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About this content, system requirements.
- OS: Windows 7 64-Bit / Windows 8 64-Bit
- Processor: Intel® Core™ 2 Duo E8200 2.66 GHZ / AMD Phenom™ X3 8750 2.4 GHZ or better
- Memory: 6 GB RAM
- Graphics: NVIDIA® GeForce™ GTX GTS 450 / ATI® Radeon™ HD 5870 or better
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 40 GB available space
- Sound Card: DirectX Compatible Sound Card
- Additional Notes: Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.
- Processor: Intel® Core™ i5 - 680 @ 3.6GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce™ GTX 760 @ 4GB
© 2013 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, and CALL OF DUTY GHOSTS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.
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Call of Duty: Ghosts Best Ripper Class Set-ups
If you’re a Season Pass holder for Call of Duty: Ghosts, you recently received a new weapon in your arsenal — The Ripper. The Assault Rifle/Sub-Machine Gun Hybrid is a unique weapon to Call of Duty: Ghosts, as it allows its users to seamlessly transition between using the weapon in short and long range options. In this post, we’ll discuss The Best Class Set-ups for the Ripper in Call of Duty: Ghosts, finding the best attachments and perks to use with the new gun.
The Ripper is an interesting weapon because it allows you to have a wide range in your style of play, without needing to switch to a different weapon. Whether you like to run and gun, stay at a distance, or do a little of both, this gun can facilitate many different play styles.
It is worth noting, that the Ripper does take some getting used to. While it does offer the best of both worlds, the new mechanic of switching between firing options, and always being aware of which firing mode you are in, is a new feature to wrangle with. It’s easy to tell which mode the weapon is in, by the scope, or lack thereof. You’ll also be able to tell by the firing rate of the weapon. In SMG mode, the gun fires at faster rate. The Assault Rifle mode has a slower rate of fire, making it more accurate at long range.
Ripper Balanced Class Set-Up
Since The Ripper can be used as both an Assault Rifle and a Sub Machine Gun, your class set-up needs to take into account the many different situations you may find yourself in. If you’re going to be doing a mix of running around and camping, you’ll want to make sure that bolster the weapon’s weakness by using attachments. The Ripper has dual sights built-in to the weapon, depending on the mode you are using it in. That said, you won’t need to waste an attachment on sights. Instead, we suggest that you use your attachments on Foregrip and a Silencer in this balanced class set-up.
Attachments: Foregrip & Silencer
With this class, we forgo using a secondary weapon, as the Ripper and a Scavenger perk will be more than capable of keeping you in the fight. If worse comes to worse, you can always pick-up an enemy weapon if you run through your own ammo. We’ll also forgo the use of Tactical and Lethal Equipment in this class.
Secondary Weapon: None Lethal: None Tactical: None
In this Balanced Ripper Class, the perks we use are going to cater to different types of play. While gearing all perks towards a specific type of play will be more effective in most cases, we found these perks to offer a good balance.
Perks: Sleight of Hand (2), Quick Draw (1), Scavenger (2), Focus (2), Amplify (2)
Ripper Runner Class Set-Up
Using the Ripper primarily as Sub-Machine Gun does have its benefits. First off, if you know your playstyle is geared more towards running and gunning in Call of Duty: Ghosts, you’ll want to stay in the gun’s sub-machine gun mode. The weapon features an open iron sight, that gives you an unobstructed field of view. The added benefit of the weapon is that if you do find yourself in a gun fight at longer range, you can switch to the Assault Rifle Mode.
This is the best class set-up we found for Running and Gunning with the Ripper.
With the usable iron sights, we’ll forgo any scope on the weapon. Instead we’ll opt for the foregrip for added stability, and the silencer to keep us off the radar. If you’re not worried about being on the radar, we suggest extended mags to keep bolster your ammunition capacity in each magazine.
Again, we’ll skip on a secondary weapon as the Ripper is a 2-in-1 anyway. Since we’ll be running and looking to flank the enemy, we’re not going to be using any tactical equipment.
Attachments: Forgrip & Silencer (or Extended Mags)
Secondary: None Lethal: None Tactical: None
As for Perks, we’ll use a standard running perk set-up for Call of Duty: Ghosts with one exception. We’ve added Scavenger so that you can keep refilling on ammunition as you rack up kills. You can find the perks below.
Perks: Ready Up (1), Sleight of Hand (2), Agility (2), Quick Draw (3), Scavenger (2)
Did you find a great class set-up for the new Ripper gun in Call of Duty: Ghosts? Share it with us in the comments section, below.
- This article was updated on April 17th, 2017
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Call of Duty
WE ARE ALL WE'VE GOT. This new chapter in the Call of Duty® franchise features a fresh dynamic, where players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power.
In Call of Duty®: Ghosts multiplayer, customize your soldier and squad for the first time. Level environments are more realistic and immersive than ever before.
CREATE-A-SOLDIER. In Call of Duty®: Ghosts you don't just create a class, you create a soldier. Choose the head, body type, head-gear and equipment, and you can even create a female soldier for the first time. With over 20,000 possible combinations, you can create the soldier you've always wanted. And each soldier you create will also have his or her own load outs.
KILL STREAKS, ADVANCED WEAPONRY & PERKS
There are over 20 NEW Kill Streaks in Call of Duty®: Ghosts — such as Juggernaut Maniac, Helo-Scout, Vulture and the ODIN Strike. You can even bring in Riley, from the single-player campaign, as your guard dog to warn you and attack when enemies are near. Scorestreaks are back, and can now be customized – to alter performance attributes or increase the power of a particular streak. The new Perks System has a value from 1 to 5, and you have 8 points to allocate. You could also choose to get rid of your secondary weapon and get up to 11 perks.
Squads introduces a whole new level of competition to Call of Duty. We've taken the best parts of the Multiplayer experience and combined that with a vastly improved AI and our new mechanic of creating your own squad-mates. All the hard work you've put into customizing, playing, and prestiging your squad can now be put to use on a brand new playing field.
NEW ENGINE. From maps and modes, to animation and audio, to who you are as a player — this is the biggest overhaul of multiplayer since the original Modern Warfare®. Things like Sub-D, Displacement Mapping, Real-Time Lighting, and Dual-Rendering tech gives us the ability to build the most visceral gameplay experience we've ever created.
Call of Duty®: Ghosts has redefined how you move through the world.
· A new contextual lean system now allows you to lean around obstacles without adding button combinations.
· A new mantling system allows you to move fluidly over objects, while not losing momentum.
· The knee slide allows you to naturally transition from sprinting to crouch to prone.
DYNAMIC MAP EVENTS
We're immersing players in the multi-player maps in ways similar to what we've done cinematically in single-player, while adding new ways to play and interact with the environments in a meaningful way. New interactive elements and player triggered events make the maps evolve as the match goes on. From player-triggered traps to map-changing killstreaks, the entire landscape can shift and require new tactics and strategies.
OUTNUMBERED, OUTGUNNED, BUT NOT OUTMATCHED. This new chapter in the Call of Duty® franchise features a fresh dynamic, where players are on the side of a crippled nation, fighting not for freedom, or liberty, but simply to survive. Special Operations forces, a mysterious group known only as "Ghosts", lead the battle against a newly-emerged, technologically-superior, global power.
An independent, covert, and ultra-elite Special Forces unit, GHOSTS operates outside of the normal military chain of command. Formed from the remnants of Tier one operatives, who were nearly wiped out during Operation Sand Viper in the Middle East, in 2005. The fifteen survivors, including Captain Gabriel Rorke and Lt. Elias Walker, were formed into a new unit known as “The Ghosts.”
