F-4 Phantom

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The Legend Returns

Welcome to the DCS F-4E Phantom II by Heatblur Simulations. Built upon countless hours of intense development and research work, our recreation of the F-4 Phantom is the most in-depth recreation of this legendary aircraft ever made. Climb into the cockpit of the beast and announce yourself with thunder, as you experience the thrill of riding a primeval spirit.

Ghost and Thunder

The Heatblur Simulations F-4E Phantom II is the culmination of over 2 years of intense development, preceded by countless hours of research and built with our next-gen technology that brings many new features, leaning on all the know-how gained from our previous modules. DCS: F-4 represents some of the most immersive cold war fighter jet simulation available. Climb into the cockpit of this beast and announce yourself with thunder, as you experience the thrill of riding a primeval spirit.

f 4 phantom dcs

Phabulous Phantom

DCS: F-4 includes, and models, both the DMAS and non-DMAS equipped F-4E Phantom II variants using the powerful J-79 engines. It utilizes our next-gen components based simulation framework - the aircraft is simulated as a connection of thousands of individual components. From an instrument needle to control surfaces, each component influences the state of the aircraft and even comes with its own wear and tear. Enjoy in depth fluids and electric simulations, a dynamic flight model and many new “firsts” in DCS, when flying and fighting in the F-4!  

the Guy in the Back

With the DCS F-4 we are introducing JESTER 2.0 - a completely rebuilt and redesigned JESTER AI to help you as your WSO, with improved and updated intelligence, a new interface and new immersive features, like pro-actively asking you questions depending on the situation - changing his behavior based on your answers. Teamwork is key in the Phantom. With JESTER 2.0 you will be able to not only enjoy this multiseat fighter in multiplayer with a friend, but also in singleplayer on your own.  

f 4 phantom dcs

What to expect from the pre-order

Below you will find the 4 different versions available to pre-order.

*Physical Items such as shirts and vinyls will ship by end of February 2024

The DCS F-4E Phantom II is slated to release into Early Access Winter 2023/2024. As we approach completion of the project, we will publish a more precise date, and we will keep you informed about the state of development all up to and throughout release.

The different editions

  • Lone Wolf or Crew Pack
  • F-4 Vinyl "Of ghosts and thunder"
  • F-14 Vinyl "defender of the fleet"

A look at the contents

Module versions.

f 4 phantom dcs

of ghosts and thunder

The F-4E original soundtrack “Of Ghosts and Thunder” by Meteor is available now for a limited time only.

f 4 phantom dcs

defender of the fleet

Originally released as a pre-order alongside the DCS: F-14 Tomcat module and now back for another limited run!

Shirts will be made from Sol's Imperial 190 gsm.

f 4 phantom dcs

Shock Cone Navy

f 4 phantom dcs

shock Cone Black

f 4 phantom dcs

shock Cone WHITE

f 4 phantom dcs

Phantom line black

f 4 phantom dcs

Phantom line White

f 4 phantom dcs

Tomcat line black

f 4 phantom dcs

Viggen line BLACK

DCS: F-4 Phantom

DCS: F-4 Phantom

Please note that the DCS: F-4 Phantom license key will only be redeemable at the time of Early Access launch. Customers will be notified by email when activation is ready. Thank you!

Our F-4E Phantom represents the culmination of years of hard work and research, to recreate this legendary aircraft in the highest detail and fidelity possible. DCS: F-4E brings this cold-war legend to the skies of DCS, so strap in and prepare for a wild ride.

About the F-4E Phantom II

The F-4 Phantom II is an American two-seat, twin-engine, all-weather, long-range supersonic jet interceptor and fighter-bomber originally developed by McDonnell Aircraft for the United States Navy. After entering service with the Navy in 1961, it became adopted by the United States Marine Corps and United States Air Force. Due to its high adaptability, versatility and for its time unparalleled capabilities, it quickly turned into the main workhorse for all 3 branches and spread beyond the borders of the United States, going on to serve and protect 12 nations across the world, with Phantoms being operated even today. Its production ran from 1958 to 1981, and with nigh 5200 Phantoms built, it became the most produced supersonic US military aircraft in the history, solidifying its place as one of the most recognizable and well known aircraft of the cold war era.  It truly was one of the most iconic aircraft to ever grace the skies, a phabulous aircraft that at its time had unrivaled power and capability. It instilled a sense of wonder and awe, a beast that announced itself only with thunder. Unmatched in character and impression it was without equal, from the first time it took to the skies. A primeval spirit in aircraft form, it delivered shock and awe that rattled to the core and protected many nations across the globe. While both an interceptor and potent air to air fighter, it proved its multirole capabilities as a true air to ground workhorse, and packed a serious punch. This unprecedented mission agility was reason enough for its lifetime to span well over six decades, continuing even today, and will translate to our rendition of this aircraft, as you fly and utilize a wide variety of weaponry across a broad spectrum of mission content. Outstanding features of the aircraft are the powerful J-79 twin engines with a dry thrust of 23,810 lbf and a max afterburner thrust of 35,690 lbf, a crew of two, the powerful AN/APQ-120 Radar, the Digital Scan Converter Group ( DSCG ), the Weapons Release Computer Set (WRCS), the Aircraft Weapons Release Unit (AWRU) and an Altitude Reference and Bombing Computer Set (ARBCS). The DSCG  version of the F-4E also comes with the AN/AVQ-23 Pave Spike targeting pod, allowing for precision strikes and the (self-)employment of laser guided ammunition. Additionally the F-4E can carry the AGM-65 Maverick, a wide array of iron and both TV and laser guided bombs, as well as the capability to carry out Wild Weasel (SEAD) tasks in a limited capacity with the AGM-45A Shrike. 

Unlike previous Phantom variants, the -E comes equipped with an integrated M61 Vulcan cannon that can be used both in an air to ground and air to air role and an optical sight that allows for lead computing optical sighting (LCOS) in air to air - as well as the ability to carry additional Vulcan cannon pods. It can protect itself with the ALR-46 Radar Warning Receiver, the AN/ALE-40 countermeasures suite, the AN/ALQ-131 ECM pod, KY-28 encryption equipment and employed a range of early to modern era AIM-9 Sidewinder and AIM-7 Sparrow missiles for aerial combat that can be employed also through additional specialized CAGED and computer automatic acquisition (CAA) modes. The Heatblur Simulations F-4E Phantom II aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modeling.

