ghost sounds pathfinder 2e

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Ghost sound.

School illusion (figment); Level bard 0, magus 0, psychic 0, sorcerer/wizard 0

Casting Time 1 standard action Components V, S, M (a bit of wool or a small lump of wax)

Range close (25 ft. + 5 ft./2 levels) Effect illusory sounds Duration 1 round/level (D) Saving Throw Will disbelief; Spell Resistance no

DESCRIPTION

Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound’s basic character.

The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve.

Ghost sound can enhance the effectiveness of a silent image spell.

Ghost sound can be made permanent with a permanency spell.

Can ghost sound create intelligible speech?

Making something that sounds like speech, and actually making intelligible speech are two different things. This spell can create sound that resembles people talking, but anyone listening carefully find they can’t actually make out what the “people” are saying (imagine a crowded room with background conversations you can’t focus in on). After all, it is a cantrip, and shouldn’t be as good as ventriloquism (which is a higher-level spell).

Pathfinder Roleplaying Game Core Rulebook . © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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ghost sounds pathfinder 2e

Ghost Sound

Ghost sound cantrip 1.

Auditory Cantrip Illusion

Traditions arcane, occult

Cast [two-actions] somatic, verbal

Range 30 feet ; Duration sustained

You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting.

The sounds emanate from a square you designate within range. You can’t create intelligible words or other intricate sounds (such as music).

Heightened (3rd) The range increases to 60 feet.

Heightened (5th) The range increases to 120 feet.

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

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Something strange is happening to your hometown of Willowshore! Nestled on the banks of a river winding through the legendary Specterwood in Tian Xia’s haunted land of Shenmen, the people of Willowshore are no strangers to supernatural threat, but the danger that comes to town on the first day of summer is unlike anything you’ve ever seen before. Over the four seasons to come, you and your fellow home-grown heroes must face evil spirits, sinister fiends, and frightening curses, lest the town of Willowshore succumb to the Season of Ghosts!

ghost sounds pathfinder 2e

The Summer That Never Was

By sen h.h.s.

The first day of summer brings not joy and relaxation, but a horrifying curse and an invasion of monsters! A new group of heroes must rise to the challenge of retaking their hometown from these dangerous invaders, all while enduring and investigating the mysterious curse that seems to have engulfed the land in a supernatural grip. Can the town of Willowshore be saved, or will these become its final summer days?

ghost sounds pathfinder 2e

Let the Leaves Fall

By joan hong.

With Willowshore once again made relatively safe, the townsfolk turn to the task of preparing for winter. Cut off from the rest of the world by a powerful curse, the town’s traditions of self-sufficiency will be put to the test in the months to come. At the same time, Willowshore’s heroes must travel to a remote ruin in hopes of recovering ancient secrets that might help escape the sinister grip of the curse that clutches them all!

ghost sounds pathfinder 2e

No Breath to Cry

By dan cascone and eleanor ferron.

Winter descends on the town of Willowshore with a deadly fury, and now it’s all the townsfolk can do but to endure the brutal weather and continued supernatural assaults on their way of life. Willowshore’s heroes have made astounding discoveries though, and now they may finally have the tools they need to free their home from its curse—but only if they can endure some of their most dangerous adventures yet!

ghost sounds pathfinder 2e

To Bloom Below The Web

By liane merciel.

Spring has finally come to Willowshore, and its people have endured much to get here, yet the perils facing the town are far from over. Revelations unveiled in the previous adventures send Willowshore’s heroes out to accomplish even greater tasks to ensure their town’s continued success, even as a legacy from their shared past works to undo everything they’ve accomplished so far. Will the Season of Ghosts ever end?

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ghost sound

  • School illusion (figment)
  • occultist 0
  • sorcerer/wizard 0
  • Casting Time 1 standard action
  • Components V, S, M (a bit of wool or a small lump of wax)
  • Range close (25 ft. + 5 ft./2 levels)
  • Effect(s) illusory sounds
  • Duration 1 round/level (D)
  • Saving Throw Will disbelief

Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound’s basic character.

