Call of Duty: Ghosts
Call of Duty
WE ARE ALL WE'VE GOT. This new chapter in the Call of Duty® franchise features a fresh dynamic, where players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power.
In Call of Duty®: Ghosts multiplayer, customize your soldier and squad for the first time. Level environments are more realistic and immersive than ever before.
CREATE-A-SOLDIER. In Call of Duty®: Ghosts you don't just create a class, you create a soldier. Choose the head, body type, head-gear and equipment, and you can even create a female soldier for the first time. With over 20,000 possible combinations, you can create the soldier you've always wanted. And each soldier you create will also have his or her own load outs.
KILL STREAKS, ADVANCED WEAPONRY & PERKS
There are over 20 NEW Kill Streaks in Call of Duty®: Ghosts — such as Juggernaut Maniac, Helo-Scout, Vulture and the ODIN Strike. You can even bring in Riley, from the single-player campaign, as your guard dog to warn you and attack when enemies are near. Scorestreaks are back, and can now be customized – to alter performance attributes or increase the power of a particular streak. The new Perks System has a value from 1 to 5, and you have 8 points to allocate. You could also choose to get rid of your secondary weapon and get up to 11 perks.
Squads introduces a whole new level of competition to Call of Duty. We've taken the best parts of the Multiplayer experience and combined that with a vastly improved AI and our new mechanic of creating your own squad-mates. All the hard work you've put into customizing, playing, and prestiging your squad can now be put to use on a brand new playing field.
NEW ENGINE. From maps and modes, to animation and audio, to who you are as a player — this is the biggest overhaul of multiplayer since the original Modern Warfare®. Things like Sub-D, Displacement Mapping, Real-Time Lighting, and Dual-Rendering tech gives us the ability to build the most visceral gameplay experience we've ever created.
Call of Duty®: Ghosts has redefined how you move through the world.
· A new contextual lean system now allows you to lean around obstacles without adding button combinations.
· A new mantling system allows you to move fluidly over objects, while not losing momentum.
· The knee slide allows you to naturally transition from sprinting to crouch to prone.
DYNAMIC MAP EVENTS
We're immersing players in the multi-player maps in ways similar to what we've done cinematically in single-player, while adding new ways to play and interact with the environments in a meaningful way. New interactive elements and player triggered events make the maps evolve as the match goes on. From player-triggered traps to map-changing killstreaks, the entire landscape can shift and require new tactics and strategies.
OUTNUMBERED, OUTGUNNED, BUT NOT OUTMATCHED. This new chapter in the Call of Duty® franchise features a fresh dynamic, where players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power.
An independent, covert, and ultra-elite Special Forces unit, GHOSTS operates outside of the normal military chain of command. Formed from the remnants of Tier one operatives, who were nearly wiped out during Operation Sand Viper in the Middle East, in 2005. The fifteen survivors, including Captain Gabriel Rorke and Lt. Elias Walker, were formed into a new unit known as “The Ghosts.”
The resource-rich promise of South America has been fulfilled under the Federation. Fully consolidated energy production combined with a rich factory infrastructure arising from First World outsourcing, the Federation is operating and enjoying a period of growth similar to the late 20th Century Middle East.
The United States ushered in a new era of space-based warfare with the launch of the O.D.I.N. (Orbital Defense Initiative) space station. The ODIN station was armed with a battery of sophisticated kinetic projectile launchers. The ODIN’s weapon systems were designed to drop tungsten rods from orbit with pin-point precision. One rod hit was equivalent to the detonation of a small tactical nuclear warhead.
NO MAN'S LAND
"No Man's Land" (NML) is the slang term for a 60-mile wide strip of suburban desolation that runs East-West across Southern California, starting between San Diego and Los Angeles. NML stretches from the Orange County coastline out into the Mojave Desert to Las Vegas, and beyond…NML was ground zero for the ODIN orbital strikes when the Federation saboteurs used it against the US. The Odin kinetic bombardment left massive craters and rendered it tectonically unstable.
BROTHERS IN ARMS
Hesh and Logan Walker trained their entire lives under the watchful and demanding eye of their battle hardened father, Elias Walker. Their innate abilities as marksman and hunters gave them a particular advantage growing up. Their father had hoped that these traits would help both of his sons maintain their self-reliance should things get rough. Ten years after the Odin event, Lt. they serve together on a recon team based out of Fort Santa Monica, tasked with defending and patrolling the California front. Both were grounded by Elias’ subtle training – core to which is that Hesh and his younger brother Logan must always look out for each other.
Warfare is no longer limited to the trenches. Fights take place underwater, in outer space and even on jagged rock faces. Diverse missions and battlefields have you rappelling down buildings, floating in zero gravity and taking aim inside a helicopter. The diversity of gameplay keeps the action epic and redefines what it means to be a soldier in the field.
Extinction is a completely new 4-player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling rounding out this robust new Call of Duty: Ghosts game mode. Teamwork is critical. Your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.
At the start of the game, each member of the team chooses from one of several custom character classes - medic, engineer, tank, and weapon specialist. As the team battles through the streets of Caldera Peak, players earn currency that can be used to purchase a variety of upgrades and character abilities. The team can scavenge for special equipment and weapon mods left behind by previous, unsuccessful, military forces.
Extinction’s fast-paced survival combat features a series of intense base-defense scenarios, where your overall objective is to destroy the alien threat with the help of a nuclear device. Team members must work together to hold off waves of alien attackers until each alien “hive” can be neutralized. No two games are the same as the moment-to-moment upgrade decisions can dictate the strategies of the team.
Extinction features a variety of new “alien” enemies, from wall crawling Scouts, ferocious Hunters, devious exploding Seekers, leaping and spitting Scorpions, and massive armored Rhinos that can decimate an unprepared squad in a matter of seconds.
HINTS AND TIPS FOR SUCCESS
Players can equip up to four found attachments on their weapons, find flares, trophy systems, special ammo, and even a "Hypno-Knife" that can brainwash enemy creatures, transforming them into savage allies for a limited time. Extinction’s new Combat Spend system also offers access to a wide range of offensive, defensive, and support equipment bonuses that can turn the tide of a desperate battle.
EXTINCTION EPISODE 1: NIGHTFALL
Anchoring this first content pack is Episode 1: Nightfall, the first installment in Extinction's four-part episodic narrative. At a remote facility in the Alaskan wilderness, the shadowy Nightfall Program has been researching the origins of the "Alien" threat. When the scientists lose control, a small team of elite soldiers must retrieve the intel and exterminate hordes of savage creatures.