Special points of consideration amongst the many features are the external and internal graphic model created using laser scanning and photogrammetry from real Phantoms at various museums, the detailed External Flight Model (EFM) developed over the past several years and verified by real F-4 pilots and WSOs, the detailed modeling of the AN/APQ-120 radar and the various systems on board and the ability to fly as a two-crew aircraft in multiplayer, as well as the proprietary JESTER-AI helping you as your AI-WSO in singleplayer.

Key features of the Heatblur Simulations DCS F-4E Phantom include:

  • The simulation of both the DSCG  and DMAS equipped -E variants, the DMAS version following later during the Early Access period.
  • Highly detailed external model, built using laser scanning and photogrammetry taken of real F-4 Phantoms across the globe.
  • New models for some of the F-4 Phantom payloads, such as the AGM-45 Shrike, the AGM-12 Bullpup, the AGM-62 Walleye I and AN/AVQ-23 Pave Spike targeting pod.
  • Highly detailed and accurate 6-DOF (Degrees of Freedom) cockpit also built using photogrammetry from the F-4 Phantoms preserved at museums, including Heatblur FORGE elements to be added later during Early Access.
  • Highly detailed and accurate pilot and WSO models that will eventually match the many liveries and different nations, and later during early access a full character customization system, allowing you to customize your pilot and pick and match various equipment to stylize your crew.
  • Highly accurate, F-4 pilot and WSO verified, External Flight Model (EFM) based on real performance data.
  • Accurate aircraft systems simulation featuring:
  • The Automatic Flight Control System (AFCS).
  • Detailed electrical system, simulating sources, current and consumption accurately, including realistic circuits and power draw for every connected device.
  • Detailed Hydraulic System, simulating the flow of hydraulic liquid that ultimately moves the hydraulics which in return move the various flight surfaces, etc.
  • Detailed and accurate oil and fuel system. 
  • Mass based physics system, allowing for unprecedented simulation of moving surfaces, with realistic behavior according to their mass and properties.
  • Fully functional multiplayer two seat functionality allowing a pilot to carry another player functioning as the Weapon Systems Officer, WSO.
  • JESTER AI 2.0: Our new and improved lifelike AI that fills the role of the WSO when flying single-player or multiplayer without a human WSO, with now expanded functionality, dialogue options and more.
  • A simulated Crew Chief for a more immersive and complete startup procedure.
  • Later during early access, a brand new walkaround mode, allowing you to do pre-flight checks on your aircraft.
  • A new versatile set of UI features, that allows for live in-cockpit browsing of the manual and the ability to interact with the various settings and options pertaining to your mission and flight. This feature will be continually expanded during Early Access.
  • Introducing Heatblur Interactive Tooltips: the ability to click on a switch and be directly taken to the relevant manual part, without ever leaving your cockpit. 
  • New and improved effects, such as advanced overwing vapors, new procedural animation systems, and more.
  • Detailed and highly accurate simulation of the AN/APQ-120 Radar.
  • Detailed and highly accurate simulation of the ALR-46 RWR.
  • A detailed simulation of the AN/AVQ-23 Pave Spike targeting pod, allowing the WSO to guide laser guided munitions dropped by the pilot or other aircraft (buddy-lasing).
  • Comprehensive digital manual, both as a PDF and as a continually updated online manual, directly accessible from within the cockpit at any time via Interactive Tooltips and/or the EBAG.
  • A complete set of interactive and voiced tutorials.
  • A comprehensive set of missions and campaigns to be gradually released during Early Access and beyond.

NOTE: Some features may not be available immediately at Early Access. The later F-4E DMAS equipped variant, including Pave Tack and TISEO, will follow during the Early Access period and the tutorials and campaigns will be implemented and expanded during this early access as well.

f 4 phantom dcs

Unleashing the DCS: F-4E Phantom II

Heatblur simulations has announced the dcs: f-4e phantom ii is now available in early access..

The External Flight Model (EFM) is verified by real-world F-4 crew.

Recognised as one of the more versatile and capable fighter jet of its time, the F-4 Phantom was an integral part of the USAF and USN in the Vietnam War, the Arab-Israeli Conflicts as well as the Cold War, where many NATO countries, including Germany, Greece, Turkey, and the United Kingdom operated the type.

Initially designed as an interceptor and as an air-to-air fighter, it also proved to be a highly effective air-to-ground attack aircraft. It sported two General Electric J-79 turbofan engines, a powerful AN/APQ-120 radar and an AN/AVQ-23 Pave Spike targeting pod. Additionally, it could carry AGM-65 Mavericks, a wide array of iron bombs as well as TV and laser-guided ordinance.

The E variant was equipped with an M61 Vulcan cannon that could be used in an air-to-ground and air-to-air role and a range of early and modern era AIM-9 Sidewinder and AIM-7 Sparrow missiles.

Heatblur Simulations’ F-4E Phantom II represents years of research and development.

Heatblur Simulations’ F-4E Phantom II represents years of research and development using laser scanning and photogrammetry from real Phantoms stored at various museums. The aim is to recreate this legendary aircraft in high detail and fidelity, including an authentic flight model verified by F-4 crew. The AN/APQ-120 radar and the various onboard systems have also been recreated in detail. The module allows two players to crew aircraft in multiplayer mode or a proprietary JESTER-AI as a WSO (Weapons System Officer) in single-player mode.

The package sports a fully functional multi-crew cockpit.

Key features:

  • Both the DSCG and DMAS equipped -E variants are included, the DMAS version following later during the Early Access period.
  • Detailed external model, built using laser scanning and photogrammetry of real F-4 Phantoms.
  • New weapons, such as the AGM-45 Shrike, the AGM-12 Bullpup, the AGM-62 Walleye and the AN/AVQ-23 Pave Spike targeting pod.
  • Detailed and accurate 6-DOF (Degrees of Freedom) cockpit, including Heatblur FORGE elements to be added later during Early Access.
  • Accurate pilot and WSO models. Later, during Early Access, a character customisation system will be added.
  • External Flight Model (EFM) based on actual performance data.
  • Accurate aircraft systems, including an Automatic Flight Control System (AFCS) and detailed electrical, hydraulic, oil and fuel systems.
  • Mass-based physics system, allowing for the simulation of moving surfaces with realistic properties according to their mass.
  • A fully functional multi-crew system that allows two players to team up as a pilot and WSO.
  • JESTER AI 2.0: Heatblur’s new and improved lifelike AI that acts as a WSO in single-player mode.
  • Simulated crew chief for a more immersive and complete startup procedure. Later during Early Access, a new walkaround mode allows pre-flight checks of the aircraft.
  • Improved effects like overwing vapour and new procedural animations.
  • Accurate simulations of the AN/APQ-120 radar and ALR-46 RWR.
  • A detailed simulation of the AN/AVQ-23 Pave Spike targeting pod that allows the WSO to guide laser-guided munitions.
  • Interactive tutorials, missions and campaigns to be released during Early Access and beyond.

