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Adventure Escape: Haunted Hunt Walkthrough All 8 Chapters
Adventure Escape: Haunted Hunt is an amazing adventure and puzzle game developed by Haiku Games. In this supernatural Victorian story, you mission is to escape the mansion and shapeshift into fantastic animals.
On the eve of a grand party, Otto the supernatural hunter reveals his newest catch to his guests: Moira the shapeshifter. Moira must use her supernatural talents to shapeshift into different animals to escape the hunter’s clutches. Explore a seance room, armory, secret vault, and other spooky locations to learn the house’s tragic history. Meet other supernaturals along the way, including a lovable supernatural pup and a ghost out for revenge.
The game features beautiful graphics which bring the Victorian mansion to life. Use supernatural shapeshifting powers to turn into animals and find hidden items and new places. Explore a wide variety of locations like a seance chamber, secret vault, and ballroom. If you get stuck in the game, check out the video walkthrough and gameplay for the game.
Adventure escape: haunted hunt/ tutorial & chapter 1 game walkthrough, adventure escape: haunted hunt/ chapter 1 walkthrough:.
Help Moira get through all the chapters and levels of the game with this step-by-step walkthrough guide which includes all the puzzle answers and maze solutions.
The chapter begins with the tutorial. First pick up the napkin and dip it into the bucket of water.
Then use the napkin to clean the floor. Look carefully the pattern on the floor.
Turn human and grab the fire-iron ( poker ) along with the mirror.Use the letter opener to cut off a piece of the curtain and use the poker to remove the lid of the mermaid tank. Use the poker to also reach the box above the shelves containing teeths (on the left) and grab the jeweled skull inside. As you’ll read the book of butterfly wings on the right, the book rules are as cited:
“Butterfly Food Chain: Red and orange don’t eat each other. Red and yellow don’t eat each other. Each type only eats the one below it. Blue eats pink. Pink eats yellow. Butterflies are ruthless. Green is king at the top of the food chain. Fairies are at the bottom.”
After successfully adjusting the butterflies order you’ll be getting the fairy wings.
Change back to human and dip the cloth in the green liquid.
Tap on the door and enter the numbers 1841 in order to unlock it. After going through Chapter 1 will be complete.
Click here to proceed at the 2nd chapter .
Click below to download the app on your device:
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Haunted Hunt Walkthrough, Chapter 2 – Adventure Escape Mysteries
A ghostly puzzle awaits.
This is part two of our walkthrough guide to the Adventure Escape Mysteries game, Haunted Hunt. At the end of Chapter 1 , Moira has escaped her cell and used Raven's form to break herself out of the room she was in. Still trapped in the house, she stumbles upon some séance equipment. Perhaps she can summon a ghost to help her escape in our Haunted Hunt Chapter 2 walkthrough.
Haunted Hunt Chapter 2 Walkthrough
In human form, look at the painting on the wall (1a), which shows the steps for summoning a ghost. There are six candles here, four of which are lit. Note the objects on the plinths (the Ouija Board and planchette, plus the reflections of the moon on the table).
Related : Echo Bay Murders – Chapter 1 Walkthrough
How to enter the secret room
Now get a close-up of the bookshelf (1b). You’ll note five of the books have stripes on them:
- 1 stripe : UK
- 2 stripes : Egypt
- 3 stripes : France
- 4 stripes : Spain
- 5 stripes : Italy
Go into Raven form and pick up the Planchette Half (2a) and Candle (2b). Click the painting (2c) to move it aside and take a second Candle from inside. Click each of the window shutters (2d) until they recreate the pattern of moonlight on the table as it is in the photo (see below). Then select the Globe (2e) for a close-up. Click the five countries in the order above, which will open the bookcase and reveal a secret room.
Now back in human form, click the new entrance to go into the secret room. Go straight back to Raven form and take your third Candle (3a), the second half of the Planchette (3b), and the Dowsing Rod (3c). Then click the clothes (3d), which moves them to reveal a fourth Candle (4a).
Click the moths on the pocket of the blue jacket (4b) to reveal a Broken Pocket Watch , with its one remaining hand pointing to 43 . Also, open the left drawer to get a fifth Candle (4c).