SEASON PASS. Get ready for a full season of amazing content with the Call of Duty®: Ghosts Season Pass. With the Season Pass you’ll get 4 epic downloadable content packs: ONSLAUGHT, DEVASTATION, INVASION, AND NEMESIS – providing brand new multiplayer maps, bonus weapons, and a unique 4-part episodic Extinction experience for one great low price.
EXTINCTION EPISODE 2: MAYDAY
In Episode 2: Mayday, the Quick Reaction Force team is sent in to investigate a high-tech ghost ship adrift in the South Pacific. To deal with the insidious wall-crawling “Seeder” and skyscraper-sized monstrosity known as the “Kraken,” your team will need new tactics and new weapons.
Onslaught offers a colossal amount of new content and carnage, including: four unique multiplayer maps, an all-new dual purpose assault rifle and sniper rifle. This is the first installment in Extinction’s four-part episodic narrative. Depending on tactical needs, players can choose arsenal options with the Maverick, a deadly new, dual-purpose Assault Rifle and Sniper Rifle.
DLC1: FOUR RUN-AND-GUN MAPS
FOG : Drops you into a dark and eerie campsite, alongside a fog-shrouded lake, where you fight through twisting caves and seemingly abandoned structures. BAY VIEW, USA : Set on a coastal Californian boardwalk, this run-and-gun map includes a quaint trolley bus and moving platform. CONTAINMENT, MEXICO: This battle along a dry riverbed in a war-torn Mexican village features a bridge with a truck containing leaking, radioactive material. IGNITION, FLORIDA, USA: Drops players into an aging space launch facility with rockets crash-landing into the area of operations near debris fields and exposed fuselages.
Prepare yourself for DEVASTATION, the second DLC pack for the CALL OF DUTY®: GHOSTS, featuring: four unique multiplayer maps, an all-new tactical 2-IN-1 sub machine gun and assault rifle, and episode 2: MAYDAY – THE NEXT INSTALLMENT in EXTINCTION’s four-part episodic narrative. The Ripper is the ideal weapon companion, providing two different configurations: medium to short-range capability as a Sub Machine-Gun (SMG), and medium to long-range as an Assault Rifle (AR).
DLC2: FOUR MULTI-LEVEL MAPS
BEHEMOTH, COLUMBIA : Situated on a massive excavation vehicle, this narrow multi-level map, gives players flanking opportunities with danger around every corner. RUINS, MEXICO: A mountaintop Mayan ruin overrun by the jungle, this map blends the verticality of a dominant temple with tight subterranean sections. UNEARTHED, CLASSIFIED: Drops players in the heart of an alien dig site, where players navigate through a mix of high-tech HAZMAT facilities. COLLISION, NEW YORK: The mangled remains of cargo ship crashed into a New York bridge, ripe with burnt out vehicles, this map provides the ideal theatre for close-quarters combat.
Get ready for invasion, the third DLC pack for CALL OF DUTY®: GHOSTS, featuring: four unique multiplayer maps, and EPISODE 3: AWAKENING – the next installment in EXTINCTION’s four-part episodic narrative. In Episode 3: Awakening, the CIF Team descends into the perilous depths of an alien underworld. Armed with a range of new hi-tech weapons and equipment, our heroes must penetrate a series of defensive barriers.
DLC3: FOUR DYNAMIC MAPS
DEPARTED, MEXICO : Set in a rural Mexican town amidst the Dia de los Muertos (the Day of the Dead) celebration, this medium-sized map features a classic three-lane design. PHAROAH, EGYPT: The abandoned archeological site of an ancient Egyptian palace, this complex multi-level map includes flesh-eating scarabs. MUTINY, CARIBBEAN: secretive cove on a remote Caribbean island, harbors an eerie moored pirate ship hideout. FAVELA, BRAZIL: Players traverse from one building to the other, using ramshackle scaffolding to create multiple pathways between structures.
Welcome to CALL OF DUTY®: GHOSTS NEMESIS , the final DLC Pack. The pack contains 4 multiplayer maps, and EXODUS , the conclusion to the EXTINCTION 4-part episodic saga. In EPISODE 4 : EXODUS , your CIF Unit has flown in to help fight off the Cryptid army laying siege to the last bastion of human resistance.
DLC4: FOUR RIGOROUS MAPS
GOLDRUSH, USA: An abandoned gold mine’s intricate network of narrow tunnels and perilous shafts create the ideal setting to battle for control of the central elevating platform. SUBZERO, CANADA: A Canadian submarine base has inexplicably been evacuated, with the control room and research facilities left eerily empty. DYNASTY, CHINA: Drops you in a Chinese lakeside village surrounded by picturesque mountains with various elevation levels. SHOWTIME, CLASSIFIED: The fan favorite map from Call of Duty® 4: Modern Warfare®“Shipment” has been re-imagined as a futuristic death arena.
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BUY NOW. Get it on disc or digital download.
The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty®: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the critically-acclaimed Call of Duty®: Modern Warfare® series, Call of Duty: Ghosts ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, all powered by a new next-generation Call of Duty engine.^
Call of Duty®: Ghosts Digital Hardened Edition deploys with an assortment of exclusive digital content designed to customize your multiplayer experience; Paracord Strap, COLLECTIBLE STEELBOOK™, CALL OF DUTY®: GHOSTS SEASON PASS, Player Card, Player Patch, Player Background, Official CALL OF DUTY®: GHOSTS Soundtrack.
Digital Hardened Edition deploys with an assortment of exclusive digital content designed to customize your multiplayer experience.
The Call of Duty®: Ghosts Prestige Edition is the ultimate Collector’s Edition. It comes loaded with a high-value cache of collectible physical items, including a 1080p HD Tactical Camera and bonus digital content inspired by the legendary masked Special Operations unit.
Call of Duty®: Ghosts Season Pass: Get four epic DLC Map Packs*, each delivering a collection of fresh Call of Duty: Ghosts multiplayer content and more. Plus, you’ll receive the Team Leader digital content pack, a Season Pass-bonus that includes a unique MP character head, weapon camo, reticle, player patch, player card and player background.
Welcome to Onslaught, the first downloable content pack for Call of Duty®: Ghosts, featuring four unique Multiplayer Maps, an all-new dual purpose Assault Rifle/Sniper Rifle, and the first installment in Extinction's four-part episodic narrative.