The DCS: F-4E Phantom II is available on Eagle Dynamics’ website with a 25% Early Access discount for $59.99.

  • McDonnell Douglas F-4 Phantom II
  • Eagle Dynamics
  • Heatblur Simulations

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f 4 phantom dcs

  • Oct 28, 2023

DCS World F-4E Phantom II: What We Know so Far and Our Thoughts

To say that I am excited for Heatblur's F-4E Phantom II module would be the understatement of the century. I am not only a fan of the Phantom as an aircraft, and quite fond of Heatblur's products, but some of my earliest memories with gaming and flight games were in front of my dad's CRT while flying a Phantom in Ace Combat 04.

f 4 phantom dcs

This aircraft means a lot to me, so naturally I have religiously kept up with all the news and updates related to the DCS F-4E. While I do know that I am not alone in this, I also know that not everyone has the time or will to stay updated, even more when most of the exciting information we have gotten about it is somewhat hidden away. Today, I want to try to collect as much official information as possible, so you can know what to expect from this module and know some of the features that will come with it. Of course, this is because the launch of this module is fast approaching.

CAPABILITIES AND CONFIRMED FEATURES

Before we truly start, I'd like to address that Heatblur does have their own FAQ for the module, but this one is quite old, meaning that some aspects of the module and its release have changed since its publication, but these changes have not been reflected in the page. The purpose of this article is to fill some of these holes to give you the most up-to-date picture about this module that we can, with publicly available information, that is.

With that out of the way, let's start by stating some of the most obvious items:

f 4 phantom dcs

Initially, we will be getting two versions of the Phantom. One of this is an F-4E from around 1974, specifically one belonging it Blocks 36 through 45. This means that we are getting a post-Vietnam era Phantom with plenty of avionic upgrades as well as the Agile Eagle aerodynamic upgrade package! This means it will come with its leading edge slats, which, in simple terms, increase its turning capability quite a bit when compared to older Phantoms.

The second one is mostly the same as the Block 36-45, but with the DMAS (Digital Modular Avionics System) package installed, which will allow this version to carry some "modern" weapons such as AGM-65 Mavericks, CCIP delivery modes for bombs, an improved navigation system and even the use of the Pave Tack targeting pod!

f 4 phantom dcs

Both versions will also use the APQ-120 Radar, an older and more primitive radar that still has some of the first iterations of features we have grown accustomed to in modern aircraft, such as CAA mode, similar to ACM on modern aircraft. The radar picture that it will provide will not be filtered, and since Heatblur is making a fully physically based radar, you will have to deal with a lot of ground clutter to spot your target.

This leads me to the subject of simulation within the F-4E ecosystem. What Heatblur have shown, pre-release, is astonishing. They have reworked the way their RWR systems work and how they accurately detect radars now, depending on bands distance, emitters, etc. It is amazing to see what they have created just to give their users a realistic experience.

Additionally, our Phantom will also have an amazing set of weaponry available for it, minding its timeframe and its block, some of which we have had confirmed only through images and Discord messages from Cobra847, Heatblur's Lead Developer. The most obvious are:

Almost every version of the AIM-9 Sidewinder missile older than the Mike models.

AIM-7E/E2/F Sparrow missiles

Integrated/nose mounted M61 Vulcan cannon

Almost every single Mk.80 series bomb imaginable, as well as their laser guided GBU counterparts (GBU-10/12/16)

There are a couple of weapons and equipment that been spotted on videos and screenshots shared on the Heatblur Discord server, some of these include:

GBU-8 & GBU-15(v) Electro-Optically Guided Bombs

f 4 phantom dcs

This is bomb is pretty similar to the AGM-62 Walleye in its function. It is an early glide bomb capable of being guided in real time through the use of a two-way datalink. It has a 2000lb warhead, so it will pack one hell of a punch.

AGM-45A/B SHRIKE

f 4 phantom dcs

This anti-radiation missile will open up a new world of dedicated SEAD missions for any Cold War player, seeing as the only aircraft capable of launching this missile right now is the A-4E-C Skyhawk. Fun fact: Some of the modders that worked on the Skyhawk are now working with Heatblur on the Phantom, pretty neat!

AN/ALQ-131 Jamming Pod

f 4 phantom dcs

Seeing here mounted on the on one of the recessed pylons, the AN/ALQ-131 will offer a pretty good jamming capability for the Phantom; at least as good as DCS allows.

COCKPIT CUSTOMIZATION

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One feature we are also getting with the Phantom is going to be pilot customization! This means that we will be able to choose how our pilot looks, within the limitations of the module!

As Cobra847 mentioned this about the system in their Discord:

more info soon of course; but expect to be able to interchange gloves, suit/main equipment, mask, helmet interchangeably, etc.

Additionally, it seems that different regional/export variants will also get their own custom cockpits. Since the F-14 uses the FORGE system, I would also expect that system to be a part of the Phantom, but that is just a personal theory without any base at all.

THE HYPE IS REAL

f 4 phantom dcs

I'd expect the Phantom to release in this last quarter (2023), especially since the artist that made the OST for the module, Meteor, announced just a couple of days ago that he had to push his new album "Prophets" earlier than expected to avoid it conflicting with the album that he is making for the module itself. Here is the post .

f 4 phantom dcs

With this last piece of news, let's wait and see if we get our phantastic Phantom this year!

