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Ghosts'n Goblins image

Ghosts'n Goblins

Commodore 64 icon

  • File Name GHOSTNG1_03136_05.zip
  • File Size : 76,1 kb
  • Similar Games Year : 1986
  • Region : Unknown
  • Genre : Arcade - Platformer (Scrolling Screen)
  • Download : 6177

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Ghosts 'n Goblins

Also available on: Amiga - Amstrad CPC - Atari ST - Commodore 64

Description of Ghosts 'n Goblins

Ghosts 'n Goblins is a competent PC port of one of the best side-scrollers ever made. You play Arthur, noble knight (apparently before he was crowned King of Camelot) on a trek through haunted lands to rescue his fair maiden Guinevere, who was kidnapped by the demon of Hades.

The game is one of CAPCOM's most famous sidescrollers on the arcade, so this PC version is also very straightforward in gameplay: wander from left to right, lobbing spears at wave after wave of zombies, ghosts, goblins, demons and other supernatural beings. You wear a suit of armor that protects you from a single hit, so you will die after two consecutive hits if you can't manage to find a new armor.

Ghosts 'n Goblins has always been known as one of the hardest games around, and this PC port is no exception. You'll be attacked from every side, and you can't throw weapons upward. The challenge gets even worse at the end of the game, when you have to return to the very beginning to start over, at a harder level. Yup, you have to beat the game twice to actually complete it. Talk about a challenge.

Overall, Ghosts 'n Goblins is a faithful PC port of classic game that fans of the arcade should take a look. Obviously it's not an ideal version, due to limitation of EGA palette and cranky PC speaker sounds, but the fluid animations and frustrating but fun gameplay are left intact. Recommended!

Review By HOTUD

External links

Captures and snapshots.

  • Amstrad CPC
  • Commodore 64

Ghosts 'n Goblins 0

Comments and reviews

matt991233 2023-10-28 0 point Commodore 64 version

The only game I ever beat in the 80's... took many hours.

The Boz 2022-09-05 0 point Commodore 64 version

Played both this and Ghouls n Ghosts, and all I can remember is how hard these 2 games were. Thank God I asked for an Action Replay cart for one birthday.

Untitled.jpg 2019-06-21 5 points DOS version

DOS game "Buy Game" option *links to NES Mini*

Mr Vampire 2019-02-07 2 points Commodore 64 version

An excellent game which I played for many hours on the C64.

Divotom 2016-10-28 1 point DOS version

mt obrigado , por disponibilizar esses grandes jogos, que matam a saudade.

Recay 2016-03-27 0 point

If you use Vjoy and UJR you can play the game without a joystick :)

keenius 2015-12-13 0 point

u can skip board using arrow key (wish it does work without joystick) did before u can set somehow on dosbox

AveSatanas 2015-07-06 -1 point DOS version

I cant get it to run wit dosbox, it always does a reboot and kills it.

john 2015-01-14 1 point DOS version

Does not work without a joystick, worth playing but no point in downloading without the joystick.

what the heck 2013-07-25 -1 point DOS version

JOYSTICK!?!?!?!?!

markegiani 2013-04-05 0 point DOS version

Great game, but very tough. One of the first games I played on ZX Spectrum+ ...

Gold Wolf 2012-11-12 0 point DOS version

Killerrrrrr!!!!!

KRYPTO 2012-08-25 0 point DOS version

I LOVED THIS GAME... SO SAD THE NEED OF JOYSTICK

jomama! 2011-08-28 0 point DOS version

Gus 2010-06-06 1 point DOS version

Not sure that this will work w/o joystick.

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Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Ghosts 'n Goblins , read the abandonware guide first!

We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentation when possible. If you have additional files to contribute or have the game in another language, please contact us!

DOS Version

  • Publisher: Capcom Co., Ltd. , Elite Systems Ltd.
  • Developer: Capcom Co., Ltd.

Amstrad CPC Version

  • Publisher: Elite Systems Ltd.