The resource-rich promise of South America has been fulfilled under the Federation. Fully consolidated energy production combined with a rich factory infrastructure arising from First World outsourcing, the Federation is operating and enjoying a period of growth similar to the late 20th Century Middle East.
The United States ushered in a new era of space-based warfare with the launch of the O.D.I.N. (Orbital Defense Initiative) space station. The ODIN station was armed with a battery of sophisticated kinetic projectile launchers. The ODIN’s weapon systems were designed to drop tungsten rods from orbit with pin-point precision. One rod hit was equivalent to the detonation of a small tactical nuclear warhead.
NO MAN'S LAND
"No Man's Land" (NML) is the slang term for a 60-mile wide strip of suburban desolation that runs East-West across Southern California, starting between San Diego and Los Angeles. NML stretches from the Orange County coastline out into the Mojave Desert to Las Vegas, and beyond…NML was ground zero for the ODIN orbital strikes when the Federation saboteurs used it against the US. The Odin kinetic bombardment left massive craters and rendered it tectonically unstable.
BROTHERS IN ARMS
Hesh and Logan Walker trained their entire lives under the watchful and demanding eye of their battle hardened father, Elias Walker. Their innate abilities as marksman and hunters gave them a particular advantage growing up. Their father had hoped that these traits would help both of his sons maintain their self-reliance should things get rough. Ten years after the Odin event, Lt. they serve together on a recon team based out of Fort Santa Monica, tasked with defending and patrolling the California front. Both were grounded by Elias’ subtle training – core to which is that Hesh and his younger brother Logan must always look out for each other.
Warfare is no longer limited to the trenches. Fights take place underwater, in outer space and even on jagged rock faces. Diverse missions and battlefields have you rappelling down buildings, floating in zero gravity and taking aim inside a helicopter. The diversity of gameplay keeps the action epic and redefines what it means to be a soldier in the field.
Extinction is a completely new 4-player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling rounding out this robust new Call of Duty: Ghosts game mode. Teamwork is critical. Your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.
At the start of the game, each member of the team chooses from one of several custom character classes - medic, engineer, tank, and weapon specialist. As the team battles through the streets of Caldera Peak, players earn currency that can be used to purchase a variety of upgrades and character abilities. The team can scavenge for special equipment and weapon mods left behind by previous, unsuccessful, military forces.
Extinction’s fast-paced survival combat features a series of intense base-defense scenarios, where your overall objective is to destroy the alien threat with the help of a nuclear device. Team members must work together to hold off waves of alien attackers until each alien “hive” can be neutralized. No two games are the same as the moment-to-moment upgrade decisions can dictate the strategies of the team.
Extinction features a variety of new “alien” enemies, from wall crawling Scouts, ferocious Hunters, devious exploding Seekers, leaping and spitting Scorpions, and massive armored Rhinos that can decimate an unprepared squad in a matter of seconds.
HINTS AND TIPS FOR SUCCESS
Players can equip up to four found attachments on their weapons, find flares, trophy systems, special ammo, and even a "Hypno-Knife" that can brainwash enemy creatures, transforming them into savage allies for a limited time. Extinction’s new Combat Spend system also offers access to a wide range of offensive, defensive, and support equipment bonuses that can turn the tide of a desperate battle.
EXTINCTION EPISODE 1: NIGHTFALL
Anchoring this first content pack is Episode 1: Nightfall, the first installment in Extinction's four-part episodic narrative. At a remote facility in the Alaskan wilderness, the shadowy Nightfall Program has been researching the origins of the "Alien" threat. When the scientists lose control, a small team of elite soldiers must retrieve the intel and exterminate hordes of savage creatures.
SEASON PASS. Get ready for a full season of amazing content with the Call of Duty®: Ghosts Season Pass. With the Season Pass you’ll get 4 epic downloadable content packs: ONSLAUGHT, DEVASTATION, INVASION, AND NEMESIS – providing brand new multiplayer maps, bonus weapons, and a unique 4-part episodic Extinction experience for one great low price.
EXTINCTION EPISODE 2: MAYDAY
In Episode 2: Mayday, the Quick Reaction Force team is sent in to investigate a high-tech ghost ship adrift in the South Pacific. To deal with the insidious wall-crawling “Seeder” and skyscraper-sized monstrosity known as the “Kraken,” your team will need new tactics and new weapons.
Onslaught offers a colossal amount of new content and carnage, including: four unique multiplayer maps, an all-new dual purpose assault rifle and sniper rifle. This is the first installment in Extinction’s four-part episodic narrative. Depending on tactical needs, players can choose arsenal options with the Maverick, a deadly new, dual-purpose Assault Rifle and Sniper Rifle.
DLC1: FOUR RUN-AND-GUN MAPS
FOG : Drops you into a dark and eerie campsite, alongside a fog-shrouded lake, where you fight through twisting caves and seemingly abandoned structures. BAY VIEW, USA : Set on a coastal Californian boardwalk, this run-and-gun map includes a quaint trolley bus and moving platform. CONTAINMENT, MEXICO: This battle along a dry riverbed in a war-torn Mexican village features a bridge with a truck containing leaking, radioactive material. IGNITION, FLORIDA, USA: Drops players into an aging space launch facility with rockets crash-landing into the area of operations near debris fields and exposed fuselages.
Prepare yourself for DEVASTATION, the second DLC pack for the CALL OF DUTY®: GHOSTS, featuring: four unique multiplayer maps, an all-new tactical 2-IN-1 sub machine gun and assault rifle, and episode 2: MAYDAY – THE NEXT INSTALLMENT in EXTINCTION’s four-part episodic narrative. The Ripper is the ideal weapon companion, providing two different configurations: medium to short-range capability as a Sub Machine-Gun (SMG), and medium to long-range as an Assault Rifle (AR).
DLC2: FOUR MULTI-LEVEL MAPS
BEHEMOTH, COLUMBIA : Situated on a massive excavation vehicle, this narrow multi-level map, gives players flanking opportunities with danger around every corner. RUINS, MEXICO: A mountaintop Mayan ruin overrun by the jungle, this map blends the verticality of a dominant temple with tight subterranean sections. UNEARTHED, CLASSIFIED: Drops players in the heart of an alien dig site, where players navigate through a mix of high-tech HAZMAT facilities. COLLISION, NEW YORK: The mangled remains of cargo ship crashed into a New York bridge, ripe with burnt out vehicles, this map provides the ideal theatre for close-quarters combat.
Get ready for invasion, the third DLC pack for CALL OF DUTY®: GHOSTS, featuring: four unique multiplayer maps, and EPISODE 3: AWAKENING – the next installment in EXTINCTION’s four-part episodic narrative. In Episode 3: Awakening, the CIF Team descends into the perilous depths of an alien underworld. Armed with a range of new hi-tech weapons and equipment, our heroes must penetrate a series of defensive barriers.
DLC3: FOUR DYNAMIC MAPS
DEPARTED, MEXICO : Set in a rural Mexican town amidst the Dia de los Muertos (the Day of the Dead) celebration, this medium-sized map features a classic three-lane design. PHAROAH, EGYPT: The abandoned archeological site of an ancient Egyptian palace, this complex multi-level map includes flesh-eating scarabs. MUTINY, CARIBBEAN: secretive cove on a remote Caribbean island, harbors an eerie moored pirate ship hideout. FAVELA, BRAZIL: Players traverse from one building to the other, using ramshackle scaffolding to create multiple pathways between structures.