About the writer:

Santiago "Cubeboy" Cuberos

f 4 phantom dcs

Longtime aviation fanatic with particular preference towards military aviation and its history. Said interests date back to the early 2000s, leading into his livelong dive into civil and combat flight simulators. He has been involved in a few communities, but only started being active around the mid 2010s. Joined as a Spanish to English translator in 2017, he has been active as the co-founder and writer ever since. Twitter | Discord : Cubeboy

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  • DCS: F-4 Phantom

F-4E learning curve

Migparts

By Migparts December 13, 2023 in DCS: F-4 Phantom

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Will the Phantom be harder or easier to master than the F-15SE?

I am learning the F-15SE and it is challenging. I imagine the F-4E to be challenging in a different way.

Obviously they are aircraft of different generations, but have many things in common as well.

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WTFCSon

I'm interested to find out for sure, but I think the hardest part about phantom mastery is going to be aviating and navigating . The systems will be significantly less complex than the mudhen's. However, that presents its own challenge around getting the most out of those systems used to get you to the right piece of sky with respect to the target. Getting weapons off the jet the way that you want should not be your greatest challenge. That's all done with manual switches that you can visually check the status of without going into a menu. I think being in the right place, at the right speed, and the right attitude (Jester allowing ;)) will be the hard part.

The phantom also has more aerodynamic quirks than the mudhen. Getting it off and back on the ground will certainly be more challenging than in the mudhen (AAR too).

Also interested to hear other's thoughts.

Kalasnkova74

Kalasnkova74

Harder, significantly. People used to 4th Generation tech and tactics will have to adapt to an iron sight, manually flown jet. Precision will be a factor of pilot skill at dropping bombs, not a setting on the MFD.

Air to air will be even tougher. Adapting from “match lift vector and PULL” tactics on 4th Gen aircraft to “manage energy and use the vertical” will be a gulf too large to bridge for some. I expect a small social media backlash after release of people accustomed to Flankers and Hornets declaring the Phantom “useless in a dogfight”. Especially when people depart controlled flight because they’ve spent their flight sim time flying computer controlled aircraft that never let them go out of control.   

Raven (Elysian Angel)

Raven (Elysian Angel)

It depends on what you are used to. After the recent Virtual Air Show demo, Graywolf said that the F-4 is pretty easy to fly and get used to provided you have flown the F-14.

🙂

Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | HP Reverb G2 Pro Flight Trainer Puma | VIRPIL MT-50CM2+3 base / CM2 x2 grip with 200 mm S-curve extension + CM3 throttle + CP2/3 + FSSB R3L + VPC Rotor TCS Plus base with SharKa-50 grip mounted on Monstertech MFC-1 | TPR rudder pedals

OpenXR | PD 1.0 | 100% render resolution | DCS "HIGH" preset

Keith Briscoe

Keith Briscoe

How about the community mod A-4? Would that be worthwhile and related practice?

Gunfreak

I think if you've flown the F14, F5 or A4 it will seem familiar to some degree.

I think in systems operations it will feel quite like the tomcat.

i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.

1 hour ago, Keith Briscoe said: How about the community mod A-4? Would that be worthwhile and related practice?

Absolutely, that or the f-5, MiG-21, Mig-19, Viggen, F-86, etc. Any older analogue jet will give you intuition for how gentle you will have to be, and how much trouble you can get yourself into if you aren’t. I’ve heard from one F-4 pilot that was on The Fighter Pilot podcast that it lands a bit like the F-5/T-38. Sent from my iPhone using Tapatalk

WinterH

2 hours ago, Migparts said: I imagine the F-4E to be challenging in a different way.

Mostly, yes. You will not need to know a bazillion MFD pages, ICP menus, etc. But Phantom will be harder to fly well, or to operate smoothly. At least that's what I think it will be like.

Kind of I guess. F-4E has more and more complex systems and weaponry on board. But at the same time, look and feel of the cockpit design and instruments will be similar enough. As far as I know, the dive-toss and laydown bombing modes we'll have on F-4E DSCG and computer bombing mode on A-4E are fairly similar.

Wishlist: F-4 E Block 53 +, MiG-27K, Su-17M3 or M4, AH-1F or W circa 80s or early 90s, J35 Draken, Kfir C7, Mirage III/V

DCS-Dismounts Script

Voyager

I think in terms of aerodynamic handling qualities, it will be harder, but in terms of systems it will be simpler. 

Sort of like the F-14. I've flown a lot of WWI/WWII things like rudder on wing drop was basically instinctive for me, while trying to figure out and fight the electronics in a modern fighter, I'm not even sure how to turn on the F/A-18C much less how to get it off the ground. 

Bremspropeller

The closest thing to the F-4 right now is the F1 . You'll only get half of everything (engines, people, A-A missiles). Well, not exactly, as it's got twice the guns and looks 10 times better.

Joking aside, it's actually a the best prep for the F-4E:

- similar roles, similar'ish timeframe (roughly mid 70s to mid 80s)

- Fox1 capability with a crappy radar

- handling should be very close, too

The F-5 handles too different and won't be able to reproduce radar and Fox1s. It also kinematically just isn't up for it. The MiGs are just completely different, same with the Viggen. The F-14 has all the HB flavour, but handles more benign in the phonebooth and it's radar and A-A weaponry are too advanced to get you hitting the ground running in the F-4.

So ein Feuerball, JUNGE!

Raisuli

23 minutes ago, Voyager said: I think in terms of aerodynamic handling qualities, it will be harder, but in terms of systems it will be simpler.  Sort of like the F-14. I've flown a lot of WWI/WWII things like rudder on wing drop was basically instinctive for me, while trying to figure out and fight the electronics in a modern fighter, I'm not even sure how to turn on the F/A-18C much less how to get it off the ground. 

Open door, get into airplane, close door.  Seat belt.  Key in slot.  Turn key until engines start (use the right pedal as needed, but this does have fuel injection so probably not).  Once the engine is on release the key.  Find a good station on the radio (classical/opera or jazz is best).  Right pedal to go, left pedal to stop.  The stick in the middle shifts gears, but there's no backup camera.  It is a child of the 80s after all.  Try not to exceed any posted speed limits.

I still haven't found the turn signal or wipers, though.