Atari ST ROM

Commodore 64 version.

  • Publisher: Capcom Co., Ltd. , Elite Systems Ltd. , Encore

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Ghosts 'n Goblins

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If using USB Joystick/Gamepad, you can plug the controller in the USB port once the game is loaded for best results.

  • Comments (0)

How to play Ghosts 'n Goblins

Each game uses different controls, most Amiga games use both mouse and keyboard.

Ghosts 'n Goblins Description

Ghosts 'n Goblins is a run and gun video game series developed by Capcom. The main series contains four games: Ghosts 'n Goblins, Ghouls 'n Ghosts, Super Ghouls 'n Ghosts and Ultimate Ghosts 'n Goblins. The series as a whole have sold over 4 million units, and stand as the 9th best selling game series of Capcom.

Cheats/Hints/Walkthroughs for Ghosts 'n Goblins

ghosts n goblins c64 download

Ghosts 'n Goblins - additional information

Ghosts 'n Goblins - Cover Art Commodore 64

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Ghosts'n Goblins

  • 1.1 The game
  • 1.2 Background
  • 3.1 Controls
  • 3.2 Weapons
  • 3.3 Start Conditions
  • 3.5 Game Over
  • 8.1 General
  • 8.3 Ghosts'n Goblins Construction Set
  • 8.6 Fan Art (PETSCII)
  • 9 Highscore

Description [ edit | edit source ]

The game [ edit | edit source ].

Epoch of the drama: Dark Ages Places of the story: cemetery, forest, vaults, ghost town, caves, fire bridge, ice palace, demon castle The plot itself: a knight fights against evil

Sounds scary, doesn't it? That's what it is. A demon has kidnapped the knight's, that is your, girl. So he gets started to free her. The demon doesn't look at it deedlessly, but he sends all kinds of gloomy creatures towards him: zombies, ghosts, demons and even shooting carnivores. You need to fight yourself through four rather different levels, which are each devided into two parts. The passage from one part to the next is guarded by a weaker demon (death bird), which needs to be defeated with three hits. To get to a higher level, you need to defeat a strong demon (Ork or dragon), which guards the key to the door. At the end awaits you as a guard of the girl a big Chinese dragon. Further game elements are new weapons, that you find in your search, as well as the time limit (2:59 minutes) which needs to be kept in every level. If the knight is hit by an enemy, he will lose its armour. Now he is invulnerable for a few seconds, but then the next hit will kill him fully and the current part must be started again.

Background [ edit | edit source ]

In 1986 the popular game "Ghosts'N Goblins" appeared in the amusement arcades. In this game you guided Sir Arthur the knight through seven sideways-scrolling levels by jumping and throwing weapons.

The seven levels have the following themes:

  • Level 1 : Graveyard / forest (woods)
  • Level 2 : Ice palace (ice towers) / ghost town
  • Level 3 : Underground labyrinth (cave)
  • Level 4 : Cave and ocean of clouds / fire bridge
  • Level 5 - 6 : The castle of Lucifer
  • Level 7 : Throne room (final level)

In the same year of its arcade release, the game was ported to the C64 by the company Elite; Chris Butler was responsible for the conversion. Of the original's seven levels, the C64 features only four; this is because Elite - which had contracted the conversion to Chris Butler - insisted that the game should be run completely from memory without having to reload from media.

So the first four levels of the arcade model were converted into the C64 version. The order of the third and fourth levels were changed because the cave was more appropriate as a final level than the fire bridge (number four in the original).

Chris Butler was an expert C64 game programmer, which has been proven by his later work. The graphics are nice to look at and there are no weak spots to be found in the gameplay. The music was composed by Mark Cooksey, who wrote some of the most popular pieces of music for the C64.

Not for nothing is Ghosts'n Goblins one of the most popular C64 games, even to the present day.

Three years later the successor " Ghouls 'n Ghosts " was converted for the C64; unfortunately, it did not compare to its great forerunner, although it was more extensive than the original.