Welcome to Devastation, the second downloadable content pack for Call of Duty ® : Ghosts, featuring four unique Multiplayer Maps, AN ALL-NEW TACTICAL 2-IN-1 SUB MACHINE GUN AND ASSAULT RIFLE, and the second installment in Extinction's four-part episodic narrative.
Get ready for Invasion, the third DLC pack for Call of Duty® Ghosts featuring: four unique Multiplayer maps, and Episode 3: Awakening - the next installment in Extinction's four-part episodic narrative.
Welcome to Call of Duty®: Ghosts Nemesis, the final DLC pack. The pack contains 4 multiplayer maps and Exodus, the conclusion to the Extinction 4-part episodic saga.
Call of Duty: Ghosts guide - mission 2, single-player walkthrough
Complete guide to the game's second mission, Brave New World.
The mission begins with an opening cut scene. The narrator explains that the Federation is a collection of South American countries. They took control of ODIN and turned it against America with plans of an invasion. The Federation underestimated America, who fought them to a standstill even though severely weakened. America is now in a defensive war against a more powerful enemy.
You take control 10 years later still playing as Logan. Yourself and Hesh are now joined by your dog, Riley. Follow Hesh and Riley through the building to the outside. The Hollywood sign confirms that the setting is currently Los Angeles. Riley will seek out and attack a target. Don't worry about him, start taking down anyone else in the area. There's lots of cover so use it to your advantage. Even though hip firing will work, aim down your sights for better accuracy.
Move up with Riley and Hesh to find some Federation soldiers executing civilians. Engage them and move up using the dumpster if you need cover. Work your way through the gas station and through the large pipe. The helicopter poses the largest threat to you so shoot the soldiers out of it. Just keep moving up and working your way through the hoards of opposition. Keep in mind you have several grenades so throw them into the large clusters of bad guys. Once all is clear grab the rockets as you're instructed. Point the laser at incoming helicopters and fire. Keep the choppers painted with the laser to make sure each rocket hits its mark. When you get the all clear jump into the vehicle with the rest of your squad.
You regain control 20 minutes later at Fort Santa Monica. Be sure to check out Riley being a typical dog going for a car ride. Follow Hesh and regroup with Elias. Hesh explains that the Federation is executing civilians. Elias informs you that you're going to No Man's Land. You've been on the defensive for too long and it's time to strike back. When Hesh asks what part of No Man's Land you'll be heading to, Elias responds with, "You're going home."
Head back to our complete Call of Duty: Ghosts single-player guide .
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Levels and Unlocks
This page is meant to collect all Level and Unlock progress in Multiplayer . The table below lists the level, the XP needed to reach that level (total XP), and the items unlocked at that level.
Up Next: Campaign (Walkthrough)
Top guide sections.
- Campaign (Walkthrough)
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- Call of Duty: Ghosts Achievements
- Call of Duty: Ghosts News
- Walkthrough *
3. Call of Duty: Ghosts (Xbox 360) Story walkthrough
In the main menu, choose Campaign > New Game > Veteran. It is far more efficient to have your first playthrough be on Veteran difficulty so you can grab all of the collectibles and miscellaneous achievements in one playthrough. However, if some miscellaneous achievements / collectibles end up being too difficult for you to complete on Veteran difficulty, you can always mop them up on an easier difficulty via chapter select after you complete the main story.
- Ghost Stories
- Brave New World
- No Man's Land
- Struck Down
- Legends Never Die
- Federation Day
- Birds of Prey
- Atlas Falls
- Into the Deep
- End of the Line
- All or Nothing
- Severed Ties
- The Ghost Killer
While I found Ghosts' veteran campaign to be easier than previous Call of Duty games, you'll find it is still a very challenging difficulty. Here are some tips before you begin:
- Take cover as much as possible, and proceed slowly. If you're out in the open, even just one enemy can tear you apart and send you back to your last checkpoint.
- Your squadmates in this game are much more helpful than in previous Call of Duty campaigns, and they'll even provide you with helpful callouts (i.e., follow and listen to your squadmates).
- If you feel like you've hit a wall and simply can't proceed, take a break. Seriously. There are a few sections that can cause excruciating frustration. When this happens, it's best to just put the controller down, take a break, and come back refreshed.
Mission 1: Ghost Stories
The prologue consists of an introduction to the Ghost's, the main characters (Elias, Hesh, and Logan) and an overview of the 'mass event' that occurs at a space station, and on Earth.
Objective: Return to ODIN control
Once you're in the flashback in space, your station will be hijacked by enemies. The game will naturally provide you with a gun during this section, and once you kill an enemy, you'll unlock:
Kill your first enemy in the Call of Duty® Ghosts campaign.
Once the space section ends, you'll be back in the present with Hesh. As you sprint forward and avoid the destruction, keep to the right side and you'll quickly come upon a house that has a car parked in the driveway. Vault over the car, enter the already opened door to the house, and laying on the floor is Rorke File 1/18 .
Continue to follow Hesh. Upon completing the mission, you'll unlock:
Escape. (Complete "Ghost Stories" on any difficulty.)
Mission 2: Brave New World
Objective: Backup Team at LA River Checkpoint
Take down both attack helicopters in Brave New World.
Objective: Report to Elias with Hesh
Once you've reunited with Elias, follow him upstairs with Hesh, and sitting on the table just before the balcony is Rorke File 2/18 . Follow Elias and Hesh out on to the balcony, and the mission will end. Upon completing the mission, you'll unlock:
Rendez-vous in Fort Santa Monica. (Complete "Brave New World" on any difficulty.)
Mission 3: No Man's Land
Objective: Gather Intel on Federation Activity in the Area; Meet Up with Recon Team
Early on in the mission, you will be in control of Riley (the dog) to sneak up on and attack enemies. There will be two different instances where you play as Riley in this mission. For your next achievement, you need to kill a total of 10 enemies as Riley. This is quite easy to complete as long as you're patient and avoid getting spotted. The first time you play as Riley, there are a total of 4 enemies to kill. Once you've killed the fourth enemy, you will automatically progress in the mission. Later on in the mission, when you play as Riley again, there will be more than enough enemies for you to kill the 6 left for your achievement. To avoid getting spotted, make sure you stay in the tall grass as much as possible, and try and predict enemy movements. Once you've gotten your 10th kill as Riley, you'll unlock:
Pounce on 10 enemies whilst controlling Riley.
Shortly after your first time being in control of Riley, you will come across an old construction site that has a lot of debris. At the end of this site, you'll see a metal building (it's the only building in this area). Inside of the building, on the middle table, is Rorke File 3/18 .