Zabuzard

Id say, as with many jets, it's easy to get into, but difficult to master. Back in the days, a lot of things haven't been very fleshed out yet and a lot of stuff was still in the process of being refined for better usability. As a direct result, the cockpit panel layout appears a bit weird in some places and the responsibilities between Pilot and WSO are not always split well yet. Also, a lot of weapon delivery modes or systems are not very intuitive yet (compared to intuitive CCIP/CCRP symbology that we have nowadays). It is easy to startup, easy to taxi, takeoff, fly around for fun and bring it back without exploding. Doing that in a controlled way however, as required for combat or other things, is difficult. The control authority and responsiveness varies a lot depending on the situation you are in, leading to confusion and surprises to untrained pilots. You will have to learn how to read her feedback and what configurations you want to avoid. General navigation is straightforward. You can set (up to 2) waypoints via coordinate entry and navigate there with your HSI. You also have a standard TACAN, ADF and VOR system for getting from A to B. The radar doesnt have a lot of switches and modes, so it's easy to get started with. The challenge is interpreting the returns and dealing with its limitations of being easier to break in some situations. Weapon delivery is a two sides journey. Some stuff is easy to use, such as Mavericks or a dive toss bombing on a TGP target. The complex things are mostly secondary modes, such as manual bombing. You have a lot of options to choose from when it comes to dropping a bomb in different modes and each of them needs a slightly different setup and slightly different things to be entered in to the computer. Also, these modes require you to accurately fly a setup config (speed, altitude, angle) to be precise - which is difficult without assistance and not having a modern HUD that shows your values in plain sight. It will be fun to learn, but in practice not a lot of users will use it on a daily base and instead rely on the simpler bread and butter methods. The targeting pod is a challenge to use, because it requires a lot of coordination between Pilot and WSO. The WSO will frequently get lost, because (only god knows why) only the pilot has an indicator telling where the pod is looking at. The WSO has to tell the pilot when he wants to track something, so that the Pilot stops maneuvering (else the WSO will lose sight). Likewise, the Pilot has to warn the WSO before maneuvering, else the WSO will overcorrect and get lost. In any case, it's a very fun plane to fly with a lot of things to discover :)

Thanks

On 12/14/2023 at 3:09 AM, Kalasnkova74 said: Harder, significantly. People used to 4th Generation tech and tactics will have to adapt to an iron sight, manually flown jet. Precision will be a factor of pilot skill at dropping bombs, not a setting on the MFD. Air to air will be even tougher. Adapting from “match lift vector and PULL” tactics on 4th Gen aircraft to “manage energy and use the vertical” will be a gulf too large to bridge for some. I expect a small social media backlash after release of people accustomed to Flankers and Hornets declaring the Phantom “useless in a dogfight”. Especially when people depart controlled flight because they’ve spent their flight sim time flying computer controlled aircraft that never let them go out of control.     

I’m practicing with iron bombs, etc. in the f5 already.

9 hours ago, throAU said: I’m practicing with iron bombs, etc. in the f5 already.

From reading about the vientam war.

As a pilot your job is to hold the pipper on the target, keep the correct speed and then the GIB will tell you when to drop.

Dragon1-1

I hope she flies like the real thing.

HWasp

While older planes certainly need a bit more skill, learning and patience to operate, they can have a great advantage in this regard:

Usually here one switch does one thing, and even if there seems to be more stuff on the surface, there is less complexity altogether.

I have too many modules, and I often realize, after not flying a 4th gen for some time, that I can't remember the DMS left short + TMS down long + China hat forward + boat switch aft + blink twice + clap 3 times HOTAS command I would need for the mission... maybe it's just me.

I never forget, how to operate the MiG-21 or the F-1, all I need is usually 5 mins of aerobatics, to build back muscle memory. That's much more fun for me compared to relearning the HOTAS.

So, learning curve is steeper but useful knowledge is less perishable I think.

On 12/17/2023 at 12:38 AM, HWasp said: While older planes certainly need a bit more skill, learning and patience to operate, they can have a great advantage in this regard: Usually here one switch does one thing, and even if there seems to be more stuff on the surface, there is less complexity altogether. I have too many modules, and I often realize, after not flying a 4th gen for some time, that I can't remember the DMS left short + TMS down long + China hat forward + boat switch aft + blink twice + clap 3 times HOTAS command I would need for the mission... maybe it's just me. I never forget, how to operate the MiG-21 or the F-1, all I need is usually 5 mins of aerobatics, to build back muscle memory. That's much more fun for me compared to relearning the HOTAS. So, learning curve is steeper but useful knowledge is less perishable I think.

Yup, and you can always do manual bombing in a 4th gen.  Also, if you know how to put yourself in position properly the CCIP pipper just confirms what you’ve already lined up…

Pekins

So what if its difficult, the most entertaining part is the learning process since the core game is <profanity>.

3 hours ago, Pekins said: So what if its difficult, the most entertaining part is the learning process since the core game is <profanity>.

Really? Given that it’s free, the core sim is rather bloody good! 15 years of dedication in its current iteration, kept aloft by a band of very talented people, who unfortunately have to see posts like that which you proffer.

Alien desktop PC, Intel i7-8700 [email protected] 6 Core, Nvidia GTX 1070, 16GB RAM . TM Warthog stick and Throttles. Saitek ProFlight pedals.

diego999

On 12/16/2023 at 1:38 PM, HWasp said: While older planes certainly need a bit more skill, learning and patience to operate, they can have a great advantage in this regard: Usually here one switch does one thing, and even if there seems to be more stuff on the surface, there is less complexity altogether. I have too many modules, and I often realize, after not flying a 4th gen for some time, that I can't remember the DMS left short + TMS down long + China hat forward + boat switch aft + blink twice + clap 3 times HOTAS command I would need for the mission... maybe it's just me. I never forget, how to operate the MiG-21 or the F-1, all I need is usually 5 mins of aerobatics, to build back muscle memory. That's much more fun for me compared to relearning the HOTAS. So, learning curve is steeper but useful knowledge is less perishable I think.

My feelings exactly.

addman

On 12/16/2023 at 6:38 PM, HWasp said: While older planes certainly need a bit more skill, learning and patience to operate, they can have a great advantage in this regard: Usually here one switch does one thing, and even if there seems to be more stuff on the surface, there is less complexity altogether. I have too many modules, and I often realize, after not flying a 4th gen for some time, that I can't remember the DMS left short + TMS down long + China hat forward + boat switch aft + blink twice + clap 3 times HOTAS command I would need for the mission... maybe it's just me. I never forget, how to operate the MiG-21 or the F-1, all I need is usually 5 mins of aerobatics, to build back muscle memory. That's much more fun for me compared to relearning the HOTAS. So, learning curve is steeper but useful knowledge is less perishable I think.