How to use the Ouija Board
As a human, open the bottom left cupboard (5a) to get a sixth Candle , then open the top of the desk and take the Ouija Board (5b). Click the broken picture frame (5c) to get a Glass Pane , then open the box (5d) and get the Pendulum from inside.
Related : On Thin Ice – Full Walkthrough & Solutions (Chapters 1-4)
Back in the first room, add the glass pane to the Camera to fix it, then click it again to reveal a blurry captured image you need to bring into focus. You do this by moving the tabs on the right into the correct positions (see the image above if you're struggling, as it can be quite tricky). Once you do, a ghost appears, pointing to the number 20 in the bottom left of the photo.
When you come back out of the photo, a second Dowsing Rod will fall from the camera, so pick it from the floor under the camera. Add the six candles to the candlesticks, put the Ouija Board on the table, and place the two dowsing rods on the right pedestal. Next, place the two Planchette halves onto the board and add the pendulum to the left pedestal.
Once done, a compartment opens (6a) to reveal a Tinder Box in a secret compartment. Take it and use it to light (from left) the first , second , fifth , and sixth candles. If you’ve correctly opened the shutters in Raven form, you’ll get a cut scene, because the board is ready to use!
How to escape the room
Click on the board and you’ll be asked for the ghost’s time of death. Move the Planchette to 2 , 0 , 4 , then 3 , at which time Baxter will appear. He’ll ask you to move the box by the door, but a trap is triggered before you get a chance. Return to Raven form and fly up through a gap that has appeared in the hole behind where you moved the picture (2c). This begins a pipe connection puzzle.
The exit you need is marked in the image above. Switch the pipes as you move to follow this path, move onto the crack, and you’ll have completed Chapter 2 of the Haunted Hunt.
Looking for the Solution for the next section? You can find the Haunted Hunt Walkthrough, Chapter 3 – Adventure Escape Mysteries right here at Pro Game Guides!
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All Interactive Maps and Locations
Far Harbor Map
The quest Hunter Hunted is one of the main scenario missions, and part of IGN's Walkthrough .
This quest picks up immediately after The Glowing Sea .
You are told to go to the C.I.T ruins, so that you can find a Courser signal. Head there, although be warned, the area is full of enemies.
Once you get close though, you will see in the top corner of your screen the message that you've found a Courser Signal. Open up your Pipboy and start listening to it.
You can now track the signal, and the game will flash it up in the corner if you are getting closer. Head on a mostly East course, and eventually you will come across the Greenetech Genetics building, where the Courser is located.
Once inside the building, prepare yourself for a tough climb. You will climb the building floor by floor, having to duke it out with the remaining Gunners that the Courser didn't kill.
Each floor is filled with Gunners, Turrets and traps. Save often, and then save again just to be safe !
As you get closer and closer to the top, you will hear more fighting between the Gunners and the Courser, and eventually, you will find him with some hostages as he tries to get the password for the computers.
Much like the Kellogg fight, simply hide from him, and wait for your dog to bite him and grab him. This stuns him for several seconds, allowing you to peak out and lay into him with bullets. He isn't quite as strong as Kellogg, but seems to be more resistant to damage, from standard ballistic weapons at least.
Once you kill him, loot his body and you will finish this quest, and immediately begin the next, The Molecular Level .
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Read Like the Wind
A collection of spooky short fiction by Edith Wharton and a historical nonfiction narrative about a woman who claimed to be haunted.
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By Sadie Stein
We all have our forms of escapism.
Whenever something very difficult has happened in my life, I have taken refuge in ghost stories. In the case of bereavement, the reasons seem clear enough; and maybe in every other case too — the possibility of the unexplainable can be a balm when the world itself feels beyond our understanding. October is designated haunting season, but the uncanny is perennial. There are almost too many ghost stories to choose from — Sarah Waters’s “Affinity, ” Marghanita Laski’s“The Victorian Chaise-Longue” and Virago’s peerless collection of ghost stories have all gotten me through a lot — but your time is valuable, so I’ll limit myself here to two of my favorite comfort reads.