Upon completing the mission, you'll unlock:
Make it to San Diego. (Complete "No Man's Land" on any difficulty.)
Mission 4: Struck Down
During this mission, you will be in control of a remote sniper a total of 4 times. While you're in control of the remote sniper, you need to make sure you do not miss a single shot for an achievement. Some people have reported that when they've missed a shot, they reloaded their checkpoint, continued on with the mission, and earned the achievement. However, this doesn't seem to be the case for everyone. You can certainly try and reload your checkpoint and try again if you do miss a shot. However, if it doesn't work for you, then simply skip this achievement for now and play it on an easier difficulty via chapter select later.
Objective: Rescue Ajax
Once you ambush the convoy and drive up into the stadium, you need to clear the entire upper balcony and progress forward until you'll be given control of the remote sniper for the first time. During this sequence, you just need to kill 1 or 2 enemies, then your teammates will do the rest (remember, you can't miss a shot!).
Shortly after this, you will be in control of the sniper again. This time, there are a total of 4 RPG-wielding enemies you need to kill before you can proceed with the mission.
Later on in the mission, you'll breach another door. Once it's breached and the enemies are dead, go to the left side from where you entered, and resting inside of a locker is Rorke File 4/18 .
Objective: Escape From the Enemy Base
Shortly after collecting the Rorke file, you'll enter your third remote sniper segment. This one is the trickiest, because there are a lot of enemies for you to kill, and they move around a lot. Simply take your time and make sure you will hit your shot before you fire. Once it's clear, head to the chopper, and you'll soon enter your fourth and final sniper segment. This one is fairly easy, since all you need to do is shoot the gunners that are on top of the vehicles. For not missing a single shot with the remote sniper for the entire mission, you'll unlock:
Every shot with the remote sniper kills a person or vehicle.
Once you've flown away in the chopper, you've reached the end of the mission. Upon completing the mission, you'll unlock:
Find Ajax. (Complete "Struck Down" on any difficulty.)
Mission 5: Homecoming
Objective: Get to the Front Lines
At the very beginning of the mission, follow your squad through the camp until you enter a small house. Before heading up the stairs in front of you, go left to the small room, where sitting on a table is Rorke File 5/18 .
Objective: Defend the Beach from the Federation Invasion
As you're defending the attack, you'll eventually be given the option of calling in A-10 attack drones at several different points. Make sure you use these attacks whenever they're available, along with ensuring the drone strike is aimed at a large group of enemies. The attack itself is very powerful, and you shouldn't have any problem killing a total of 50 enemies during the mission. Although you're supposed to use the drone strikes to take out choppers and tanks, you can simply use the attack to take out large groups of infantry as well. Once you've killed a total of 50 enemies with the drone strikes, you'll unlock:
A-10 strafe 50 enemies.
Defend LA. (Complete "Homecoming" on any difficulty.)
Mission 6: Legends Never Die
Objective: Get to Higher Ground; Locate Almagro
Early on in the mission, you will fail your objective, and the city will flood. Once you reach the roof, it will collapse, then you'll be swept by the flood and left with only your knife. Rorke will tell you to sneak up on an enemy and take him out with your knife. When you do this, make sure you are crouched underwater as you press the melee button, since you need to work on killing a total of 6 enemies with your knife while you're underwater. Although this is possible to complete on Veteran, this might be one that you want to mop-up later on an easier difficulty if you're struggling.
Just after you get the first underwater knife kill, you'll follow Rorke up to the high ground, where you'll then have to cross a long, moving platform to get to the building on the other side. Once you've made it to the building, there will be two enemies in the first room to kill. Once they're taken care of, head to the computer desk behind them and grab Rorke File 6/18 .
Objective: Regroup with Merrick
Shortly after grabbing the Rorke file, you'll come up to some enemy sections where some enemies are above water on high ground, while others are in the water. This is where you need to continue killing enemies with your knife while you are crouched underwater. Enemies will still see you when you're crouched underwater, so you can't really take a "stealthy" approach here. However, just try your best to maneuver through the water to get close to enemies, then quickly crouch and kill them with your knife. Again, if you find this to be too difficult (you likely will), then you can mop this up later on an easier difficulty. However, once you do manage to kill 6 enemies with your knife while you're crouched underwater, you'll unlock:
Kill 6 enemies with the knife while underwater in "Legends Never Die".
Continue through the underwater sections and follow your objectives. Once you complete the mission, you'll unlock:
Hunt down Almagro. (Complete "Legends Never Die" on any difficulty.)
Mission 7: Federation Day
Objective: Capture the HVT
Play through the opening scenes until you cut open the window and enter the building. Once inside, go around the left-hand side wall and enter the first room on your left. In the back right corner of this room, on one of the desks, you'll find Rorke File 7/18 .
Objective: Upload Virus to the Power System
Shortly after gathering the Rorke file, you'll be tasked with uploading the virus. Once that's done, you'll hook back up to your rappel. Once you're on the rappel again, look down and to the left for a balcony with two enemies on it. Take them out, then descend two more floors down and look inside of the window to find an enemy sleeping on a chair. Shoot him to unlock:
Kill sleeping enemy in face down rappel section
Here is a video guide in case you'd like a visual of where the sleeping enemy is:
Continue the rappel section, then you'll end up back inside of the building. During these sections, you'll go through several rooms of enemies to kill. Continue onwards until you disable the elevators and hook up to the ropes. While you're rappeling on the ropes, an explosion will occur above you and debris will start flying out. One of these pieces of debris is a large, white photocopy machine. Simply let the machine hit you as it's falling (it may or may not kill you), and you'll unlock:
Catch the photocopier with your face.
Once you finish the rappel section, you'll enter the building one last time. Simply follow your objectives to complete the mission, and you'll unlock:
Gather intel on Rorke. (Complete "Federation Day" on any difficulty.)
Mission 8: Birds of Prey
At the beginning of this mission, you'll be in control of an Apache helicopter. The helicopter has lock-on missiles as well as a machine gun for you to use.
Objective: Assault Factory
Use a combination of your lock-on missiles as well as your machine gun to take out the targets marked on your screen. As you are flying around, you'll notice that there are a bunch of fuel canisters in nearly every building. As you are flying around, check every rooftop, house, and bridge for fuel canisters. When you see one, shoot it so that it explodes. You need to destroy a total of 80 fuel canisters, which might seem like a lot, but they're everywhere . Here's a visual guide for you, just in case there's some hidden away in areas you may have missed. Once you've destroyed 80 fuel canisters, you'll unlock:
Destroy 80 fuel containers.