😅

On 12/13/2023 at 1:01 PM, Gunfreak said: I think if you've flown the F14 , F5 or A4 it will seem familiar to some degree. I think in systems operations it will feel quite like the tomcat.

I've been doing just this, flying the Turkey a lot.  Figuring it will help with learning the Rhino.

MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control

Super-B

I stepped away from flight sim games in 2009.  After seeing the trailer for the Phantom, I decided to dive back in.  My plan is to progress the way Phantom Phlyers did.  Train in the F-5, which to be honest is a single seat T-38, then learn the F-4

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F-4E Phantom II

Pre-purchase now.

F-4E Phantom II

The F-4 Phantom II is an American two-seat, twin-engine, all-weather, long- range supersonic jet interceptor and fighter-bomber originally developed by McDonnell Aircraft for the United States Navy. After entering service with the Navy in 1961, it became adopted by the United States Marine Corps and United States Air Force. Due to its high adaptability, versatility and for its time, unparalleled capabilities, it quickly turned into the main workhorse for all 3 branches and spread beyond the borders of the United States, going on to serve and protect 12 nations across the world, with Phantoms still in operation today. Its production ran from 1958 to 1981, and with nigh 5200 Phantoms built, it became the most produced supersonic US military aircraft in the history, solidifying its place as one of the most recognizable and well known aircraft of the cold war era. 

It truly was an iconic and phabulous aircraft that enjoyed unrivaled power and capabilities at the time. It instilled a sense of wonder with unmatched character and left its pilots with a deep sense of respect and love. Both an interceptor and potent air to air fighter, it proved its multirole capabilities as a highly effective air to ground workhorse which packed a serious punch. This unprecedented mission agility and reliability is reflected in the type’s operational lifetime which spanned well over six decades, continuing even today.

F-4E Phantom II

Some of the important features of the aircraft are the two General Electric J- 79 turbofan engines which generated  an impressive dry thrust of 23,810 lbs and a max afterburner thrust of 35,690 lbf; a crew of two; the powerful AN/APQ-120 Radar; the Digital Scan Converter Group (DSCG); the Weapons Release Computer Set (WRCS); the Aircraft Weapons Release Unit (AWRU) and an Altitude Reference and Bombing Computer Set (ARBCS). The DSCG version of the F-4E also comes with the AN/AVQ-23 Pave Spike targeting pod, allowing for precision strikes and the (self-)-employment of laser guided ammunition. Additionally the F-4E can carry the AGM-65 Maverick, a wide array of iron bombs as well as TV and laser guided bombs, plus the capability to carry out Wild Weasel (SEAD) tasks in a limited capacity with the AGM-45 Shrike. 

Unlike previous Phantom variants, the -E comes equipped with an integrated M61 Vulcan cannon that can be used both in an air to ground and air to air role. It has an optical sight that allows for lead computing optical sighting (LCOS) in air to air, as well as the ability to carry additional Vulcan cannon pods. It benefits from the ALR-46 Radar Warning Receiver, the AN/ALE-40 countermeasures suite, the AN/ALQ-131 ECM pod, KY-28 encryption equipment and employs a range of early to modern era AIM-9 Sidewinder and AIM-7 Sparrow missiles for aerial combat that can be also used through the additional specialized CAGED and computer automatic acquisition (CAA) modes.    

The Heatblur Simulations F-4E Phantom II aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modeling.

Special points to highlight are the extensive use of laser scanning and photogrammetry from real Phantoms at various museums, the detailed External Flight Model (EFM) developed over the past several years and verified by F-4 pilots and WSOs, the detailed modeling of the AN/APQ- 120 radar, the various complex onboard systems, and the ability to fly as a two- crew aircraft in multiplayer in addition to the proprietary JESTER-AI assisting you as your AI-WSO in singleplayer.

F-4E Phantom II

Key features of the Heatblur Simulations DCS: F-4E Phantom II include:

  • The simulation of both the DSCG and DMAS equipped -E variants, the DMAS version following later during the Early Access period.
  • Highly-detailed external model that is built using laser scanning and photogrammetry taken of real F-4 Phantoms across the globe.
  • New weapon models for some of the F-4 Phantom payloads such as the AGM-45 Shrike, the AGM-12 Bullpup, the AGM-62 Walleye, and AN/AVQ-23 Pave Spike targeting pod.
  • Highly-detailed and accurate 6-DOF (Degrees of Freedom) cockpit that is also built using photogrammetry from the F-4 Phantoms preserved at museums, including Heatblur FORGE elements to be added later during Early Access.
  • Highly-detailed and accurate pilot and WSO models that will eventually match the many liveries and different nations. Later, during early access, a full character customization system will allow you to customize your pilot and pick and match various equipment to stylize your crew.
  • External Flight Model (EFM) based on actual performance data.
  • The Automatic Flight Control System (AFCS).
  • Detailed electrical system that accurately simulates sources, current, and consumption. It includes realistic circuits and power draw for every connected device.
  • Detailed Hydraulic System that simulates the flow of hydraulic liquid. This ultimately moves the hydraulics which in turn move the various flight surfaces, etc.
  • Detailed and accurate oil and fuel system. 
  • Mass based physics system, allowing for unprecedented simulation of moving surfaces, with realistic behavior according to their mass and properties.
  • Fully functional multi crew that allows a two-seat functionality in multiplayer. This allows a player as pilot to team up with another player as the Weapon Systems Officer, WSO.
  • JESTER AI 2.0: Heatblur’s new and improved lifelike AI that fills the role of the WSO when flying in singleplayer or multiplayer without a human WSO. JESTER AI 2.0 expands functionality, dialogue options, and more.
  • A simulated Crew Chief for a more immersive and complete startup procedure.
  • Later during early access, a brand new walkaround mode allows you to do pre-flight checks on your aircraft.
  • A new versatile set of UI features, that allows for live in-cockpit viewing of the manual and the ability to interact with the various settings and options pertaining to your mission and flight. This feature will be continually expanded during Early Access.
  • Introducing Heatblur Interactive Tooltips that provide the ability to click on a switch and be directly taken to the relevant manual part without ever leaving your cockpit. 
  • New and improved effects like advanced overwing vapors, new procedural animation systems, and more.
  • Detailed and highly accurate simulations of the AN/APQ-120 radar and ALR-46 RWR.
  • A detailed simulation of the AN/AVQ-23 Pave Spike targeting pod that allows the WSO to guide laser guided munitions dropped by the pilot or other aircraft (buddy-lasing).
  • A comprehensive digital manual, both as a PDF and as a continually updated online manual. It is directly accessible from within the cockpit at any time via Interactive Tooltips and/or the EBAG.
  • A complete set of interactive and voiced tutorials.
  • A comprehensive set of missions and campaigns to be gradually released during Early Access and beyond.