Design [ edit | edit source ]

The game " Ghosts'n Goblins " has a 2-D screen with fluent scrolling through the whole level. Very good animated sprites and music, which fits very well to the game, also elaborate graphics. Four rather different levels, which are each divided into two parts:

  • Cemetery and forest (woods)
  • Ice palace and ghost town
  • Clouds (or sky) and fire bridge
  • Underground labyrinth and demon castle.

Each of the eight parts is several screens long, and some even a few screens high.

Hints [ edit | edit source ]

Controls [ edit | edit source ].

Joystick left

  • Choose ED sign = finish

Weapons [ edit | edit source ]

  • Following weapons are appeared (in the right senquence): Lance, fire torch, sword, axe and shield.

Start Conditions [ edit | edit source ]

  • 5 lives, weapon lance and for each level a time of 2:59 minutes.

Points [ edit | edit source ]

This points you can get:

  • Knight's armor: 0; more portection
  • Weapon: 0; better, powerful weapon
  • Zombie, birds, bats, ice crystals, fire sparks: each 100
  • Flying knights, flying pigs, vampires (Level 2), shoooting stone column: each 200
  • Bonus like melons, moneybay, king statue: each 200
  • Shooting carnivorous plant: each300
  • Middle enemies like red eagle or small giant (Level 2): each 400
  • Final boss giant: 500
  • Final boss dragon (10 parts): 2300 (all; 9 parts: each 200; Kopf: 500)
  • Key: 0; open the door to the next level, protection for the way into the next level

Game Over [ edit | edit source ]

The game is only over by losing all lifes. If you end successfull the level 4 with lifes, you restart the nightmare with level 1 again.

Solution [ edit | edit source ]

  • In the clay jugs, that are carried by the zombies and other enemies, you can find extras such as bonus points in shape of moneybags or weapons.
  • The zombies, the carnivores, vampires, flying ice crystals, knights or pigs, as well as bats can be destroyed with each one shot, the death bird, giants or shooting pillar with at least three shots and the guard of the gate with at least five shots. Often, more shots are needed for the enemies with higher strength!
  • Watch out for the windows in the ghost town!
  • The weapons, that fly straight are the better ones, i.e. lance, knife and shield. The shield is the best weapon!

Cheats [ edit | edit source ]

ghosts n goblins c64 download

  • When facing the last enemy, the collision query of your own character is defect, if you place yourself directly to the right of the gate. This results in your character not being able to get hit by hostile shots.
  • POKE 7086,07 -- Zombies dissolve.
  • POKE 7086,06 -- Zombies disappear into the ground.
  • POKE 7086,03 -- Zombies turn into birds after a few seconds.
  • POKE 7086,01 -- Zombies turn into plants.
  • POKE 7086,19 -- Zombies turn into Superman.

Voting [ edit | edit source ]

Reviews [ edit | edit source ].

Sledgie : "The games is very quick and requires skill and a great deal of patience from the player."

Denni : "I found it very hard. But it was quite fun anyway."

Jodigi : It is really a difficult, exciting game, where I needed a lot of practice. In spite of that, the C64 version is not very good, especially as the machine version contains many more levels, therefore a small devaluation.

Guybrush : "It was damn tricky, but maybe exactly because of this massive difficulty it was so popular. 8 points from me."

MontyMole : "In contrast to most of the arcade conversions it has aged very well. The C64 version is self-contained enough to be fun still today, despite the now available arcade version."

o.b./TRSi : "This game was one of the few exceptions of arcade conversions: it was at least as good as the machine version."

MrBug : "Diese schräge Orgelmusik, die werde ich wohl nie vergessen. Und die Umsetzung der Arcadeversion für den C64 war gut. Nie unfair aber doch sehr schwierig. War ein wirklich gutes Game"

Blubarju : "Graphics and sound are great. The controls are also ok, but why do such games always have to be so hard (at least for me)? Anyway, 8 points from me."