Objective: Find Rorke
Once the helicopter section ends, you'll be on the ground with your squad. Keep progressing forward, taking out enemies along the way, and you'll eventually end up back in the Apache helicopter again. Once that's done, you'll be back on the ground. Continue forward, and you'll end up in a room with Rorke himself. While your teammate deals with Rorke, quickly head to the desk in the middle of the room that he was leaning on for Rorke File 8/18 .
Shortly after grabbing the Rorke file, the mission will end, unlocking:
Capture Rorke (Complete "Birds of Prey" on any difficulty.)
Mission 9: The Hunted
During this mission, you will end up alone in enemy territory. For an achievement, you need to make it through the entire mission without being spotted. In general, you need to be patient in predicting enemy movements. Furthermore, you should not engage any enemies unless you are told to do so, or if you absolutely need to in order to avoid being spotted. If you are spotted, you can quickly reload your last checkpoint and try again.
Objective: Regroup with Ghosts
Once you're in the jungle, you need to meet up with your squad without getting spotted. This isn't very difficult to accomplish, as long as you take it slow and are constantly looking at your heartbeat sensor for enemies. Remember, I recommend you don't engage with enemies unless it's absolutely necessary to proceed. At your first checkpoint, you'll come upon some burning rubble. To get through this area, stick to the left side and proceed forward in a clockwise-motion, using the natural cover when necessary. At the end of this area, there will be a waterfall on the left-hand side (this is where you regroup with the Ghosts). Before proceeding forward, look on the left side rocks just before the waterfall to find Rorke File 9/18 .
Objective: Evac to the River for Exfill
Now that you've regrouped with the Ghosts, you need to complete the remainder of the mission without being spotted. This is fairly easy to accomplish now that you're with your squad again, since they will tell you what to do in most sections. After you get through the river section, you'll be in another forest. Again, just stick with your squad and proceed slowly in order to avoid detection. Once you're through the forest, you'll be in some tall grass while enemies are heading in your direction. To avoid being spotted here, simply stay directly behind one of the Ghosts and keep crouched the entire time.
Once you've made it through the tall grass, Hesh will say, " Holy shit. Is that nuclear? " -- when this happens, you need to sprint ahead to the rocks in front of you, then immediately go prone in the tall grass just prior to them, because a chopper will quickly appear on your position. If you're not quick enough going prone in the tall grass, you will be spotted.
Once the chopper passes, you're home free. Simply follow your squad to the exfill, where you'll complete the mission and unlock:
Finish the mission without breaking stealth.
Make it out alive (Complete "The Hunted" on any difficulty.)
Mission 10: Clockwork
Objective: Get Into Base Undetected
Once you and your squad drive into the base and the power goes out, you'll be told to use your night vision goggles to kill the enemies. Once the enemies by the gate are taken care of, head up the stairs and into the room on your right that's labeled "Sector 2". Inside of this room, sitting on the table with a computer is Rorke File 10/18 .
Continue playing the mission and you'll get to a section where you have to defend a room while a file downloads. During this section, make use of all your equipment (i.e., mines, turrets) along with your tactical and lethal grenades. I found it best to stay in the equipment room for a while, then gradually move out to the catwalks as more enemies spawn in at different areas in the room. Once you hold off the attack while the download completes, you'll exit the facility.
Objective: Get to the Extraction Point
As you're escaping the facility in a vehicle, you will take control of a grenade launcher turret while enemy vehicles are chasing you. With this turret, you'll be going for an achievement to make a total of 8 vehicles fall into ice holes. In order to create an ice hole, you simply need to aim the grenade launcher a bit in front of one of the vehicles chasing you and shoot the ice. Once you've shot a hole open in the ice, the enemy vehicle will fall into the hole once it drives over it. Note that not every vehicle will actually "fall" into the hole, and they'll sometimes just hit the hole and spin out -- this counts as them "falling" into the hole. Once you've destroyed a total of 8 vehicles via the ice holes, you'll unlock:
Drop 8 vehicles into ice holes.
Shortly after earning the aforementioned achievement, the mission will end, unlocking:
Hack the system (Complete "Clockwork" on any difficulty.)
Mission 11: Atlas Falls
As you play through the first half of the mission, make sure you do not use any of your flashbangs or grenades. Both of these are essential for an achievement you'll be going for about halfway through the mission (while on Veteran difficulty).
Although you won't be using lethal or tactical grenades for the first half of the mission, don't worry -- there aren't a ton of enemies, and your squadmates are very helpful in the beginning sections.
Objective: Fight to the Pressure Regulators
Once you've ascended using the grapple gun, you'll have to clear out a few rooms of enemies. Once you've moved up to deck two, Hesh will use tape to blow open a door, then you'll head upstairs. At the end of this area, a quick cinematic will occur where you'll breach a door and Merrick will throw you down so you avoid the gunfire. Once the door is opened, do not enter it -- this room is known as the "common room", and you need to clear it without taking any damage while on Veteran. This is easier than it sounds, as long as you've hung on to your flashbangs and grenades.
To start, simply edge your way to the doorway and toss in a couple of flashbangs, followed by some frag grenades. Be very careful with how far you peek into the room, as you can take damage almost instantly if you're too exposed. Once you've exhausted all of your frags and flashbangs, then slowly sweep the room with your guns. It's worth noting that Merrick and Hesh can also be helpful in taking out some enemies, so just take this section slow. You'll know the room is clear once you've earned a checkpoint. Speaking of which, if you do get hurt, you can simply restart your checkpoint and try again. Once all of the enemies are dead, and you never took any damage, you'll unlock:
Storm the common room and kill everyone without taking damage on Veteran.
Once you've cleared the common room, you'll go through another door into a control room, where Merrick deals with the foreman. Before you interact with the controls, enter the small room on the right side, and grab Rorke File 11/18 .
Objective: Take out the Enemies on MG's
Blow the pressure valves on your first attempt.
Once that's done, all that's left is to follow your squad and escape the oil rig, completing the mission and unlocking:
Distract the Federation Fleet. (Complete "Atlas Falls" on any difficulty.)
Mission 12: Into the Deep
Objective: Neutralize the AEGIS Class Combat Ship
Take down the LCS on the first go.
Objective: Regroup at the Rally Point
After you've recovered from the destruction of the ship, continue to follow Keegan. Eventually, you'll swim through some of the destruction of the ship, and some enemies will appear in front of you (Keegan will say " More divers! Take 'em out! "). At this point, look at the rock slightly ahead of you and to your right for Rorke File 12/18 .