Welcome to CALL OF DUTY®: GHOSTS NEMESIS , the final DLC Pack. The pack contains 4 multiplayer maps, and EXODUS , the conclusion to the EXTINCTION 4-part episodic saga. In EPISODE 4 : EXODUS , your CIF Unit has flown in to help fight off the Cryptid army laying siege to the last bastion of human resistance.
DLC4: FOUR RIGOROUS MAPS
GOLDRUSH, USA: An abandoned gold mine’s intricate network of narrow tunnels and perilous shafts create the ideal setting to battle for control of the central elevating platform. SUBZERO, CANADA: A Canadian submarine base has inexplicably been evacuated, with the control room and research facilities left eerily empty. DYNASTY, CHINA: Drops you in a Chinese lakeside village surrounded by picturesque mountains with various elevation levels. SHOWTIME, CLASSIFIED: The fan favorite map from Call of Duty® 4: Modern Warfare®“Shipment” has been re-imagined as a futuristic death arena.
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The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty®: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the critically-acclaimed Call of Duty®: Modern Warfare® series, Call of Duty: Ghosts ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, all powered by a new next-generation Call of Duty engine.^
Call of Duty®: Ghosts Digital Hardened Edition deploys with an assortment of exclusive digital content designed to customize your multiplayer experience; Paracord Strap, COLLECTIBLE STEELBOOK™, CALL OF DUTY®: GHOSTS SEASON PASS, Player Card, Player Patch, Player Background, Official CALL OF DUTY®: GHOSTS Soundtrack.
Digital Hardened Edition deploys with an assortment of exclusive digital content designed to customize your multiplayer experience.
The Call of Duty®: Ghosts Prestige Edition is the ultimate Collector’s Edition. It comes loaded with a high-value cache of collectible physical items, including a 1080p HD Tactical Camera and bonus digital content inspired by the legendary masked Special Operations unit.
Call of Duty®: Ghosts Season Pass: Get four epic DLC Map Packs*, each delivering a collection of fresh Call of Duty: Ghosts multiplayer content and more. Plus, you’ll receive the Team Leader digital content pack, a Season Pass-bonus that includes a unique MP character head, weapon camo, reticle, player patch, player card and player background.
Welcome to Onslaught, the first downloable content pack for Call of Duty®: Ghosts, featuring four unique Multiplayer Maps, an all-new dual purpose Assault Rifle/Sniper Rifle, and the first installment in Extinction's four-part episodic narrative.
Welcome to Devastation, the second downloadable content pack for Call of Duty ® : Ghosts, featuring four unique Multiplayer Maps, AN ALL-NEW TACTICAL 2-IN-1 SUB MACHINE GUN AND ASSAULT RIFLE, and the second installment in Extinction's four-part episodic narrative.
Get ready for Invasion, the third DLC pack for Call of Duty® Ghosts featuring: four unique Multiplayer maps, and Episode 3: Awakening - the next installment in Extinction's four-part episodic narrative.
Welcome to Call of Duty®: Ghosts Nemesis, the final DLC pack. The pack contains 4 multiplayer maps and Exodus, the conclusion to the Extinction 4-part episodic saga.
Call of Duty®: Ghosts - Weapon - The Ripper
- PS Plus required for online play
- Supports up to 18 online players with PS Plus
- Online play optional
- 1 - 2 players
- Remote Play supported
- PS4 Version DUALSHOCK 4 vibration
Provides players with two different configurations: medium to short-range capability as a Sub Machine-Gun (SMG), and medium to long-range as an Assault Rifle (AR). This unique 2-in-1 weapon has the ability to switch from SMG to AR and back again on the fly in the midst of battle, at the touch of a button, giving maximum flexibility to adjust to a variety of map types and tactics.
- Assault Rifles
- Call Of Duty Guns
The Ripper (Call Of Duty Ghosts)
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- View history
The Ripper is a weapon from the video game series - Call Of Duty. It is from the game Call Of Duty Ghosts. It is the second hybrid weapon featured in Call Of Duty Ghosts . It is a mixture between an SMG and an Assault Rifle. It can change between it's mode with it's Hybrid Sight.
- 2.1 In - Game Statistics
- 2.2 Wiki Statistics
- 2.3 Enhancements
Overview [ ]
The Ripper is the first hybrid weapon in Call Of Duty, it marks its debut in Call Of Duty Ghosts in the DLC "Devastation". It's different modes also makes The Ripper has 2 major playstyles. In SMG mode, it is an effective close range weapon that can mow down anyone in close range. In Assault Rifle mode, it can defeat anyone in long range.
Statistics [ ]
In - game statistics [ ].
- Damage: 32-24 (MP)
- Damage Multipliers: x1.5 Headshot
- Weapon Class; SMG
- Magazine Size: 32 Rounds, 48 Extended
- Starting Ammunition: 32+64 (MP), 32+96 (Extinction)
- Maximum Ammunition: 32+192 (MP), 32+256 (Extinction)
- Reload Time: 31 seconds mid magazine, 3.33 seconds empty
- Rate Of Fire: 967 (SMG), 672 (AR)
- Recoil: Moderate (SMG), Moderate-Low (AR)
- Penetration: Low
- Fire Mode: Fully Automatic
- Cost: (Extinction) $1500
Wiki Statistics [ ]
- Damage: Moderate
- Rate Of Fire: High (SMG), Medium (AR)
- Ammo Count: Medium
- Agility: High
- Accuracy: Decent (SMG), Moderate (AR)
Enhancements [ ]
- Flash Suppressor
- Muzzle Brake
- ARK (Extinction only)
- Extended Mags
- It is currently a pretty memorable hybrid weapon.
- 1 TZ4-Compakt (Modern Combat 3)
- 2 GunFaceOff Wiki
- 3 The Ripper (Call Of Duty Ghosts)
- One sexy coke vending machine
- Shaky camera
- Basic color filters
- Camcorder overlay
- Headcrab canister tool ( sbox_maxenv_headcrabcanisters )
- Ammo crate tool ( sbox_maxitem_ammo_crates )
- Item crate tool ( sbox_maxit
- Particles are used for all sorts of different special effects, from explosions and fire to weather effects, electricity, bullet tracers, smoke, beams and more
- Select every prop you want then you have a few options. Weld all of the selected props to each other, weld them to the world, weld them all to one prop.
- Hold E and Left
- Saving: Aim a entity an
TOOL DEV STATUS:
- gm_floodinvasion_v7 & gm10_floodinvasion
- Zombies, Antlions, Combine and many others
- A gradually increasing flood level to force mobility
- Rebels to sup
- Shows id, class, position, angles, velocity, mass, and physical properties of entities.
- Shows texture, normal, distance, and physical pr
- Find Makarov: Operation Kingfish Characters
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Simon "Ghost" Riley
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Lieutenant Simon "Ghost" Riley is a British special forces operator, and a prominent member of Task Force 141 , known for his iconic skull-patterned balaclava, headset, and dark red sunglasses.
Ghost appears as a main character in Call of Duty: Modern Warfare 2 , Modern Warfare 2: Ghost , Call of Duty: Online , Find Makarov: Operation Kingfish , Call of Duty: Heroes , and Call of Duty: Modern Warfare 2 Campaign Remastered . He also appears as a customization option in Call of Duty: Ghosts and Call of Duty: Infinite Warfare .
