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Sir Cumference is an elderly pac-scientist and a major character in Pac-Man and the Ghostly Adventures . He is an elderly but brilliant inventor who acts as a mentor and ally of the young Pac-Man .
- 1 Personality
- 2 Abilities
- 3 Inventions
- 4 Navigation
Personality [ ]
Sir Cumference is an eccentric and hyper old man despite his old age and is quite friendly to almost everyone. He is a great genius and proud inventor, who takes great pride in his helpful creations although he usually forgets what they were supposed to do and is usually quite forgetful himself, but always manages to share a great deal of knowledge when it's needed. He always makes sure that his inventions are eco-friendly due to his liking for "thinking green" likely due to being green himself. His main vehicle is a spider-like walker that uses bananas for legs.
Sir C doesn't take himself too seriously and generally has a cheerful, positive outlook on life. He always carries tools attached to his boots and his left gauntlet seems to have a few tools built directly into it. It hasn't shown whether it's a prosthetic or not. He still appears to be in exemplary health despite his advanced age, able to eat even the spiciest chili without digestive trouble. He'll even admit that some of Dr Buttock's inventions are impressive, albeit psychotic.
He also appears to be romantically attracted to Pac-Man's aunt Spheria who appears to also return his affections, although in their youth while serving in the Resistance they didn't show any indication of being romantically involved, indicating that the attraction began after their respective retirements. They also appear to refer to one another by nicknames, showing how close both are, although it is unknown if they are currently in a relationship. This affection is further noted in The Spy Who Slimed Me. In That Smarts! He gives Spheria flowers and they possibly,even though it is not shown, kissed as they are seen about to before Butt-ler changes the screen. Also at the end of the episode they are seen holding hands.
Abilities [ ]
Sir Cumference is a brilliant inventor and quite possibly the greatest scientist in all of Pac-Land who always has a solution or invention to almost any situation. His technological abilities allow him create a wide variety of machines ranging from high-speed vehicles to powerful weapons, space ships, robots and even deciphering advanced alien technology. He can even alter the genetic properties of Power Berries to make his own breed of them to aid Pac-Man in certain situations, and has even created devices that alter appearance and sizes, showing great knowledge of biology and genetic manipulation. He can even use and create technology designed around or against ghosts, and even knows vast information and about them and their typings and weaknesses, showing that his knowledge even extends to understanding the mysterious supernatural. Even Dr. Buttocks, the greatest ghost scientist in the Netherworld is secretly envious of his skills. Despite his brilliant technological and scientific skills, his one draw back is his eccentricity and forgetfulness which often causes him to unintentionally screw up on occasion.
Inventions [ ]
- Plasma Absorber Cannons for Spiral, Cylindria, and himself.
- Pacnana , his six legged vehicle.
- A scanner to scan opponets.
- A shrinking ray to shrink big monsters.
- Paco-Strobo-Cacophonater : Shaped like Pac-Man's berry dispenser, but makes very loud sound when opened. It's so loud, it can push Dr. Buttocks out of President Spheros's body.
- Rocket-Lemon , a lemon-shaped rocket which required Pac's DNA and slimetanium (Cyclops' eye goo).
- Cherrycopter , a helicopter of Sir Cumference that can shoot bombs
- Tank-Pineapple , a tank that shoots pineapples as projectiles.
Navigation [ ]
- 1 Rose (The Wrong Way to Use Healing Magic)
- 2 Ken Usato
- 3 Sung Jin-Woo
Pac-Man and the Ghostly Adventures
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Sir Cumference is a supporting character in Pac-Man and the Ghostly Adventures .
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Pac-Man and the Ghostly Adventures Review
- First Released Oct 29, 2013 released
Gobbling up your happy memories.
By Tom Mc Shea on October 31, 2013 at 12:30PM PDT
There has always been a sinister underbelly to Pac-Man's maze adventures. Like an unaltered version of a Grimm fairy tale, the Pac-Man games exist in a world in which he must constantly consume ghosts until he is eventually overwhelmed by the relentless determination of his poltergeist pursuers. But it was easy to ignore this endless endeavor when abstract visuals shielded you from the worst of Pac-Man's deeds. After all, how could a yellow circle eating colorful doodles possibly be ominous? And the eyeballs of your eaten foes--those shocked, disembodied eyeballs--drifted back to the ghost hideout like a silly gag. Prepare to have your happy memories turned on their heads. In Pac-Man and the Ghostly Adventures, the abstract barrier has been removed, and in the process, there's a surreal wrinkle to this entry-level platformer. Who knew that Pac-Man had a dark side?