After you get through the section where you swim past the sharks, you've reached the end of the mission, where you'll unlock:
Destroy the enemy ship (Complete "Into The Deep" on any difficulty.)
Mission 13: End of the Line
In the very beginning of the mission, you will be given a prompt to drop down and kill an enemy with your knife. This is the first out of five silent kills you need to obtain at the beginning of this mission. The remaining 4 silent kills need to be done by you, and not your teammates. If you do end up getting spotted, you can simply reload the entire mission and try again. Here is a visual guide you can follow along with:
Objective: Infiltrate the Factory
After your first silent kill, proceed forward and slide out of the forest into the train yard. On your left side, just near the first set of train tracks, there will be a single enemy patrolling. You can either take him out with a well-placed headshot, or sneak up behind him and melee him for your second stealthy kill.
Next, continue to follow your teammates towards the building on the left. You will come to an area where there are 3 enemies ahead of you, and your teammate will tell you to take the shot. Headshot any one of these enemies, and your teammates will clear up the rest, giving you your third stealthy kill.
Just after that, your teammate will open up the garage door in front of you. As the door opens, go prone and quickly take out the next 2 enemies that will appear right in front of you. Since these are your last 2 enemies to take out, you can spray your suppressed weapon to quickly take them out without being noticed. Once they're dead, and you've successfully killed all 5 enemies in a row without being spotted, you'll unlock:
Kill 5 enemies without being detected before infiltrating Black Zone.
From here on out, you don't need to worry about playing the mission in stealth, although you might find it to be easier. Continue on until you open up a pressurized door and enter a large missile room.
Objective: Upload Visual Scans of the Weaponized Rods
As soon as you enter the missile room, before you take pictures of the missiles, run down the stairs and immediately turn around. Sitting on a box in front of you is Rorke File 13/18 .
Continue to play through the mission, and once you reach the end, you'll unlock:
Storm the factory (Complete "End of the Line" on any difficulty.)
Mission 14: Sin City
The beginning of this mission includes several minutes of unskippable cutscenes. Simply follow the button prompts on screen until you're in control of Logan again and given the objective to "escape".
Pick whatever weapons you'd like, then continue to take out enemies with Hesh, Keegan, and Merrick. You will eventually come to a set of stairs that lead down to a large, Egyptian-styled casino (on your left will be "The Pharaoh's Club", and on your right will be the "Bar Lounge"). This room will be loaded with enemies, so take your time killing them all.
Once this area is clear enough for you to proceed, continue forward to the next set of stairs. At the bottom of these stairs, there will be more enemies, along with a bunch of slot machines. After you've cleared out all of the enemies in this section, begin shooting the screens of all 20 slot machines. After they're all destroyed, follow your teammates to the next room by sliding under the gate that Keegan is holding open for you. Immediately after this, look to your left to find Rorke File 14/18 sitting on a table in a rest area.
Continue forward, and you'll very quickly come upon another escalator. Before going down, look across the room to the far balcony, which contains more slot machines. Again, destroy the screens of the slot machines, and you will unlock:
Destroy 21 slot machines.
All that's left now is to escape, completing the mission and unlocking:
Plan your next move. (Complete "Sin City" on any difficulty.)
Mission 15: All or Nothing
Objective: Get to the Flight Deck
Immediately at the start of the mission, once in control of Logan, turn around and head slightly forward towards the bunks on your left. Resting inside of the bottom bunk is Rorke File 15/18 . Once you've collected it, head to the Flight Deck and prepare to take out the enemies.
Objective: Regroup with Hesh
Once you've cleared the flight deck, go to your objective (Hesh), and you will be told to interact with the Osprey controls. Once that's done, immediately run ahead to the side of the ship where enemies are spawning in. Once the enemies are close enough to the ship, they will throw grappling hooks up to the deck. Once this happens, head to one of the ropes and wait until you see an enemy rappeling up. As they're rappeling, you will be given a prompt on the grappling hook to press the melee button to cut it. Once you've cut the rope that had an enemy on it, you'll unlock:
Cut a grappling hook rope with an enemy on it.
Continue to defend the carrier for a few minutes, and once you've successfully defended the enemy attack, you'll complete the mission and unlock:
Gather the troops. (Complete "All or Nothing" on any difficulty.)
Mission 16: Severed Ties
Objective: Rendevous with Bravo Company
Take out 3 out of 3 helicopters with the remote missile.
After you've finished the tank section, you'll fly in on a chopper and take out enemies inside until you've secured the launch room, at which point you'll be told to launch the missile.
Objective: Reach the Train
After launching the missile, head down the stairs with Hesh, and he will kick the door open. Once it's opened, head into the corridor on your immediate right, then go into the first room on your left. Inside of this room, sitting on a terminal, is Rorke File 16/18 .
Continue to fight with Hesh until you reach the train. After that, you'll be back in control of the tank for the remainder of the mission, tasked with destroying the turrets along with enemy soldiers, tanks, and choppers. Upon completing the mission, you'll unlock:
Destroy the Federation's satellite array. (Complete "Severed Ties" on any difficulty.)
Mission 17: Loki
Objective: Assault the Station
This mission puts you back into space. Simply take your time killing the enemies here, then make your way towards the open hatch, which will trigger an explosion. Once you're back in control, head a bit forward and take out the two enemies in front of you. Once they're taken care of, quickly look to your left for a shiny, orange piece of debris. Floating just to the left of this piece of debris is Rorke File 17/18 .
Once you've breached the control room, interact with the console, and you'll be in control of the rods.
Objective: Eliminate the Incoming Federation Forces
Destroy all enemy ground targets and kill no allies with the rods.
After the rod section ends, you've completed the mission and will unlock:
Commandeer the enemy space station. (Complete "Loki" on any difficulty.)
Mission 18: The Ghost Killer
Right when the mission starts, turn around and look in the corner of the room for a red tool cabinet where you'll find Rorke File 18/18 , your final Rorke File for:
Collect all 18 Rorke files.
Follow Hesh as you progress through the train, taking out enemies along the way.
Objective: Take Out the Enemy Helo's
Once you've progressed far enough in the train, enemy choppers will fly in for you to destroy. Simply stay in cover (don't proceed too far ahead) and shoot the gunners, then the pilots, to quickly destroy the choppers. Once they're destroyed, continue forward and be on the lookout for enemies that are rappeling in on the sides of the train. You need to shoot and kill 2 of these rappeling enemies before they reach the top of the train, although there are a total of 4 enemies rappeling in. If you aren't quick enough in killing 2 of the rappelling enemies before they reach the top, you can quickly reload your checkpoint and try again to successfully unlock:
Shoot the grapple guys off the side of the train.