- 1.1.1 Pre-Military
- 1.1.2 Joining the Military
- 1.1.3 Return from the Military
- 1.2 Going after Manuel Roba
- 1.3.1 Ukraine
- 1.3.2 Operation Kingfish
- 1.3.3 Hunting Rojas
- 1.3.4 Infiltration of the Russian Oil Rig / Rescuing Prisoner 627
- 1.3.5 The Contingency
- 1.3.6 The Search for Vladimir Makarov and Death
- 2 Call of Duty: Heroes
- 4 Call of Duty: Mobile
- 5.1 Call of Duty: Mobile
- 7 References
Simon Riley had a very traumatic childhood while growing up in Manchester, England because of his heartless father. His father often brought dangerous animals back to their home and taunted him with them, even going so far as to force Simon to kiss a snake. When he and his younger brother Tommy grew older, Tommy would always wear a skull-mask at night to scare Simon. Simon's father would sometimes take him to the Bone Lickers concerts. At one concert, his father made him laugh at the death of a prostitute who had overdosed on drugs.
22 November 2022
12 November 2020
30 October 2019
Joining the Military
Simon used to be an apprentice butcher at a grocery but joined the military after the September 11 attacks occurred. He eventually was accepted into the Special Air Service .
Return from the Military
Returning home on leave in January 2003, Simon found his mother and brother had hit rock bottom. His brother, Tommy, was addicted to drugs and had been stealing from their mother to support his habit. Simon chose to not return to the military until he had straightened things out for his family. He worked to help Tommy overcome his drug addiction and, in March 2004, beat his father and threw him out of the house for all the abuse he had inflicted on Riley and his mother. By June 2006, Tommy had been clean for some time and married a woman named Beth. Riley served as the best man at Tommy's wedding. Beth also gave birth to a young boy named Joseph who would become Riley's nephew.
Going after Manuel Roba
Simon Riley after killing Roba.
Simon was pulled from shipping out for an operation in Iran and was attached to an American team tasked with taking down the Zaragoza Drug Cartel headed by Manuel Roba . When he and his team made their move on the Day of the Dead, the team's commanding officer, Major Vernon , betrayed them to the enemy. Riley and his teammates were brought to a brainwashing facility and tortured for months. Despite the torture, Vernon was Unable to fully break Riley. Roba had Vernon killed for his failure and later buried Riley alive in Vernon's casket, leaving him to die. Using the jawbone from Vernon's rotted corpse, Riley was able to break through the casket, claw his way to freedom, and somehow make it back across the border to Texas.
After four months, his injuries had healed but he still suffered from temper-management issues, which prevented him from returning to active duty. After meeting up with the other two former teammates from that mission, Kevin Sparks and Marcus Washington , he realized that Roba had broken and brainwashed them both. He attempted to kill Sparks but was forced to flee when Washington turned up unexpectedly. Fleeing, he returned home to find Washington had killed his mother, brother Tommy, sister-in-law Beth, and nephew Joseph (alternately referred to as Jacob).
He killed Sparks and Washington before returning to Mexico to take down Roba once and for all. Riley ambushed Roba's right-hand man, Gilberto and tortured Roba's location out of him. Arriving at Roba's compound, he methodically eliminated Roba's guard patrols before assaulting the mansion itself and, after a prolonged gunfight, killing Roba. Armed with information on Roba's contacts and business dealings, he prepared to leave but was approached by General Shepherd who recruited him into Task Force 141 .
Task Force 141
Ghost being held hostage in Ukraine.
At one point, he was sent to deal with terrorists who had taken hostages at a grade school in Ukraine. He deliberately let himself be caught and told the terrorists and the children about his past before the rest of his team arrived to free him and the children. One girl asked him if the story of Simon "Ghost" Riley was true and if Riley was Ghost. He responded saying "true enough to that lot".
On October 8, 2013, a joint Task Force 141/ Delta Force operation codenamed Operation Kingfish was launched. Ghost worked alongside John Price , John "Soap" MacTavish , Gary "Roach" Sanderson , Sandman and Derek "Frost" Westbrook as they hunted down Vladimir Makarov . They assaulted the main compound and were able to recover some intel, but got ambushed by a bomb, forcing the team to evacuate. During the evac, Soap was wounded by an RPG and was partially knocked out. An AC-130 tried to defend the team as they sprinted toward their evac point, but was shot down, leaving the team completely vulnerable. Price selflessly stayed behind to facilitate the team's escape and was wounded and captured.
Following Makarov's massacre at Zakhaev International Airport , Ghost assisted in the operation in Rio de Janeiro to locate and capture Alejandro Rojas , the man who supplied Makarov with weapons and ammunition, maintaining radio contact with Captain MacTavish and Roach while they searched for Rojas' assistant . After MacTavish and Roach began pursuing the assistant, Ghost met up with them at the Hotel Rio and joined the chase. Once the assistant was taken down by Roach, Ghost prepared to interrogate him through torture. Ghost was heard via radio for the rest of the mission as he attempted to pursue Rojas through the favela. After the capture of Rojas, Ghost was heard requesting extraction from Command, but to no avail. Despite this, Ghost managed to narrowly escape the favela with Captain MacTavish and Roach aboard Nikolai 's helicopter.
Infiltration of the Russian Oil Rig / Rescuing Prisoner 627
Ghost at the oil rig.
After escaping South America, Ghost joined the rest of Task Force 141 as they prepared a counterattack with the US 6th Fleet against the Russians. Using information recovered from Rojas, they learn that Prisoner 627 , the only man Makarov hated worse than the Americans, was locked away in a gulag , though the path leading to the prison was blocked by oil rigs, which were captured by the Russians and turned into makeshift SAM sites. Targeting the least-defended rig, Ghost and the rest of the 141 and Navy SEALs infiltrated and cleared the rig of hostiles and rescued several hostages in order to safely deactivate the SAM sites. Following the mission, Ghost joined the attack on the gulag holding Prisoner 627, where he would take control of gulag's security systems and guide his allies to the prisoner, who was soon revealed to be Captain John Price.
With Captain Price back in their ranks, he soon devised a contingency plan to end the war in America by infiltrating a Russian submarine base. Though Ghost and his team were initially separated from Price and Roach following their insertion, they would later meet up and converge on the Russian base, where Price took control of a Russian sub. However, Ghost was shocked when Price launched an ICBM at Washington D.C. where the Russian-American war raged on. Ghost contacted Command about Code Black, which was the statement that a threat of a nuclear weapon was launched and must be disposed of immediately. It was possible that he retracted this though after he learned about Price's intention.
The Search for Vladimir Makarov and Death
General Shepherd killing Ghost in " Loose Ends ".
Using resources from his blank check, Shepherd deduced the last two safe havens for Makarov and his men at a safehouse on the Georgian-Russian Border and an airplane boneyard in Afghanistan. Knowing they have to be at two different places at once, Ghost nominates himself and Roach, along with a bulk of Task Force 141, to take the safehouse, while Soap and Price investigate the boneyard. After raiding the safehouse however, Makarov was nowhere to be found, though the safehouse was loaded ("A bloody gold mine" as Ghost said) with intel. Ghost, along with Roach, Ozone and Scarecrow , with sniper support from Archer and Toad , protected a DSM from Makarov's men while it downloaded sensitive information regarding Makarov's operations. After finishing the download, the team headed to the LZ that was set up by Shepherd, though Ozone and Scarecrow were both gunned down by enemy mortars, and Roach was injured. Ghost managed to get Roach to the LZ, but both were ultimately betrayed by Shepherd, who fatally shot the two in the chest at point-blank range with a .44 Magnum , just before Ghost could use his ACR . After Shepherd retrieved the DSM from Roach, Ghost's body was thrown into a ditch and set on fire along with Roach's.