NOTE: Some features may not be available immediately. The later F-4E DMAS equipped variant, including Pave Tack and TISEO, will follow during the early access period and the tutorials and campaigns will be implemented and expanded as well. 

F-4E Phantom II

Please remember you can save -25% whilst pre-purchasing the DCS: F-4E Phantom II . This discount will not be available once the module is released to early access.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics

f 4 phantom dcs

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Downloadable Content

Coming soon, about this content.

  • The simulation of both the DSCG and DMAS equipped -E variants, the DMAS version following later during the Early Access period.
  • Highly-detailed external model that is built using laser scanning and photogrammetry taken of real F-4 Phantoms across the globe.
  • New weapon models for some of the F-4 Phantom payloads like the AGM-45 Shrike, the AGM-12 Bullpup, the AGM-62 Walleye, and AN/AVQ-23 Pave Spike targeting pod.
  • Highly-detailed and accurate 6-DOF (Degrees of Freedom) cockpit that is also built using photogrammetry from the F-4 Phantoms preserved at museums, including Heatblur FORGE elements to be added later during Early Access.
  • Highly-detailed and accurate pilot and WSO models that will eventually match the many liveries and different nations. Later, during early access, a full character customization system will allow you to customize your pilot and pick and match various equipment to stylize your crew.
  • Highly-accurate, F-4 pilot and WSO verified, External Flight Model (EFM) based on real performance data.
  • Accurate aircraft systems simulation featuring: - The Automatic Flight Control System (AFCS). - Detailed electrical system that accurately simulates sources, current, and consumption. It includes realistic circuits and power draw for every connected device. - Detailed Hydraulic System that simulates the flow of hydraulic liquid. This ultimately moves the hydraulics which in turn move the various flight surfaces, etc. - Detailed and accurate oil and fuel system. - Mass based physics system, allowing for unprecedented simulation of moving surfaces, with realistic behavior according to their mass and properties.
  • Fully functional multi crew that allows a two-seat functionality in multiplayer. This allows a player as pilot to team up with another player as the Weapon Systems Officer, WSO.
  • JESTER AI 2.0: Heablur’s new and improved lifelike AI that fills the role of the WSO when flying in singleplayer or multiplayer without a human WSO. JESTER AI 2.0 expands functionality, dialogue options, and more.
  • A simulated Crew Chief for a more immersive and complete startup procedure.
  • Later during early access, a brand new walkaround mode allows you to do pre-flight checks on your aircraft.
  • A new versatile set of UI features, that allows for live in-cockpit viewing of the manual and the ability to interact with the various settings and options pertaining to your mission and flight. This feature will be continually expanded during Early Access.
  • Introducing Heatblur Interactive Tooltips that provide the ability to click on a switch and be directly taken to the relevant manual part without ever leaving your cockpit.
  • New and improved effects like advanced overwing vapors, new procedural animation systems, and more.
  • Detailed and highly accurate simulations of the AN/APQ-120 radar and ALR-46 RWR.
  • A detailed simulation of the AN/AVQ-23 Pave Spike targeting pod that allows the WSO to guide laser guided munitions dropped by the pilot or other aircraft (buddy-lasing).
  • A comprehensive digital manual, both as a PDF and as a continually updated online manual. It is directly accessible from within the cockpit at any time via Interactive Tooltips and/or the EBAG.
  • A complete set of interactive and voiced tutorials.
  • A comprehensive set of missions and campaigns to be gradually released during Early Access and beyond.

System Requirements

  • Requires: Digital Combat Simulator OS *: Windows 8, 10, 11
  • CPU: Intel or AMD 3.0Ghz+ with 2 cores or more
  • RAM: 8GB+ RAM
  • Video: Discrete AMD or NVIDIA 4GB+
  • DLC size: 8GB
  • Input: Joystick
  • CPU: Intel or AMD 4.5Ghz+ with 6 cores or more
  • RAM: 32GB+ RAM
  • Video: Discrete AMD or NVIDIA 8GB+
  • Input: Joystick and Pedals

© Eagle Dynamics SA © Heatblur Simulations

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IMAGES

  1. NEW F-4 Phantom: Cold Start, Radar, Weapons, AAR, Carrier, Mig

    f 4 phantom dcs

  2. DCS F-4 Phantom Flyable Mod

    f 4 phantom dcs

  3. First Impressions: DCS F-4B/C Phantom by VSN Century Series

    f 4 phantom dcs

  4. DCS World F-4E Phantom & Eurofighter Typhoon Get Development Update

    f 4 phantom dcs

  5. rsvnpilot:s F-4E Phantom

    f 4 phantom dcs

  6. DCS

    f 4 phantom dcs

VIDEO

  1. F4 Phantom 5 FEET low !!!

  2. F-4 Phantom Patrol Over Vietnam

  3. DCS World

  4. Dozen MIG-19 Intercepts F-4 Phantom/DCS

  5. DCS F4C Phantom Tutorial: Air to air Missiles, Aerial refueling and Radio. Part 3

  6. F-4 Phantom II Главный поставщик запчастей МИГов

COMMENTS

  1. DCS: F-4E Phantom II

    The F-4 Phantom II is an American two-seat, twin-engine, all-weather, long- range supersonic jet interceptor and fighter-bomber originally developed by McDonnell Aircraft for the United States Navy. After entering service with the Navy in 1961, it became adopted by the United States Marine Corps and United States Air Force.