Miscellaneous [ edit | edit source ]

General [ edit | edit source ].

  • The original game name in Japanese is "Makaimura" (魔界村).

Mods [ edit | edit source ]

A first game mod try:

  • Modify enemies like blond zombies, canary birds and punks.
  • More enemies
  • Knight sprite is partly glitches. The knight Arthur ofters died.
  • Only as .T64 image.
  • Modify title screen.
  • Modify enemies, e.g. zombies in Ghouls 'n Ghosts design.

ghosts n goblins c64 download

Title screen of Ghost'n Goblins 1994.

ghosts n goblins c64 download

1. Level of Ghost'n Goblins 1994.

Rather a crazy trainer as a mod!

  • Hacks like: , enemies (and also the platforms), different properties of zombies and carnivorous plants.

The original arcade game with all complete 8 levels was developed as fan project for the C64 by the group Nostalgia in 2015.

ghosts n goblins c64 download

Intro of "Ghost'n Goblins Arcade".

ghosts n goblins c64 download

Title screen of "Ghost'n Goblins Arcade".

ghosts n goblins c64 download

The Start animation...

ghosts n goblins c64 download

The level map of "Ghost'n Goblins Arcade".

Ghosts'n Goblins Construction Set [ edit | edit source ]

ghosts n goblins c64 download

In the year 1986 the group Nova Software House or Nutcrackers developed the Ghosts'n Goblins Construction Set for editing own, modify levels.

  • F1  : Change multicolor 1
  • F2  : Change multicolor 2
  • F3  : Save modify levels (by saving screen is black and shortly switched off!)
  • F4  : Load modiy levels
  • F5  : Enemy or thing (bonus); select forward
  • F6  : Enemy or thing (bonus); select back
  • F7  : Selection level (0-3); a level forward
  • F8  : Selection patter set (0-9); a patter set forward
  • DEL  : Change color
  • INST  : Cut and copy
  • CRSR  : Scrolling the cursor (patter) throught the level.
  • HOME  : Cut and copy
  • CTRL  : Pound Rest
  • STOP  : Exit construction set to BASIC .
  • RETURN  : ?
  • SPACE  : Placed patter
  • All other keys: Select a patter

Cover [ edit | edit source ]

ghosts n goblins c64 download

Video [ edit | edit source ]

Youtube Video of the game

Fan Art (PETSCII) [ edit | edit source ]

ghosts n goblins c64 download

Highscore [ edit | edit source ]

Topscore of PAT

  • PAT - 149.700 (08.04.2015)
  • Roland - 125.900 (03.06.2007)
  • TheRyk - 89.400 (07.12.2012)
  • Werner - 67.200 (03.06.2007)
  • Equinoxe - 40.900 (31.08.2011)
  • Blubarju - 35.500 (09.02.2010)
  • Robotron2084 - 26.000 (03.06.2007)
  • Keule - 11.900 (29.10.2012)

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#4 Werner

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#5 Equinoxe

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#6 Blubarju

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#7 Robotron2084

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#8 Keule

Links [ edit | edit source ]

  • C64Games.de - Game No. 62
  • Lemon64 - Game No. 1050
  • Gamebase64.com - Game No. 3136
  • Ghosts'n Goblins in the Killer List Of Videogames.
  • TheLegacy entry no.4433
  • ZZap64 test report
  • All mods, trainers, etc. on CDSb
  • CSDb - Release No. 139257 Ghosts’n Goblins Arcade by Nostalgia on CSDb
  • C64Games.de - Game No. 4192 Ghosts'n Goblins Construction Set
  • Gamebase64.com - Game No. 3137 Ghosts'n Goblins Construction Set
  • Download Video at C64-longplays.de 21,6 MB
  • Video at YouTube
  • Video at YouTube (without save states with live report by Reinhard Klinksiek)
  • Complete recording as livestream on MyVideo
  • Platformer (Scrolling Screen)

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ghosts n goblins c64 download

Ghosts 'n Goblins Arcade – Commodore 64

by Slimey · June 28, 2015

That’s enough of my rambling, check out the specifications of Nostalgia’s Ghost ‘n Goblins Arcade below 😉 Quote from Tom-Cat on CSDb This time we went all-out and improved the game as much as we could. Most of the code is either rewritten, bug fixed or improved in one way. Graphically and sound-wise the game is completely new, everything was redone and improved. Overall the game is around 4 times the size of the C64 original and is pretty close to the size of the Arcade.