“Ghosts,” by Edith Wharton
“‘No, I don’t believe in ghosts, but I’m afraid of them,’ is much more than the cheap paradox it seems to many,” Wharton wrote in her preface to this collection. Wharton was not an avowed believer, but like many writers she found the ghost story to be the perfect medium (pun intended) for exploring questions of sexuality, class and consciousness. And given her mastery of all three subjects it should come as no surprise that the stories in this collection are a paradigm not just of the genre but of short fiction generally.
Because it collects stories written between 1902 and 1937, it’s a faithful chronicle of a changing world: Read “The Lady’s Maid’s Bell” — featuring a full staff of servants — followed by “All Souls,’” among the last written in this collection, in which an elderly matron is left alone and helpless (one of the subtlest scary stories ever written, for my money). The relationship between classes is a recurring preoccupation; so is real estate; so is repression. Is my favorite “The Pomegranate Seed,” that amazing exploration of jealousy? Or “Miss Mary Pask,” a meditation on aging? Or maybe the Jamesian “The Eyes”? How to choose?
Read if you like: Any Edith Wharton novel; no Edith Wharton novels; if you love ghost stories; if you hate ghost stories Available from: NYRB Classics — and I do think this is one you’ll want a physical copy of, if only to better read before bed. But many of the stories can be found individually online. And here is a different version , not sequenced by Wharton, containing a number of the same stories.
“The Haunting of Alma Fielding: A True Ghost Story,” by Kate Summerscale
In 1938, a young matron in the London suburbs claimed to be the subject of a dramatic possession; as she recounted to the avid tabloids, her home was suddenly full of flying objects and her person regularly assaulted by violent attacks. She also suddenly had the ability to manifest live insects and pieces of jewelry. The story ultimately garnered the attention of a psychical researcher named Nandor Fodor, who became deeply invested in the case and made the woman, Alma Fielding, the subject of increasingly intrusive and public scientific tests. Was Fielding a fraud or a phenomenon — or was she just very unwell? The same could be asked of her investigator. And who, if anyone, was exploiting whom?
Summerscale, always a deft and humane storyteller, brings this deeply uncomfortable story to life with characteristic élan; the focus of one’s outrage and sympathy shifts from chapter to chapter, and the evocation of a (barely) between-the-wars Britain is vivid.
Read if you like: “Devil in the White City,” “The Immortal Life of Henrietta Lacks” Available from: Wherever fine books are sold. I like the Moravian in Bethlehem, Pa., because it’s supposedly haunted
Why don’t you …
See how it all started? I don’t think there’s a book in my library I recommend more than Deborah Blum’s “Ghost Hunters: William James and the Scientific Hunt for Proof of Life After Death.” (In fact, I seem to have loaned out both my copies!) Amid the spiritualism craze of the 19th century, a group of respected scholars, including Henry James’s brother, a titan of American psychology, seriously undertook psychical research — which proved thorny, inconclusive and utterly fascinating.
Hear a bump in the night? For obvious reasons, ghost stories make incredible audiobooks . Vernon Lee — the pen name of Violet Paget — was one of the great Victorian ghost-story scribes (often using the supernatural to encode queer themes), and “A Phantom Lover” is an atmospheric, eerie pleasure.
Get extra credit? One of Edith Wharton’s best ghost stories, “The Looking Glass,” is not in the collection I recommended above, but it is in her book “ The World Over. ” It’s about an aging beauty in thrall to spiritualism, and contains this incredible quote: “There was nothing she wouldn’t do for you, if ever for a minute you could get her to stop thinking of herself … and that’s saying a good deal, for a rich lady. Money’s an armor, you see; and there’s a few cracks in it. But Mrs. Clingsland was a loving nature, if only anybody’d shown her how to love. … Oh, dear, and wouldn’t she have been surprised if you’d told her that! Her that thought she was living up to her chin in love and love-making.”