A benign introduction welcomes you to the city of Pacopolis. Characters loudly enunciate their lines as if they belong in a Saturday-morning cartoon, and the dialogue never ventures outside of the dry exposition that pushes the plot ever onward. For those who enjoy A Game of Thrones , it can be funny to imagine that Sir C is really Cersei Lannister, though the big-nosed professor isn't quite as ruthless as the queen regent, at least not as far as we're shown. A school serves as a hub world for Pac-Man, and though that's hardly strange given that he's just a boy in Ghostly Adventures, the company he keeps begins the surreality that flows throughout this game. Pinky, Blinky, Inky, and Clyde--the ghosts from the original Pac-Man--roam the halls as if they aren't spirits, and you talk to them instead of trying to eat them. It's nice to know that even the fiercest of enemies can make nice.
At this point, it seems as if Ghostly Adventures not only caters to a young audience incapable of discerning thought, but doesn't even respect them. Because the dialogue lacks any semblance of wit, there's nothing more to the plot than a remedial MacGuffin hunt, and the by-the-numbers platforming continues along that brain-dead path. Early levels set you loose in 3D worlds with nary a hint of interesting obstacles or clever level design. You simply walk along the constrained route, collecting pellets and hamburgers just to have something to do, and then mash a button to eat ghosts who stand before you. There's a certain appeal in chomping a group of ghoulies in a flashy display of your insatiable hunger, but everything is so by rote that it's pretty dull. It's as if the game expects the inherent fun of playing to drive you forward, even though there is nothing worthwhile going on.
And then, things start to get more interesting.
Pac-Man is a chameleon, and that's not just a figure of speech. Special pellets transform you from a double-jumping eating machine into a variety of creatures that give you different powers. As a chameleon, you can swing from poles using your sticky tongue and turn invisible to make it past searchlights. When Pac-Man becomes a giant boulder (complete with an indecent retractable nose), you can squash the baddies who are terrified of your girth and shoot off ramps like a pinball. Gobble a pink pellet to fill yourself with air and then coast along the currents. Ghostly Adventures injects variety into your escapades through these precious pellets, and thus raises the insulting early levels to a place of respectability. None of these specific elements are particularly well executed on their own, but simply rushing from one objective to another keeps you on your toes so you're always reacting to a new demand rather than being lulled to sleep by predictability.
Rushing from one objective to another keeps you on your toes so you're always reacting to a new demand rather than being lulled to sleep by predictability.
These powers have a positive impact on the combat. When you become imbued with fire or ice energy, the ghosts keep pace, and you need to use your elemental abilities to stop them. How else could you devour an ice ghost if you don't set it on fire first? Having to put thought into dueling ghosts keeps you engaged in ways that evaporate when you're just slamming on the chomp button. Still, the raw mechanics aren't so hot. Targeting specific ghosts with ice and fire projectiles is tricky, especially when there are teleporting and vomiting ghosts floating across the environments. This imprecision removes much of the skill that could have made conquests satisfying, so instead, you partake in fights of attrition where you hope you nibble every baddie before they chip away all of your health. Because it's so kinetic, combat doesn't become boring, but it merely serves as another dose of variety rather than an enjoyable activity in its own right.
It's in the platforming that Pac-Man reaches its potential. There are so many ways to navigate these colorful worlds that you're always doing something different, and that alone keeps you invested. Zipping across vanishing platforms is very different from walking vertically along magnetic columns, and that not only nicely mixes up your actions, but also pushes the levels to new places. The tired designs of the early levels fade away when you have to figure out how to cross a lava lake (freeze the geysers!) or reach that floating island (find an air draft!). All of these elements have been found in previous platformers, but that doesn't diminish their appeal here. Zooming through a tunnel on a crumbling piece of rock is still fun because you have to think fast as obstacles rush toward you. And the repulsive way that Pac-Man just shoves any old thing into his mouth is good for some gross-out chuckles.
And the repulsive way that Pac-Man just shoves any old thing into his mouth is good for some gross-out chuckles.