List of major improvements – Two completely new levels added.Level 6 has an additional final room. – Existing 4 levels are expanded to be twice the size of the original. – All levels have completely new graphics and level designs applied. – All levels have unique new tunes added which were newly composed. – New Sound Effects added or changed. – New sprite multiplexer coded, which will minimize glitches. – Intro sequence added where Satan abducts the Princess. – Game Map added, which shows your progress when you are killed or you reach incoming level. – Game Complete animation added. – Game Over sequence added. – Two new Bosses added for levels 5 and 6. They are bigger than any existing enemies in the original game. – Added a new Jumping Skeleton enemy in levels 5 and 6. – Moving Clouds recoded so they can be used on level 5. – Arthur now can turn around when he jumps and he can shoot backwards. – Added an improved Title/Loading screen with new tune. – Weapons are now improved and all of them now actually make sense. – Enemies have improved AI – not perfect but much better than original. – Levels 1-4 are done in 2 parts now, but transition between them is fully seamless. – Flying Knights at level 2 can only be shot from behind as in Arcade. – Zombies first dig out some dirt so you can spot them before they kill you. – Collision detection is drastically improved – you won’t get killed when a bullet flies over your head anymore. – Dragon Boss covers more of the screen area now and you need to shoot his head three times, and he won’t shoot so many bullets anymore. – House Ogres are easier to kill now. – ‘Sparkles’ are now visible when you hit an enemy. – Weapons that are dropped depend on the level you are playing, so you cannot get the shield in the beginning. – Pause Game and Quit Game added, which can be activated by Run/Stop key. – Arthur can jump over obstacles now even if he touches them. In the original he only jumped up. – Time limit is now different for each level. – 7 Trainers added for your pleasure.

Download: GhostsNGoblinsArcade_Nostalgia.zip Website: http://nostalgia.c64.org

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Ghosts 'n Goblins for Commodore 64

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Game controls in browser

Click on play Commodore 64 game now button first to start emulator and load the game. Joystick - Keyboard controls: Joystick Keyboard 1: ← → ↑ ↓ ~ CTRL = LEFT / RIGHT / UP / DOWN ~ FIRE Joystick Keyboard 2: A D W S ~ SHIF = LEFT / RIGHT / UP / DOWN ~ FIRE

Ghosts 'n Goblins

Online version of Ghosts 'n Goblins for Commodore 64 . Ghosts 'n Goblins (Makai-mura) is a run and gun platform game created by Tokuro Fujiwara and developed by Capcom, released in arcades on September 19, 1985. The series has subsequently been ported to and released on a variety of game consoles and mobile platforms and spawned several sequels and spin-offs. The player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclopes, dragons and other monsters in order to rescue Princess Prin-Prin, who has been kidnapped by Astaroth, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task. The player can only be hit twice before losing a life. Losing a life will result in having to restart the level, or starting at the halfway point if the player has managed to get that far...

Game details

Commodore 64, Title

Other platforms online 5

rating (3 users voted)

Covers - Box Art

cover Front

Commodore 64 Computer

Online emulated version of Ghosts 'n Goblins was originally developed for the Commodore 64 (also known as the C64 or the CBM 64), an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK) for most of the 1980s.