The rest of this mission is very linear and mostly cinematic. Once you've completed the mission, along with the entire campaign (on Veteran), you'll unlock:
Confront Rorke (Complete "The Ghost Killer" on any difficulty.)
Earn the mask. Finish the campaign on Veteran.
Miscellaneous Achievement: Safeguard
There is one "multiplayer" achievement in the game, although you can complete it entirely solo and offline. However, it is strongly recommended you do this with other people, as some of the later waves can prove to be quite challenging in solo. Your goal is to reach wave 20 in "Safeguard", which is a survival-based game mode.
In safeguard, you and your teammates will start out with a pistol and face waves of increasingly difficult enemies to kill. As the rounds progress, the game will drop in weapons, perks, and killstreaks for you to collect. Furthermore, some waves you'll be given a field order to complete (i.e., get 10 headshots, 10 knife kills, etc.), which, when successfully completed, will provide you with more powerful weapons and killstreaks.
In the main menu, go to Squads > Safeguard (not Safeguard Extended) and choose if you want to play solo or cooperatively. Pick any map you want, then survive until wave 20. If you're struggling to reach round 20, here is a nice method by YouTube user "TheZombieProject" that shows you how to easily reach round 20 on the map "Warhawk":
Once the game ends after you've completed 20 waves, you'll unlock:
Finish 20 rounds in Safeguard.
Call of Duty: Ghosts Single Player Levels
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Single Player Levels in Call of Duty: Ghosts .
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Call of Duty: Ghosts Walkthrough Mission #15 - All or Nothing
This Call of Duty: Ghosts walkthrough is divided into 18 total pages.
You can jump to nearby pages of the game using the links above.
Mission #15 - All or Nothing
In the cutscene at the beginning of the mission, Merrick will give Logan (you) the Ghost mask that belonged to Elias.
At the end of the cutscene, the game will skip forward three days.
Follow Hesh upstairs to the flight deck.
Once you've made it on the flight deck, start shooting at the enemy soldiers and defend the ship. Regroup with Hesh once you're done fighting them.
After regrouping with Hesh, pick up the Osprey targeting control and head to the area of the ship that needs to be defended against enemies.
Start shooting at the enemies on boats and stop them from making their way up on the ship by cutting their ropes.
After a short amount of time, you will get to use the Osprey. Try to take out as many enemy boats as you can.
Follow Hesh to the Sparrow launcher.
Use the Sparrow launcher to desotroy the enemy helicopters, but focus on taking down the Federation gunship as fast as you can.
After taking down the Federation gunship, you will have to follow Hesh to the friendly helicopter on the other end of the ship and escape the sinking carrier.
Once you've made it to the helicopter and got away from the sinking carrier, the mission will come to an end.
More Call of Duty: Ghosts Walkthroughs
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What rank is Logan in CoD ghosts?
What rank is Hesh in cod ghost?
Lieutenant David Walker (nicknamed: Hesh) is the deuteragonist of Infinity Ward’s 2013 video game Call of Duty: Ghosts.
How old is Logan Cod Ghosts?
Logan is 16 years old during the events of Ghosts stories and 25 years old during the events of the other missions.
What happens to Logan in cod ghosts?
After the endgame credits, Logan is seen captured and stuck in a pit (resembling Rorke’s pit from The Hunted opening credits).
What’s the worst Call of Duty?
Call of Duty: Ghosts is considered the worst COD game by some due to uninspired maps and a lackluster campaign.
The Full Story of Logan Walker… Cliffhanger Explained (Ghosts Story)
There is a cliffhanger ending to the story of Logan Walker in Ghosts, which is explained in detail in a different article.
Does cod ghosts have 2 endings?
Call of Duty: Ghosts has an alternate ending enabled by meeting certain scenario requirements.
What was Ghosts full name?
Simon Riley is Ghost’s real name. He is one of the main characters in Call of Duty: Ghosts.
Who is Ghosts brother Cod?
David “Hesh” Walker is Ghost’s brother and a supporting protagonist in Call of Duty: Ghosts.
Who is Simon Riley’s brother?
Tommy is Simon Riley’s older brother. He often scared Simon when he slept.
Is Logan a NPC?
In Prodigy English, Logan is an NPC (non-playable character).
What happens at the end of Call of Duty: Ghosts?
At the end of Call of Duty: Ghosts, Rorke captures Logan and his brother Hesh, executes their father Elias Walker, and becomes the main antagonist of the game.
Who is kick in cod Ghosts?
Kick is a member of the Ghosts and appears in several missions of Call of Duty: Ghosts, including Homecoming, Clockwork, Atlas Falls, and End of the Line.
Why was CoD Ghosts 2 cancelled?
CoD Ghosts 2 was never officially announced, but there have been speculations that the cancellation was due to the mixed reception of the first game and the decline in sales compared to previous CoD titles.
Who kills Ghost in CoD?
Ghost is killed by traitor General Shepherd in Call of Duty: Modern Warfare 2.
What is Ghost rank?
Ghost is a lieutenant in Call of Duty: Modern Warfare 2.
Why does Ghost wear a mask?
Ghost wears a mask to protect his identity and stay anonymous.
Who was Ghosts bully?
Ghost often gets teased and bullied by a character named Brandon.
Who is the oldest in ghosts?
In Ghosts, the oldest ghost is Thorfinn, a Viking who died around the 1020s.
Who is the 50s guy in Ghosts?
The character Crash is a smooth-talking 1950s-era greaser ghost who was decapitated.
How many hours is CoD Ghosts?
Most people complete Call of Duty: Ghosts within 6 hours, although some have reported completing it in 4 hours.
Is CoD Ghosts canon?
Call of Duty: Ghosts is a standalone game with no direct connection to the other Call of Duty series. It has its own storyline and characters.
Does CoD Ghosts have DLC?
Yes, CoD Ghosts has DLC (Downloadable Content) called “Nemesis” which includes 4 multiplayer maps and the conclusion to the Extinction 4-part episodic saga.
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10 Best-Selling Call Of Duty Games
- The Call of Duty franchise is the best-selling first-person shooter video game series, with over 400 million games sold.