Call of Duty: Heroes
Battle Aura: Increase Critical Chance by 5.5%
Killstreaks: Gunship , AT4 Launcher , EMP Artillery.
- "The Russians ain't gonna let this massacre go unanswered. It's gonna get bloody."
- "And they're killing a thousand Americans for every dead civilian in Moscow. Looks like we're all out of friends."
- "Let's do this!"
- "All we got out of Rojas, is that the only guy Makarov hates worse than Americans is locked up in a gulag .
- "Bloody yanks! I thought they were the good guys!"
- "We have a nuclear missile launch! Missile in the air! Missile in the air! Code Black! Code Black!" https://callofduty.fandom.com/wiki/File:Code_Black_Simon_Ghost_Riley_Contingency_MW2.ogg
- "Copy. Any sign of Rojas' right hand man?"
- "Mission failed, we'll get 'em next time!"
- "We got it, sir!"
Call of Duty: Mobile
Ghost appears in Call of Duty: Mobile and was added as part of the Season 1 Battle Pass. Ghost has also a prominent role in the Mobile Comics.
In some Desert in the Texas state, Ghost attacked a hideout used by a group of mercenaries and killed them off swiftly. He then goes into the basement along with his team, where he discovers that Makarov was using the lab to try and recreate Nova Gas , and was also using it as a missile silo that had missiles containing the replicated Nova Gas. The team is then ambushed by Makarov, who releases the gas and a team of mercenaries in Hazmat Suits. Ghost barely makes it out while his whole team is killed. Makarov then remotely launches the missiles, and Ghost can do nothing to stop them.
Ghost arrives in one of the cities Makarov targeted with Tank Dempsey , noting that it looked like the end of the world. As they search for clues, Tank notes that there was no tactical reason to target the city, but Ghost pulls him into cover as they are ambushed. Ghost kills the ambusher, a clown, and Tank picks up his weapon, noting that it was probably supplied from somewhere. The duo then finds an abandoned Gulag that was used as a hideout for Krueger and Mace . As Tank engages Krueger, Ghost engages Mace. Ghost throws a grenade, disarming Mace, which lead them fighting in the Showers hand to hand. As they were fighting, Tank arrives after failing to take down Krueger and fires at Mace, causing him to retreat. The two then descend down a staircase and encounter Reznov , who is in his early hundreds.
After taking a moment, Reznov tells Ghost and Tank what he did during his time in the Soviet Armed Forces . He tells them that he was on a covert mission to a secret facility belonging to the Germans . He and his team rush forward an assault on the base. Despite the overwhelming gunfire, Reznov manages to survive the slaughter and enters the facility, encountering the gas Nova 6 . After executing all of the scientists in the facility, he retrieved the gas for the Russians, and they hid them in bunkers. Reznov then reveals that he is one of the few people who knows where the bunkers are. After Ghost extracts the information from Reznov, he calls Mara to locate Makarov and stop him.
Disappointed with the recent mission failure, Ghost contemplates of how they gathered next to no intel about their enemies. Mace in disguise attacks a building with his team of mercenaries then goes to Alcatraz to meet with an underground criminal magnate named Hidora Kai . Mace and Hidora start to plan out their next moves, disabling all electronic devices in the world, including military radio towers, communication centers, Mara and Soap's convoy and even the plane Ghost and Tank were flying in, using the EMP launched earlier. Ghost and Tank manage to survive and meet the other operators at The Club .
Ghost admits that the group has no way to fight Hidora and Mace, along with no way to locate them. Russell Adler appears and says that they do have ways to combat the new threat. After Ghost asks who he is, Price introduces Adler, and officially states the group is now a part of the United Anti-Terrorism Coalition , ending the introduction with "Ladies and gentlemen, we're going dark."
Adler and the rest of the team start to plan out their assault on Five Knights locations. When asked on how they would coordinate or even reach those locations, Adler presents the team with Swiss mechanical watches, which are unaffected by EMPs. Price also notes that Adler is not the only Cold War relic in operational state in the bunker, indicating an old helicopter.
Ghost and Tank strike a production facility in Hackney Yard , as part of their assault on key Five Knight locations. Meanwhile, Tank comes across Mace , who knocks Tank down and snatches his weapon, and opens fire at him. Ghost comes too late to save him. Enraged, Ghost then starts beating up Mace, ultimately subduing and arresting him.
Later, Price, Ghost and Adler discuss the aftermath of their joint operation; Mace is in a Black Site facing interrogation, Templar and Hidora are in the wind, Soap is injured but will be battle ready within a few weeks. It is further revealed that Mara made it out alive, but was wounded badly and is in a coma. Ghost admits that they won the battle and takes an oath that he will "Win the War."
As Ghost expresses grief for not being able to save Tank and the fact that they don't have enough time and intel, Adler comforts him by saying that they do have intel and mentions that there is a place in Siberia from where Makarov possibly got the Nova Gas from. He then says that it's coming all around the same way like it did during his days, and narrates his story. Some time during the Cold War , Adler led a small team into a Soviet facility in Siberia along with his friend Stansfield . They had found out crucial information about something that the Five Knights could also have gotten their hands on, and eventually carried out. However, when tried to exfil, they were surrounded by a large group of enemies , and Stansfield stayed behind to cover their escape, only to be shot dead, which Adler could do nothing but watch in horror. Back in present day, Adler finishes his story by saying that both Stansfield and Tank knew what they were doing, and so should Ghost. When Ghost questions if the research facility is of any more importance, Adler says that there might be something left in there, although it will be a long shot. Ghost agrees and says that he will take it, to which Adler responds that they will have to wait, and Ghost must not rush for revenge. Ghost in response says that this is not about revenge, and they must get the intel before the Five Knights do. Adler replies that they cannot risk to lose any more men as the Five Knights already hit other bases hard, and tells Ghost that he must be patient. Ghost takes it for an excuse to do nothing and walks away, much to Adler's dismay.
Overridden with guilt, Ghost comes to visit the still comatose Mara and expresses grief for not being able to save them. He then promises that he will end this for all and places Tank's dog tag on her palms and leaves. When Price cannot find Ghost, he comes to Soap asking for his whereabouts. Adler comes to them saying that he knows where Ghost is, and he is "doing something stupid". When Price asks what Adler has done, he replies that he told Ghost about the operation in Siberia .
Ghost arrives via Snowmobile at the Soviet base Adler told him about and begins to investigate. He realizes that someone has been here recently as he finds recently opened canned food and a map which is dated around the present. He is then startled by a voice saying: "The enemy of my enemy....is my friend". The man turns out to me none other than Makarov. Ghost is shocked to see Makarov still alive, since Mara had confirmed he had been shot in the head. Makarov explains that Mace also saw him die but "appearances are deceiving" and that he needed to fake his death since their goals had diverged. Makarov also states that he knows that Ghost has arrived to seek information on how to defeat The Five Knights and that he has said information. When questioned about their identity and goals, Makarov says that the Knights consist of 5 individuals with different goals who were useful to each other as he was useful to them, and proceeds to list them off. Rorke heads the mercenaries, Hidora , who is looking for corporate profits, Mace , only wanting the downfall of the government, Raul Menendez , who wants control of the system by hijacking it, and a fifth member whose identity Makarov says will keep secret, unless Ghost takes him in.