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Haunted Hunt Walkthrough, Chapter 4 – Adventure Escape Mysteries
Haunted Hunt is an advanced-level puzzle game in the Adventure Escape Mysteries series. At the conclusion of Haunted Hunt Chapter 3 , shape-shifter Moira freed Bezzle the hellhound and discovered a hole in the ground to escape the armory and kitchen. Now she needs to sneak into Otto’s private rooms to find out his plans. If you’re stuck in Haunted Hunt Chapter 4, you’ll find all the clues you need in our walkthrough below.
Haunted Hunt Chapter 4 Walkthrough
Begin by clicking the dust in the middle of the room three times to reveal and collect the Jar of Fish (1a) and the Bell Ringer (1b). Use the ringer on the Bell (1c) and then use the Bell (once affixed) to attract a cat.
Put the Jar of Fish on the box (1d), then click it to knock it off. Once smashed the cat will eat the fish, and while it does so you can touch it to be able to shapeshift into a cat!
Click the end of the cat footprints (2a) to start a maze puzzle. At the turning choices, go: left, left, right, right, right, left, right, up at the crossroads, right, and then out. It’s hard to describe in words, but you can’t fail so you may just need to keep trying.
Once you’re in Otto’s Private Chambers, revert to human form and take the Ghost Book (3a), then go downstairs (3b) to the library.
Click the rug (4a) and the curtain (4b) to reveal more of the room and take the Cord (4c). Move into the bedroom (4d).
Pick up the Chair Leg (5a), take the Wheel from the middle drawer (5b), then go back into the library and use the wheel on the hole at the bottom of the steps (4e) and the chair leg on the step (4f) to fix the steps. You can now place the Ghost Book in the gap on the shelves (4g) to reveal the crank (6a).
Back in the bedroom, use the cord on the cauldron (5c) to empty it onto the floor. Take the Brass Piece from the toppled cauldron, and collect a Vault Door Ring from in the fireplace itself.
Go back to the first of Otto’s rooms and use the Brass Piece on the desk draw (3c) to start a combination puzzle. In cat form, look at the route the cat takes and wherever it stops, there’s a clue (yellow circles, below):
- A: The second book is missing
- B: The fifth vase is broken
- C: The first butterfly is scratched
- D: The second bedpost is scratched
- E: The fifth pillow has fallen
Set the Brass Pieces to position 25125 and the cupboard opens, from which you can take another Vault Door Ring. Now go into cat form and you’ll see there is also a Ghost Key in the cupboard. Take it to the bedroom and (still in cat form) use it to open the jewelry box (5d). Take the Diamond Ring and Turning Key from inside.
Use the diamond ring to cut the glass on the bookshelf in the library (6b) and take the Oil Can. Use the oil on the crank (6a), then click the crank to lower the chandelier. Click the lowered chandelier to get a third Vault Door Ring.
Go back up to Otto’s first room and use the turning key on the Music Box (3d). You can do this multiple times to hear a five-note tune. Now click the piano (3e) and reproduce the tune. Luckily you can see the notes in cat form, both coming from the music box and on the piano keys, so you just need to play them in the right order. The music box is then opened (3d) and you can take the next Vault Door Ring from it.
Now click on the device that was underneath the rug in the library (6c) to find it needs a combination. In cat form in each room, you’ll notice some cat scratch marks, each of which is on an item with a description pertaining to a season (red circles on the cat image above):
- (3e) Snowy Winter Forest (5 marks)
- (3d) Spring Nympth (3 marks)
- (5d) Hot Summer day (1 mark)
- (4a) Rug with Autumn leaves (7 marks)
So, use code 5317 to open the lock and take the final Vault Door Ring from the safe beneath.
Go up to the first of Otto’s rooms and place the five rings on the Wall Mount (3f) to begin a ring puzzle. Once solved (see below) the vault will open and you can go inside.
Turn into a cat to see the full details of the animal puzzle on the wall. Each panel can be switched between two animals, one flying and one land-based, in cat form. While in human form, you can switch each panel between blue (sky) and green (ground). The panels need to alternate blue and green and have matching animals in cat form, for the panel to open.
Once open, you will find Otto’s secret inside. And behind his secret ledger, a Key. You can now go back to the library and use the key to open the locked door (6d) and complete Chapter 4!
Haunted Hunt Walkthrough, Chapter 3 – Adventure Escape Mysteries
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