Through all of this ridiculousness is the surreal undercurrent that flows through the game. Pac-Man eats ghosts, it's what he does, but there's a joy to his consumption that's unsettling. He eats the entire spook (those eyeballs no longer escape), and then keeps track of how many eyes he's digested. It's a little unnerving. After playing through every level, I have eaten exactly 2,426 ghost eyes. How could Pac-Man pal around with Pinky, eat her kin, and keep a morbid running tally of his conquests? And your victory animation when you nab the fruit at the end of each level cements just how twisted this game can be. When Pac-Man burps as any foodie would, you can actually see the eyeballs in his mouth fumes. It's as if the game repeatedly wants to remind you exactly what Pac-Man (and, by extension, you) are doing, so your actions swirl in your head even when you go to sleep for the night.
The creepiness continues in the four-player mode. Here, you and up to three friends embody ghosts in 3D representations of the classic Pac-Man mazes. Explore the labyrinthine passageways as you nab fruit and collect power-ups, all while a computer-controlled Pac-Man roams, hungry for ghosts. You may find the pellet muncher near the north corridor, and you rush toward him with unwavering focus. Now is your chance to put that Pac-Monster in his place. And then he nabs a power pellet, turning you and all of your friends blue, and devours you whole. Except your eyes, of course. You're sent back to your hideout as just a pair of eyes, and you realize how scary it is to hunt Pac-Man. Sadly, this mode is much better in concept than in practice. It's a slow-paced affair that lacks the unpredictability that could have made it engaging. Still, it's enlightening to see the world through the eyes of your long-standing enemies.
Pac-Man and the Ghostly Adventures travels down the same road as so many games before it, and neither the combat nor the platforming engender enough excitement to raise this beyond mere respectability. But its competency is welcome, especially considering the dearth of 3D platformers currently out there. Anyone who has spent hours partaking in upper-echelon adventures such as Super Mario Galaxy 2 or Ratchet & Clank Future: A Crack in Time will find little here to hold their interest, but as a "my first platformer," this is a fine place to start. Just don't expect to ever again view Pac-Man as the noble hero he once was.
- Leave Blank
- Nice variety
- Platforming provides plenty of fun moments
- First few levels are insultingly bad
- Story lacks any bit of cleverness
- Multiplayer quickly grows dull
About the Author
Tom Mc Shea
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Pac-man and the ghostly adventures.
S2.E1 ∙ Ride the Wild Pac-topus
S2.E2 ∙ Meanie Genie
S2.E3 ∙ Cave PAC-MAN
S2.E4 ∙ Cosmic Contest
S2.E5 ∙ That Smarts!
S2.E6 ∙ Pac-Mania
S2.E7 ∙ Rip Van Packle
S2.E8 ∙ Spooka-Bazooka!
S2.E9 ∙ The Pac Be with You
S2.E10 ∙ The Shadow of the Were-Pac
S2.E11 ∙ A Hard Dazed Knight
S2.E12 ∙ Cap'n Banshee and His Interstellar Buccaneers
S2.E13 ∙ Happy Holiday and a Merry Berry Day
S2.E14 ∙ Peace Without Slime: Part I
S2.E15 ∙ The Ghost Behind the Throne: Part II
S2.E16 ∙ The Nerd Is the Word
S2.E17 ∙ The Bride of Grinder
S2.E18 ∙ The Legend of Creepy Hollow
S2.E19 ∙ Easter Egg Island
S2.E20 ∙ The Wizard of Odd
S2.E21 ∙ Indiana Pac and the Dentures of Doom
S2.E22 ∙ Honey, I Digitized the Pac-Man
S2.E26 ∙ New Girl in Town
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Spheria is Pac-Man's aunt with a southern accent in Pac-Man and the Ghostly Adventures . She served in the Pac-World War as a commando, while serving beside Pac-Man's parents. She is Sunny 's sister.
She is a very good Pac-Pong Player against Betrayus while Spheros was a coach/referee of Pac-Pong Fever in her flashback. She is known by her nickname in Pac-Pong, as " Spheria Suprema ." With her expert skills, she teaches everybody in Pac-World about Pac-Pong, and she won in a rematch against Betrayus while Dr. Buttocks takes the chair. She is always with Sir Cumference in the series in his lab.
Gallery [ ]
Name Origin [ ]
Spheria's name comes from the word sphere , a three-dimensional circle.
- Spheria and Sir C are possibly in a relationship during That Smarts! since Sir C gave her flowers, they possibly, this wasn't shown since Butt-ler changed the screen, kissed, and at the end of the episode they are seen holding hands.
- According to Butt-ler, Betrayus had a crush on Spheria.
- Spheria’s voice actress ( Ashleigh Ball ) is not only the same one as Pinky but she uses her Applejack voice for the character as well.
- 3 Map 256 Glitch