Ghost agrees, and as they exit the facility, Templar appears, blowing up Ghost's snowmobile. Ghost tells Makarov to run and fires at Templar. Unfortunately, the bullets cannot penetrate his armor and he mocks Ghost that he should have "brought bigger bullets", disabling and then breaking Ghost's gun. When Ghost asks who he is, Templar introduces himself, then stabs Ghost in the wrist with one of his throwing knives. When Ghost tries to retaliate, Templar performs a coup de grace on him, downing him. Templar then inspects Ghost's body, stating that he expected a more equal individual to fight with. He then takes Ghost's balaclava as a souvenir before leaving, saying "That's one less loose end."
Some time later, Price and Soap arrive at the Soviet base, remarking on Ghost's rashness, and start searching the area. They soon find a folded paper on the bloodied ground, and as Price opens it, he finds Ghost's dog tag . It is then revealed that Makarov took Ghost's body, as he is seen dragging it towards a cliff. There, he rendezvous with a team of Ghosts led by Captain Merrick , and hands them over Ghost's body.
In a twist of events at a later time, Ghost is revealed to be still alive (likely brought back to life by the Ghosts through unknown means). He arrives in Texas after Price and his team were ambushed by Templar, Cecilia "Dame" Perrin and Rorke . He is also accompanied by the Ghosts' German Shepherd Riley .
Ghost then tells Templar that they have a score to settle--so Templar throws his knife at him, but he manages to swivel it around his wrist and throw it back, hitting Rorke in his forearm. He then tells his fellow Ghosts to secure Rorke and the facility while he deals with Templar.
Ghost then engages Templar in a vicious duel. During the duel, Ghost mentions something about a "Dark Covenant", and that he knows the Frenchman's real name is "Edouard", which infuriates the latter. Soon after, Mace joins the fight as well, double teaming Templar with Ghost. However, he manages to fend them off by throwing knives into Mace's forearms but is thwarted by Ghost before he can do the same to him. He manages to throw Templar to the ground and attempts to perform the same "coup de grace" on him, but it fails, and Templar kicks him away, although Ghost swiftly recovers and proceeds to stab the Frenchman in his leg, but then gets swiped across his face by the latter's wristblades. Mace is struggling to move his arms due to Templar having struck his nerve clusters, meaning Ghost is on his own against Templar.
Templar then attempts to stab Ghost in the head, but he instead blocks it with his palm and manages to grab Templar's knife-wielding arm and break it. Ghost then subdues the mercenary in a submission hold and prepares to kill him, but Dame arrives suddenly and kicks Ghost away. As Dame had kicked Ghost in the gut where he was stabbed previously, he is unable to recover in time to prevent her from carrying the wounded Templar away. Adler comes to Ghost's aid with Riley, although the pair was already gone and Rorke had escaped in his helicopter. Ghost laments that the mercenaries have gotten away, although Adler states that the fight isn't over yet. As they head outside, Ghost tells Adler to find Price and the others.
As they head further up, they stumble upon the body of Mara. Ghost is horrified by the sight and is in disbelief and grief. Price tries to console him, saying that it’s part of their job.
Ghost later notes that Rorke and his crew are getting away and are attempting to lose them. However, they fail to catch up to them as the Five Knights drop mines to delay them. Adler says that he has reached out old school to his contacts in South America & notes that there is only one place where Rorke could be headed.
Later on, Ghost is revealed to have covered Rosa on her mission in Panama, helping her to exfil after she escapes from Rott and his men. Ghost admits that he’s impressed by her skills, to which she replies that she got to have some fun.
Time passes on, and Ghost is eventually assigned to Price & his team to go to Blackout to hunt down the remnants of the Five Knights & their operators. As they arrive on the island, Ghost splits up from the rest of the group as he notes that he lost contact with Delta Squad, and ventures into a secret tunnel further up. He looks over several dead soldiers and suspects that Templar may be involved, as he is known for leaving a swath of bodies in his wake.
Just as he enters, he is ambushed by a guard in hiding but quickly kills him. He then overhears Templar and Dame talking about recent developments. Apparently, he wants to leave the Dark Covenant after he’s done with his business, and also take his daughter Sophia away with him, and that he served in the Covenant for the sake of Sophia. Dame, however, shoots down the idea, saying that Sophia is an asset to the Dark Covenant and that she will not be handed over to him so easily. This in turn, prompts Templar to slice Dame’s throat open with his wrist blades, killing her and he goads the rest of the Covenant members into fighting him.
Afterwards, Templar has defeated the rest of the Covenant members (although he had sustained some damage as well, notably his torn off cape, scratch marks on his torso, and a cracked visor revealing his right eye) and then meets up with Ghost. Rather than attacking him, he instead says that they both would’ve been great allies in another life, but not in this one. Templar then hands Ghost a key card, saying “he is behind the bookshelf”, revealing the location of the 5th Knight who’s on the premises.
Ghost asks why he’s doing this, to which Templar replies that it’s not his war anymore and walks away. He then asks what he’s going to do now that he has abandoned the Five Knights, to which Templar than replies that he’s going to burn the Dark Covenant to the ground.
Ghost found the location Templar was describing, uses the card to find a surveillance room behind a bookshelf where there are multiple camera feeds, along with someone watching it all in a chair. They comment they were able to control the outcome of the war, though they were not able to control Ghost, as "You were always a wildcard, son."
The 5th Knight is revealed to be none other than Adler himself. Ghost is in utter disbelief, to which Adler tells him that it may be a hard pill to swallow, but it was always for the greater good. Ghost is angered as he realizes that Adler had apparently betrayed them and their country. But Adler insists that all of what he did was for the sake of his country.
He then goes on to state that it was a “false flag”; a scenario where a country makes an attack on itself disguised as the enemy to start a war. Adler then claims that the Soviets are still a present and active threat, and that his goal was to defeat Makarov and other Russian threats. When Ghost retorts that his actions caused numerous deaths and the crippling of civilization, Adler replies that it was for the country to get back on its feet stronger than before. He then reveals that he had hired Mace to kill Makarov, which he was able to, though Makarov had managed to use a body double to deceive them all. He also notes that he sent Ghost to Siberia with the same goal in mind, and Templar would kill Makarov if Ghost somehow failed. Instead, Ghost and Templar fought each other, Ghost being left gravely wounded as Templar was unable to find Makarov.
Finally, Adler notes the 30000 men on Blackout, and he comments each one of them are heroes. He then throws a cigarette as he mentions that Ghost himself is a hero, as he begins to pull something out of his jacket, he says that if Adler asked Ghost for one more sacrifice, Ghost would make it. As Adler turns, Ghost shoots him, and he falls off the cliff, revealing that he had pulled a lighter out of his jacket. As Adler tumbles off the cliff, Ghost is contacted by Price, who informs Ghost of nuclear bombs being launched by the Five Knights. As Ghost demands clarification, Blackout erupts into a mushroom cloud as the missile hits. As Ghost stares in shock and horror, Adler mutters "I've won, Perseus ."
Shepherd debriefs Ghost, exclaiming that 30000 men died on the island, while the world just watched, and that Ghost could have done more to prevent the disaster.
Shepherd then states that because of what Ghost did, someone has to “pay the bills”. Ghost asks what he means, about whether Shepherd thinks he had something to do with the nuclear attack. Shepherd then tells Ghost to tie up loose ends, or he will. Price informs Ghost that they are not questioning his loyalty or his judgement, but they are in the dark as they don’t know whether the Five Knights are really all dead and they also don’t know anything about the Dark Covenant.