- The most successful games in the franchise include Black Ops , Modern Warfare , and Black Ops Cold War , each selling over 30 million copies.
- The popularity of the Call of Duty series is attributed to its diverse gameplay modes, compelling storylines, and iconic moments that resonate with fans.
The Call of Duty franchise has been ingrained in popular discourse since its inception in 2003, and it has produced one of the most devoted and diehard fan bases in the entire gaming community. The Call of Duty franchise earned a place in the Guinness World Records in April 2021 as the best-selling first-person shooter video game series, with over 400 million games sold at that time. In the years since that achievement, sales numbers have continued to grow, and the enjoyment that players have for the series remains.
The series as a whole has enjoyed quite a bit of success, with each separate title seeing its own varying levels of triumph. COD currently has 20 games in its main series lineup, with an astonishing 51 titles when all DLC and mobile games are added to that list, as of November 2023. Each game with COD in its title has sold many copies for various platforms. Here are the top-selling games in the franchise, with the most recent data available at the time of writing.
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Call of duty: wwii (2017), over 19 million copies sold.
Call of Duty: WWII was released on Nov. 3, 2017, and is the second title to be set in World War II, following World at War in 2008. This game had all the standard game modes that fans usually enjoy, like a campaign and multiplayer online. It also had a rendition of Nazi zombies with an intricate plot that was more than just surviving as many rounds as possible. As of October 2019, the game had sold 19.82 million copies (per Statista ); a number which has most certainly risen in the last few years.
Call Of Duty: Advanced Warfare (2014)
Over 21 million copies sold.
Call of Duty: Advanced Warfare was released on Nov. 4, 2014, as the 11th major installment in the video game franchise. As of October 2019, the game had sold 21.78 million copies. One difference about this game was its campaign only had one playable character, as opposed to previous games that would weave their story around multiple playable characters. This appealed to some players who wanted a more linear story.
Call Of Duty: Modern Warfare 2 (2009)
Over 25 million copies sold.
Call of Duty: Modern Warfare 2 from 2009 is one of the most popular first-person shooter games ever . It was officially released on Nov. 10, 2009, and gave fans some of the most iconic moments in the franchise. The campaign was loved, as Ghost's death is still one of the most heart-wrenching movements in gaming history. The thought and effort that went into the story of the campaign was appreciated by fans, which was shown in the sale numbers.
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It also gave fans iconic maps like Terminal and Rust. It is still up for debate whether the 2022 remake is as good as the original, but both are unconditionally loved by the fan base. As of October 2019, 25.02 copies of the 2009 game have been sold.
Call Of Duty: Black Ops III (2015)
Over 26 million copies sold.
Call of Duty: Black Ops III was released on Nov. 5, 2015, as the 12th major release in the history of the franchise. One of the biggest draws to this game was the fact that the campaign was able to be played as a co-op. So, friends can complete the campaign missions together, which helped contribute to its sales.
There is a mode that players can unlock that replaces all the enemies in the campaign with zombies, which is the first time this was ever done. Although certain achievements are difficult to unlock, fans of the previous Black Ops installments were overall pleased with this game. In 2019, a reported 26.72 copies of CoD: Black Ops 3 had been sold.
Call Of Duty: Ghosts (2013)
Over 28 million copies sold.
Call of Duty: Ghosts is the 10th major installment in the series and was officially released on Nov. 5, 2013. Ghosts came right after the very popular Black Ops II, so fans were primed to buy anything Call of Duty released at the time of Ghosts launch. That game introduced some new concepts, like being able to play as a German Shepherd in the campaign, but fans were also slightly disappointed with its recycled use of the campaign's format and structure.
Ghosts did advertise a new game mode called Extinction , which saw the player fight alien creatures and most likely helped drive up sales. By 2019, CoD: Ghosts had reported 28.8 million sales, only slightly less than Black Ops 2 .
Call Of Duty: Black Ops II (2012)
Over 29 million copies sold.
Call of Duty: Black Ops II serves as one of the most successful sequels in the series. It was released on Nov. 12, 2012, and was nearly as successful as the first Black Ops game. Fans got to play the same two protagonists as had appeared in the first Black Ops , as well as the son of one of the playable characters. Black Ops 2 was the first Call of Duty game for the Nintendo Wii U, which helped sales a bit, but the game was primarily played on PlayStation and Xbox platforms. As of 2019, CoD: Black Ops II had seen 29.59 million copies sold.
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Call of duty: black ops cold war (2020), over 30 million copies sold.
Call of Duty: Black Ops Cold War was released on Nov. 13, 2020, as the 17th major installment of the franchise. Black Ops is the most popular series in Call of Duty, so anything under that title had a good start simply due to its heritage. The setting of the game took place between Black Ops and Black Ops II , which prompted excitement about discovering what went on between two of the franchise's most popular games.
It is also interesting that perhaps the pandemic, and the fact that people were spending more time at home, could have increased sales. The biggest attribute to this game's sales, however, was the fact that Warzone was attached to it, so players could launch the battle royale from Cold War.
Call Of Duty: Modern Warfare (2019)
The franchise decided to remaster one of its series as it re-released Modern Warfare on Oct. 25, 2019. It is the 16th overall installment, and a remaster of the original game of the same name from 2007. Call of Duty remastered the game in 2016 but officially released a new v
ersion in 2019. The game featured the same cast of beloved characters from the original game, like Captain John Price, and a tease at the end of the campaign revealing Soap and Ghost, signifying that there was going to be a sequel, which helped drive up sales.
Call Of Duty: Modern Warfare 3 (2011)
Call Of Duty: Modern Warfare 3 rounded out the Modern Warfare trilogy when it was released on Nov. 8, 2011. The main sales pitch for this game was to draw up excitement for how the story ended. Makarov was one of the biggest villains in the whole franchise, which helped stir up anticipation for the rest of the story. The game also includes the Special Ops game mode, which had been introduced in Modern Warfare 2. This was a big draw as players could now complete missions solo or with a friend.
Call Of Duty: Black Ops (2010)
Over 31 million copies sold.
Call of Duty: Black Ops is the best-selling game in the franchise and was released on Nov. 10, 2010. The game technically serves as a sequel to World at War, which can help explain why it sold so well. It also had the zombies game mode for the first time since its originator. Black Ops was the first time fans were introduced to the map Nuketown, which has had several versions since its inception and is one of the most popular in the franchise. Black Ops went on to spark one of the most beloved series in the Call of Duty franchise and Activision gained unwavering support from the fan base after the success of this game.
Source: Guinness World Records , Statista