The C64 uses an 8-bit MOS Technology 6510 microprocessor, 64 KB of 8-bit-wide dynamic RAM, 1 KB of 4-bit-wide static color RAM for text mode and 38 KB are available to built-in Commodore BASIC 2.0 on startup. The graphics chip, VIC-II, features 16 colors, eight hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The C64 has a resolution of 320×200 pixels, consisting of a 40×25 grid of 8×8 character blocks. The C64 has 255 predefined character blocks, called PETSCII.

Commodore 64 emulation powered by C64 Emulator JavaScript emulator

Indie Retro News

Ghosts'n Goblins Arcade - A stunning revamp for the C64 is now available! (Indie Retro News Exclusive!) {UPDATE}

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Ghosts 'n goblins.

Ghosts 'n' Goblins is the authentic home computer version of the classic coin-operated arcade game from Capcom, authors of the best sellers including the world beating Commando and 1942.

Ghosts 'n' Goblins is the classic fighting fantasy story, heroic Knight to rescue beautiful maiden from clutches of demonic Overlord. Featuring some stunning effects and graphics, this technically excellent game is clearly another winner from the Elite/Capcom stable.

LOADING INSTRUCTIONS

IMPORTANT - FOR VIRUS PROTECTION Switch computer off - leave for minimum of ten seconds - switch back on and enter disc.

PLAYING INSTRUCTIONS

Amstrad/schneider, commodore 64/128.

Use Joystick only

(C) 1985 Elite Systems Limited

All rights reserved worldwide. Unauthorised copying, lending, broadcasting or resale without the express written permission of Elite Systems Ltd is strictly prohibited.

This software product has been carefully developed and manufactured to the highest quality standards. Please read carefully the instructions for loading which are included. If for any reason you have difficulty in running the program, and believe that the product is defective, please return in directly to the following address:

Our Quality Control Department will test the product and supply an immediate replacement at no extra cost. Please note that this does not affect your statutory rights.

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Ghosts 'n Goblins title screen

Ghosts 'n Goblins (E)

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Have fun playing the amazing Ghosts 'n Goblins (E) game for Commodore 64 Tapes. This is the Europe version of the game and can be played using any of the C64 Tapes emulators available on our website. Download the Ghosts 'n Goblins (E) ROM now and enjoy playing this game on your computer or phone. This game was categorized as Action on our website.

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Ghosts 'N Goblins: Gold Knights II

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Description

Ghost’N Goblins: Gold Knights II continues the formula of the original Ghosts 'N Goblins , and is the follow-up to the previous Ghosts 'N Goblins: Gold Knights mobile game in the franchise.

As you once again battle against the minions of the Ghoul Realm, players, take control of the legendary Arthur or the powerful Perceval (substituting for Lancelot in the previous outing), who has a dash attack that can break through walls.

The game allows for microtransactions to make life easier for the player, such as unlimited lives, various powerups and removal of pitfalls and traps.

  • Ghost 'N Goblins series

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Game added by S Olafsson .

Game added January 14th, 2024. Last modified January 14th, 2024.

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File: ghostsngoblins_amiga_win.7z

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How to install and play the game

The file you are downloading is a special package created by GamesNostalgia so that you can easily run this Amiga game on Windows Vista, 7 and 10, without any additional effort. The archive includes the required emulator (FS-UAE) and it's already configured. All you need to do is uncompress the ZIP or 7z file into your Games folder (e.g. C:\OldGames\), then open the folder of the Game, and double click the icon "Name of the Game" (it's a ".bat" file). See the FAQ page for more info.

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IMPORTANT! How to save on Amiga WHDLoad games

On WHDLoad games, all saved games are temporary until you exit to AmigaDOS. So don't save and simply exit the emulator, otherwise the saved game will be lost. Pay attention when you launch the game: a small window will tell you which key can be used to exit the game. Often it's F10. On Mac, the key could be different from what is written, try different ones (for example Page Up or Page Down). The right process is: save the game, then exit the game with F10. Finally, when you are back to AmigaOS, you can close FS-UAE.

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Ghosts 'N Goblins Series

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IMAGES

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