Ghost interjects saying that Adler mentioned Hudson , as part of the last thing he said. Shepherd however is still angry and leaves before Ghost can continue, dismissing what he said as “bullshit”. Price however, pleads with Shepherd to let Ghost finish, stating that they are listening. Ghost says that Adler stated that Hudson was funding their operations, directing money from intelligence slush funds. He then asks if it means anything to them, Price replies that it doesn’t mean anything to him, but he knows someone that might be interested in it.
Notified by an old friend, Price then sends Ghost to a remote house. Ghost raids the house, but finds the place dark, rummaged & seemingly empty, before finding Hudson lying dead on a table, with an open bottle of pills beside his head. While searching for evidence, Ghost then finds a piece of paper with the word “Stansfield” written on it.
Reporting back to base, Ghost then tells Price & Shepherd about Stansfield: Adler’s operator partner in the past who was apparently killed by Russian soldiers during a mission to Siberia. He wonders why Hudson would write the name of an operator who’s been dead for 30 years, to which Price replies that maybe their friend can shed some light on it. At the moment, Reznov walks in, commenting about how he’s apparently useful again. Reznov then tells his story about Stansfield, one of his inmates in Vorkuta. Ghost then informs them that while they don’t have a lead on Stansfield, they do have a lead on the Dark Covenant.
Ghost's lead is referring to Edouard , stating that he must go alone as it's between him and Edouard. As he's no longer affiliated with the Five Knights or the Dark Covenant, Edouard is essentially a knight without a lord to serve. Ghost then finds Edouard re-forging his helmet in an abandoned castle. Edouard states that Ghost's footsteps aren't as light as he thinks as he finds him, to which Ghost replies that it wasn't hard to find him, noting he left quite a trail of bodies. Edouard states that, since the Dark Covenant have gone to ground, he went on a hunt for information in the criminal underground. He also mentions that he cannot be blamed if said criminals were not willing to talk without any sort of persuasion. He then brings up a past subject, the fact that Ghost and himself still have a score to settle. Ghost agrees, and Templar whips around to throw a knife at Ghost.
After a short fight, Templar tells Ghost that he joined the French army at 17, ambitious, aggressive, and young, which drove his teammates to see him as a sadistic and insane soldier. During his time, he worked extensively with Dame, who was his commanding officer at the time and fought several times under her command, but she was soon discharged. After Dame was recruited into the Dark Covenant, Templar joined alongside her in hopes of a peaceful life for his daughter, one that he never had. He then definitely promises to find her, but Ghost intervenes, grasping his hand, saying that they will both find her, and Templar finally says that they would hunt down the Dark Covenant.
Ghost and Templar begin to ambush the Dark Covenant members, their first target being Witch Doctor. As Witch Doctor notices that Ghost and Templar have found him, Templar crashes through the window, having not used his parachute like Ghost did, drop-kicking a nearby guard in the process, and greets Witch Doctor. As Templar approaches the Doctor, Ghost calls him a "Fucking maniac". Templar manages to overpower Witch Doctor, and, with one of his knives in his hand, asks if the Doctor likes surgery. Witch Doctor's fate is left ambiguous.
The next member they ambush is Kryptis, who dodges an incoming Ghost who misses with his pistol, and drives towards Templar. Kryptis calls Templar a traitor as he attempts to gun him down with a KAP-40, and Templar retaliates with a wave of knives. He manages to spin out Kryptis' motorcycle and apprehends him. Kryptis insists he won't betray his comrades, but Templar assures him that he will.
His next target is Dark Shepherd, who's on a hovercraft out in the sea. Despite his guard telling him that no one is following them, Dark Shepherd doubts it & when he discovers the duo making their way up, he throws the guard off in anger.
Ghost attempts to apprehend Dark Shepherd but the latter holds him at gunpoint. When he then asks where Templar is, he responds by putting his knife to Dark Shepherd's throat. Not wanting to die, Dark Shepherd states that he'll talk, to which Templar answers in the affirmative.
The last target they track down is Artery, who's apparently interrogating a man in a hotel room. Ghost busts into the room interrupting her, stating he & Edouard like to have a word with her. Artery however attempts to escape by jumping out the window, but is caught by Edouard by the foot & left dangling off the window ledge. She attempts to convince Edouard to rejoin them, telling him that Ghost is just using him & will backstab once he's done. But Edouard is not convinced & instead tells her that he's going to take his chances; he gives her a choice to either talk or take her chances as well, to which Artery then begrudgingly relents, telling him Stansfield's location in Alaska, giving an address ending with 584S. Edouard then thanks her before he lets go of her foot, dropping her to her supposed demise. Ghost then asks if it was really necessary to drop her, to which Edouard replies that she'll live, but even if she didn't he'd have done a favor for the world.
Later on, the duo are preparing for their mission to Alaska, on board a plane. Edouard reminds Ghost that it's a one way mission & that they may not make it. But if they do, they'll require an exit plan; Edouard has already contacted an old friend to help with that. Ghost sarcastically replies that Edouard has friends, but he then tells him that the old friend is Nikto , if they succeed in their mission, he will be their extraction. Ghost then informs Edouard that he has brought backup as well; the backup comprising of Soap, Alex and Sliver .
The pilot then asks if they're ready for take off, to which Edouard replies that they have one more person coming; the one more being Vagr Modir, accompanied by her pet wolf. Edouard tells her she's right on time, to which she replies that she wouldn't miss the fun as he killed her employer Rorke. Soap & Alex feel uneasy about having Modir with them, which she takes notice of and asks them if they have any hard feelings, to which Soap replies that they won't have any so long as her wolf does not attack them again.
The plane is later seen midair. Sliver is seen sitting down with an arrow in her hand, Vagr Modir is sleeping with her wolf, and Alex and Soap are playing card games. Édouard calls Simon's name and gives him back the mask he took from him in Siberia. Upon receiving the mask, Simon claims that he totally forgot about the mask and that one act of kindness isn't enough to erase all of Édouard's sins. Édouard agrees, and tells Simon to promise him that if anything happens to Édouard, Simon will take care of his daughter, Sophia, with Simon responding "Okay."
As the plane touches down in Alaska, Ghost and Templar make a final agreement on their deal, retrieving both Sophia and a DSM. As the bay doors open and Ghost and Templar get out, Firebreak, along with Dark Covenant soldiers, arrive to ambush the group. Firebreak consequently uses his Purifier to torch the area surrounding the plane, separating the group. As Ghost and Templar flee the scene to continue their mission, the remaining passengers begin to hold off the Dark Covenant. Ghost and Templar infiltrate the Alaskan facility, and they split up, with Ghost making his way to Stansfield, and Templar seeking a data terminal for the DSM and his daughter. Ghost finds Stansfield, and they exchange words, Stansfield comparing Ghost as his "new" self, claiming Ghost enjoys the thrill of battle. The two consequently fight, and Ghost gouges Stansfields' eyes out, also snapping his neck, declaring that no more "half-measures" would be used to deal with threats like Stansfield.
As Templar abandons his exfil to help Vagr Modir, Ghost arrives with reinforcements, and as Templar confirms that Stansfield is dead, Ghost asks if he obtained the DSM. Templar confirms, and Ghost pulls a pistol on Templar and Vagr, instantly killing Vagr and briefly incapacitating Templar by shooting him in his helmet. He then pulls the DSM off Templar and hands it to Shepherd, who comments "Good job, kid." As Shepherd boards the Osprey, Ghost surveys the area behind him, seeing all of the corpses left in the wake of the battle. As he walks back towards the Osprey, he thinks to himself that Templar was right, and that "There's nothing here but ghosts."
