneath that alluring exterior is a pastiche of open-world game design standards from five years ago; it lacks a real personality of its own. Ghost of Tsushima offers a lovely world to explore, and there’s value in that, but it should have been so much more than a checklist of activities to accomplish.

Ghost of Tsushima will be released July 17 on PlayStation 4. The game was reviewed using a download code provided by Sony. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here .

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Ghost of Tsushima

Prices taken at time of publishing.

In this open-world action adventure, you’ll roam vast countrysides and expansive terrain to encounter rich characters, discover ancient landmarks, and uncover the hidden beauty of Tsushima.

  • $60 at Amazon


Will these 5 video game adaptations be a hit or a miss?

Posted: January 13, 2024 | Last updated: January 17, 2024

Video game adaptations were often considered to be "cursed" and destined to fail from the get-go. However, that never stopped studios from trying to successfully translate the magic behind a beloved gaming franchise to the big screen or a TV show.

That has given us our fair share of failed projects over the years such as Super Mario Bros (1993) , Lara Croft: Tomb Raider (2001) , and Resident Evil: Welcome to Raccoon City (2021) , among others.

But even with all the less-than-stellar track record, studios kept trying to crack the code behind a remarkable video game adaptation. Much to our surprise they eventually succeeded, and we were gifted with fantastic projects such as The Last of Us, Sonic, Arcane, and The Super Mario Bros. Movie (2023) . That went on to prove that, while adaptations can always fail, they have just as good a chance of succeeding as well.

With this in mind, it's time we look at five highly-anticipated video game adaptations set to release in the following years and determine whether they will be a hit or not based on their source material.

Alan Wake TV series

Just like The Last of Us was an ideal game to adapt to the small screen, Alan Wake is perfect to have its own TV series as well. If you've ever played any of Remedy's games, you know they like adding live-action videos in between gameplay segments. Their latest project, Alan Wake 2 , proved there could be a seamless mix of both mediums that enhances the story rather than distract from it.

Since Remedy's venture into live-action has mostly proven successful, Alan Wake seems like a no-brainer to be adapted into a TV show. Netflix's Dark already proved that a series with a dark story and slight horror elements can be a hit with audiences, so Alan Wake has every chance to be as successful as well.

It's been more than one year since we last heard from Alan Wake's TV adaptation, so who knows when it will finally hit screens. But whenever that time comes, we'll be here with a flashlight ready to venture into the world of Bright Falls and uncover all of its mysteries.

Verdict: Hit in the making

The Legend of Zelda movie

Out of every adaptation in this list, this is the one I'm worried about the most. The Legend of Zelda isn't exactly one of those video games that you play and think to yourself: "This could very well be an amazing movie" . After all, how would the series' iconic dungeons be represented on the big screen?

No one wants to sit there for ten minutes straight watching Link trying to figure out a complicated puzzle just to advance to the next room. On the other hand, you can't make a Legend of Zelda project of any type and not include any dungeons whatsoever.

Just like that example, there are many problems when it comes to adapting The Legend of Zelda franchise on the big screen. Link is a silent protagonist who never talks, open-world exploration can't be a thing in movies, and how on Earth would the Zoras look like in live-action?

There's one saving grace, however, and that is Nintendo being over-protective of its IPs. If they weren't confident a live-action movie of The Legend of Zelda could work, they wouldn't risk making it. Besides, it appears Shigeru Miyamoto, the series' creator, is directly involved in making the film. But not even that is enough to make us believe this project could respect its source material while being a cohesive two-hour movie that doesn't feel completely cramped.

As someone who absolutely loves The Legend of Zelda , it pains me with all my heart to say it but...

Verdict: Possible miss

Ghost of Tsushima movie

Playing Ghost of Tsushima already feels like a grand cinematic experience. Granted, its main story is long and takes around 25 hours to complete . However, the adaptation could leave a lot of side-plots and characters aside to focus on the crucial part: Jin Sakai's quest to liberate Tsushima island from the Mongol Empire's oppression.

One key aspect that made Ghost of Tsushima such a hit with players and critics alike was its amazingly deep combat. So for the movie to succeed, it needs to feature well-choreographed fight scenes that manage to represent both a Samurai's fighting style and Batman-esque takedowns where enemies are defeated from the shadows.

Luckily for us, Chad Stahelski, the director behind all four John Wick movies is set to helm Ghost of Tsushima as well. And wouldn't you know it, but the John Wick franchise is well-known for having jaw-dropping action sequences.

It appears all the pieces are set for an incredible adaptation.

Fallout TV series

Out of all the series/movies in this list, the Fallout TV series is the one closest to being released. That means we won't have to wait long to figure out whether Amazon Prime's venture into an apocalyptic world will be a hit or a miss. But while that happens, let's look at all the evidence presented so far to try and predict the outcome.

The series has the visual style players have come to expect of the games, with a 1940s aesthetic and a vibrant palette of colors inside the vault. Most living beings turned into nightmarish creatures due to the radiation of the bombs, and masterless robots freely roam the streets. Most importantly; a nuclear apocalypse destroyed the world as we know it, and only a few people managed to survive thanks to the safety provided by the vaults. With that in mind, we can see all the core pieces to make a great Fallout story are there without a doubt.

There must've been difficulties when adapting the video game franchise to the small screen. The main problem is the TV series won't be able to rely on the open-world exploration the games are known for. But if Jonathan Nolan and company managed to create an engaging story that makes the best use of Fallout lore, then we wouldn't be surprised if this show gets acclaimed by hard-core fans of the franchise and newcomers alike.

Minecraft movie

Plans to make a Minecraft movie have been on the table ever since 2014. Unfortunately, ten years have passed and that project still hasn't seen the light of day. Whenever a movie is trapped in production hell for a prolonged time it should be considered a red flag, and this time is no different.

Many directors have been attached to the project but left at some point signaling its troubled production. As of right now, Jared Hess is set to direct the movie with Jason Momoa being its leading star. Only time will tell if this time is finally the charm, but things are not looking good for the Minecraft movie. Besides, the video game it's based on is popular for its building mechanics and not its main narrative (since it lacks one). With that in mind, what kind of story would the movie tell?

Over time, many projects under the Minecraft umbrella have been released, including Minecraft: Story Mode . But even that was considered to be just an "okay" experience instead of something good or memorable. If the Minecraft movie wants to succeed, it has a lot of heavy lifting to do. Will it be able to replicate the magic of the Lego: Movie , which successfully adapted a narrative-less franchise of building blocks to the big screen? Or will it be remembered as an uninspired cash grab that takes advantage of the name of a popular video game? Well, our money is on the latter.

Out of the five adaptations we discussed, only two look like they could be failures. That's not a bad figure at all, especially considering there was a time when audiences assumed video game adaptations would always be terrible. Only time will tell whether these projects will succeed or not, but one thing's for certain: the future is looking bright for the gaming community.

This article was originally published on bamsmackpow.com as Will these 5 video game adaptations be a hit or a miss? .

Will these 5 video game adaptations be a hit or a miss?

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