  2. DCS: F-4 Phantom

    Monday at 02:25 PM VIAF 2023 - Heatblur F-4 Phantom II Surprise Airshow Demo By IronMike, December 11, 2023 21 replies 2.5k views average_pilot December 22, 2023 F-4E Phantom Development Report - DCS Newsletter 31/03/2023 1 2 3 4 15 By IronMike, March 31, 2023 354 replies 73.5k views

  3. DCS: F-4 Phantom

    Welcome to the DCS F-4E Phantom II by Heatblur Simulations. Built upon countless hours of intense development and research work, our recreation of the F-4 Phantom is the most in-depth recreation of this legendary aircraft ever made.

  4. F-4E Phantom II Development Report

    <p> We are thrilled to share progress on the DCS: F-4E Phantom II by Heatblur Simulations. Please read the details below and check out the <a href="https://www.digitalcombatsimulator.com/en/downloads/screenshots/">Development Screenshots</a>.

  5. Unleashing the DCS: F-4E Phantom II

    3 nov 2023 The F-4 Phantom II is an American two-seat, twin-engine, all-weather, long- range supersonic jet interceptor and fighter-bomber originally developed by McDonnell Aircraft for the United States Navy. After entering service with the Navy in 1961, it became adopted by the United States Marine Corps and United States Air Force.

  6. NEW F-4 Phantom: Cold Start, Radar, Weapons, AAR, Carrier, Mig

    2.6K 124K views 10 months ago #F4 #DCSWorld #F4Phantom We take a look at VSN's new clickable cockpit F-4 Phantom mod for DCS World. This is guide on Setting Controls, Cold Start, Cockpit,...

  7. Legends Never Die

    The legendary Phantom family is coming to DCS, starting with the DCS: F-4E in 2022. Developed by Heatblur Simulations in partnership with Eagle Dynamics, this will be the beginning of an...

  8. DCS: F-4E

    Digital Combat Simulator World 2008 Browse game Gaming Browse all gaming Show chat replay DCS: F-4E - Solo Display - VIAF Heatblur Simulations 145K views 12 days ago How The F-4 Phantom...

  9. First Impressions: DCS F-4B/C Phantom by VSN Century Series

    First Impressions: DCS F-4B/C Phantom by VSN Century Series Updated: Sep 20 VSN and their Century Series have released some really neat aircraft in the past, such as the F-105, F-100 and last but not least, the F-104. Until now, their most detailed mod was the F-104 thanks to its custom cockpit and EFM.

  10. DCS: F-4E Phantom II Early Access

    Unleashing the DCS: F-4E Phantom II By Richard Benedikz 7th November 2023 News Heatblur Simulations has announced the DCS: F-4E Phantom II is now available in Early Access. The External Flight Model (EFM) is verified by real-world F-4 crew. Heatblur Simulations

  11. DCS World F-4 Phantom Available Now for Pre-Order & it Looks Insane

    Third-party developer Heatblur has announced that its rendition of the legendary F-4 Phantom for DCS World is now available for pre-order. The fighter looks absolutely insane, with a level of visual detail beyond most of what is available in the military simulator, and a promised level of simulation detail that is out of the world.

  12. DCS World F-4 Phantom by Heatblur "Approaching Completion" Ahead of

    Eagle Dynamic provided an update about the development of the upcoming F-4 Phantom for DCS World by popular developer Heatblur. We learn that the Phantom is "approaching completion" and will soon be unveiled ahead of the aircraft's early access release.. The following systems have been completed or will be completed soon.

  13. DCS: VSN PHANTOM II

    Enjoy the updated F-4B/C EFM Mod by VSN - Their very first STANDALONE Mod - 3D cockpit, custom radar and a few clickable switches, AAR a...

  14. DCS World F-4E Phantom II: What We Know so Far and Our Thoughts

    Initially, we will be getting two versions of the Phantom. One of this is an F-4E from around 1974, specifically one belonging it Blocks 36 through 45. This means that we are getting a post-Vietnam era Phantom with plenty of avionic upgrades as well as the Agile Eagle aerodynamic upgrade package! This means it will come with its leading edge slats, which, in simple terms, increase its turning ...

  15. Frequently Asked Questions: The DCS: F-4 Phantom by Heatblur ...

    Most notable difference is probably the addition of emitter locating equipment replacing the gun, and controls/indicators for it in the back seat (EWO). In addition to the AGM-45 (which both the F-4E and G can utilise) it also has things like the AGM-78 Standard ARM and later the AGM-88 HARM.

  16. Free Standalone F-4 Phantom Mod with Custom RADAR!

    VSN really knocked it out of the park with this one! An EFM, custom cockpit, and even a standalone radar!F-4B/C Phantom Download: https://filehorst.de/downl...

  17. F-4 Phantom in DCS : r/hoggit

    The F-4 Phantom is being developed by Heatblur simulations. They have stated and re-iterated recently that an early access release is planned for "later this year". This is widely interpreted as meaning around the holidays, 2022. For more information, and actually pretty much all the info we have besides some forum comments here and there, you ...

  18. DCS World Reveals Upcoming Content Including "Full ...

    Today DCS World developer Eagle Dynamics shared its annual tease of upcoming content including aircraft and maps that will arrive in 2024 and beyond.. Like in 2023, we get a spectacular trailer showcasing existing and upcoming modules.If you know Eagle Dynamics, you know they are really good at making trailers and this is no exception. We get to see the F-4 Phantom, the F-15E Strike Eagle, the ...

  19. F-4E learning curve

    DCS: F-4 Phantom F-4E learning curve F-4E learning curve By Migparts December 13, 2023 in DCS: F-4 Phantom Share Followers 4 Migparts Members 4 Posted December 13, 2023 (edited) Will the Phantom be harder or easier to master than the F-15SE? I am learning the F-15SE and it is challenging. I imagine the F-4E to be challenging in a different way.

  20. Unleashing the DCS: F-4E Phantom II.

    03 November 2023 Dear Fighter Pilots, Partners and Friends, The legendary DCS: F-4E Phantom II by Heatblur Simulations is now available for pre-order! Recognised as one of the most versatile and potent fighter jets of its time, the F-4 Phantom holds a special place in the hearts of fighter pilots and enthusiasts worldwide.

  21. DCS: F-4E Phantom II by Heatblur Simulations on Steam

    Key features of the Heatblur Simulations DCS: F-4E Phantom II include: The simulation of both the DSCG and DMAS equipped -E variants, the DMAS version following later during the Early Access period. Highly-detailed external model that is built using laser scanning and photogrammetry taken of real F-4 Phantoms across the globe.