Some time later, Ghost is shown to be part of Task Force 141 alongside Captain Price, Alex, Charly and Gaz , heading to Lisbon to liberate a group of hostages supposedly held by Nikto. Price asks if Ghost knows Nikto, he confirms that he does as he and Nikto worked together taking apart the Five Knights. Price affirms that he did it after he killed Templar, though Ghost insists that he did what was necessary. Price asks if that's going to be a problem, which Ghost denies. The group eventually splits, with Charly, Gaz and Alex on one end and Ghost with Price on the other.
Unknown to Ghost, his teammates, especially Charly, begin to distrust Ghost as she knows everyone who trusted him ended up paying for it.
Ghost and Price infiltrate the building's atrium and neutralize the guards, but find no trace of the hostages, nor Nikto, which they find concerning. Charly's team have secured the garage but also find nothing. They do, however, find a load of explosives in an elevator, forcing them to get clear. Meanwhile, Ghost and Price head down a lower level, where Ghost is then ambushed by Cipher .
Price attempts to help Ghost but has his gun kicked away. While Ghost duels Cipher, he tells Price to go find Nikto, which Price initially refuses, believing Ghost to have gotten a death wish from Templar. But Ghost is adamant, so Price reluctantly leaves. Cipher declares Ghost will die there, but he doesn't think so.
Afterwards, when the building explodes, Ghost is shown carrying an unconscious Cipher on his shoulders. Unknown to him, Foxtrot has Ghost in her sights. Ghost realizes that he knows who Cipher is and that he should be dead; Foxtrot is also alarmed at the sight of this.
Ghost accompanies Price and his UAC convoy with Cipher in an ambulance to the hospital, with Foxtrot following close behind. In the meantime, Ghost tells Price about Cipher, he knew him but doesn't know what he is anymore, making Price wonder if there're other surprises in store. Upon reaching the hospital, Ghost is concerned about things happening that they can't see. Gaz tells them about a dozen bombings that have taken place recently, besides the one in Lisbon, and that they are being attributed to the "People's Covenant". Ghost believes Cipher is the key, and they need him alive, and cooperative.
Just then, suited UAC agents arrive at the hospital to collect Cipher. Although Ghost is skeptical, he is taken surprise by Cipher yet again, who has an orderly at knifepoint. The agents try to secure Cipher, but he fends them off. Ghost enters a standoff with Cipher, asking if he remembers him. Before Cipher can answer, he is struck by Price with a fire extinguisher. Foxtrot, disguised as a nurse, intervenes and injects Cipher with anesthesia, promising to "fix this". As the agents wheel away the unconscious Cipher on a gurney, Ghost insists he be allowed to follow them.
Ghost accompanies TF141 to the Figuig Desert black site in Morocco, with a comatose Cipher in tow. When the group arrives, they are denied escort by the on site agents, but are then greeted by Roach and Farah , who offer to do so. While Price is overjoyed to see Roach again, Ghost has a rather uneasy reunion with Roach.
While en route to the black site, the convoy comes under attack by Phantom as well as Spectre . While Foxtrot arrives to fight Phantom, Spectre swiftly kills all of the agents after ambushing them. Ghost is then ordered to secure a hill, while Roach accompanies Price and Gaz, along with Farah, request for backup and evac.
Ghost ventures alone, and soon encounters Foxtrot fighting Phantom. She kicks him down the hill they were fighting on, and Ghost catches Phantom before confronting Foxtrot. A short while later, he rendezvouses with Price, who is recovering from an attack by Spectre, notifying him of Foxtrot.
Ghost isn't seen until a long time later, where Sophia had been tracking him down to his apartment. She had set up a vantage point on an adjacent building with a sniper rifle at the ready, waiting for Ghost to appear. However, Ghost had been expecting her to do this, and he found her first in the same building. Sophia, rather than choosing to strike, chose to stand down and hear out what he had to say. He apologized to Sophia for abandoning her in Alaska, and that had he been in her place, he'd be looking for payback as well. But he told her something that hit her hard: vengeance is a dead-end street that won't bring her any peace. In addition to this, Ghost called himself a "weapon" used by others, and that if Sophia truly wanted to avenge her father's betrayal, she should find the one who wields the weapon.
- ↑ @craigfairbrass - "Just finished first session on CALL OF DUTY the new online game for Asia - GHOST is back!" https://twitter.com/craigfairbrass/status/255771589960929280
- ↑ http://gyazo.com/71f668ec8a77564ac51fdf0630da167d
- ↑ https://twitter.com/PlayCODMobile/status/1367172923090493444
- 1 Simon "Ghost" Riley
- 3 Call of Duty (series)
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Who is Ghost? A history on Call of Duty’s favorite Grim Reaper
Who is Ghost and why is he so important in the COD community? Well join us as we go over a brief history of the beloved grim reaper of MW2.
With the release of the remaster of Call of Duty Modern Warfare 2, we are treated to the return of Ghost. He made his debut in the original Modern Warfare 2 series and has been a fan-favorite character since. So, with his return in the remaster, a lot of newer players haven't had the time to get to know Ghost. So, let's dive into who Ghost is and the history of what makes him so iconic.
Ghost's Origins in CoD and Why he's loved
Simon "Ghost" Riley made his debut back in Call of Duty Modern Warfare 2. Although he wasn't the player character, Ghost was your right-hand man throughout the majority of the game. The British Special Forces officer was infamously known for his skull pattern mask that never leaves his face. He was the partner in crime of the protagonist of the games. A cold-hearted killer on the outside but a truly good friend to those close to him. He's cemented himself as one of the best characters in the series for his role in the Modern Warfare trilogy.
It's hard to specify one reason as to why the CoD community loves Ghost. Modern Warfare 2 had incredible missions like "No Russian" or "Hotel Whiskey" that became iconic in the game's history and Ghost was with you through it all. But it's hard to pinpoint a specific reason. For some, it's because Modern Warfare 2 was their childhood game, for others it was his loyalty to his partner. But for most, it was his tragic end in the series that cemented his position as an all-time great character.
One mission in CoD MW2 cemented Ghost's position in the hearts of players, which was "loose ends". This mission starts with a phenomenal infiltration of a cottage safehouse that's been occupied by Makarov. And after a narrow escape and important documents acquired, fighting through tooth and nail Roach and Ghost make it out.
At the extraction point, the two meet with Col. Shepard. And seemingly out of nowhere, Shepard ties his loose ends, and shoots both Roach and Ghost. This was an utter shock to every player who's touched the game, as few games kill the main character out of nowhere. And as Ghost lays on the ground, being covered by gasoline, he hears on the radio about Shepard's betrayal. And as Ghost's eyes begin to close, Shepard tosses his cigar onto their bodies, and the pair meet their end. You can check out the full scene here .
The CoD Modern Warfare series as a whole had a great story throughout its trilogy and really made players fall in love with characters like Ghost. And to see such a cold betrayal of not only the player character, but his-ever loyal partner too? That is a therapy session waiting to happen. But out of the sadness comes love. And that's why the community loves Ghost so much, because of his history with the franchise and how good of a friend he was.
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Call of Duty®: Ghosts - Weapon - The Ripper
This content requires a game (sold separately).
Provides players with two different configurations: medium to short-range capability as a Sub Machine-Gun (SMG), and medium to long-range as an Assault Rifle (AR). This unique 2-in-1 weapon has the ability to switch from SMG to AR and back again on the fly in the midst of battle, at the touch of a button, giving maximum flexibility to adjust to a variety of map types and tactics.
Developed by, release date, playable on.
- Xbox Series X|S