The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve.

Ghost sound can enhance the effectiveness of a silent image spell. Ghost sound can be made permanent with a permanency spell.

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a .

  • Pathfinder Roleplaying Game Core Rulebook
  • Pathfinder Roleplaying Game Core Rulebook , Copyright 2011, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • The Book of Experimental Might , Copyright 2008, Monte J. Cook. All rights reserved.
  • Tome of Horrors , Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
  • Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
  • System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathminder, Copyright 2016, Drumanagh Wilpole.

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Ghost Sound

  • Source: Pathfinder Roleplaying Game Core Rulebook

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Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character.

The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve.

Ghost sound can enhance the effectiveness of a silent image spell.

Ghost sound can be made permanent with a permanency spell.

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Ghost Sound

School illusion (figment); Level bard 0, sorcerer/wizard 0

Casting Time 1 standard action

Components V, S, M (a bit of wool or a small lump of wax)

Range close (25 ft. + 5 ft./2 levels)

Effect illusory sounds

Duration 1 round/level (D)

Saving Throw Will disbelief; Spell Resistance no

Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character.

The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve.

Ghost sound can enhance the effectiveness of a silent image spell.

Ghost sound can be made permanent with a permanency spell.

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Top 13 places in Russia where you may face a ghost

ghost sounds pathfinder 2e

1. Kusovnikov House in Moscow

ghost sounds pathfinder 2e

In the 19 th   century house № 17 on Myasnitskaya street in central Moscow was inhabited by a rich, but very greedy couple – Pyotr and Sofya Kusovnikov, who scrimped on almost everything. Extremely suspicious, they used to hide money from their servants in different places. Once they hid some in the fireplace, but the janitor accidentally burned it when lighting the fire. When she found out, Sofya died instantly of a broken heart, her husband passed away a little later. Since then, the ghost of a hunched old man in a coat has routinely appeared on the street near the house – this is Pyotr Kusovnikov mourning his lost money.

2. Sokol metro station

ghost sounds pathfinder 2e

During WWI, not far from the modern Sokol station of the Moscow metro, a cemetery for fallen soldiers was located. In 1918, mass executions of White officers and priests by the Reds were held there. All this led to the appearance of ghosts in the dark tunnels of the station. Early in the morning diaphanous figures with festering wounds can be seen there.  

3. St. Michael’s Castle in St. Petersburg

ghost sounds pathfinder 2e

This castle was a royal residence built by order of Tsar  Paul I. On March 21, 1801, he was killed there by a group of conspirators. It is considered that the restless spirit of the tsar was unable to leave the castle. It appears there in the corridors with a burning candle in its hand.

4.   Znamenskaya Tower in Yaroslavl

ghost sounds pathfinder 2e

During the Civil War in Russia (1917-1922), a group of White troops held positions in the Volkovsky theater in Yaroslavl. The Red commissar in command of the siege promised to spare their lives. However, he lied and all the Whites were executed at the Znamenskaya Tower. Since then, the ghost of the commissar who didn’t keep his promise has been seen at the place of his crime.

5. Igumnov House in Moscow

ghost sounds pathfinder 2e

The house at 43 Bolshaya Yakimanka Street in Moscow, also known as “Igumnov House,” serves today as the residence of the French ambassador. It was built at the request of the industrialist Nikolay Igumnov in the late 19 th   century. He settled his young mistress here, but one day caught her with a lover. The lover was kicked out, but the girl was never seen again. It is believed that the outraged Igumnov bricked her up in a wall. During Soviet times, people often saw the ghost of a young girl walking through the walls with deep, plaintive sighs.     

6. House of Rasputin in St. Petersburg

ghost sounds pathfinder 2e

The flat on the second floor at 64 Gorokhovaya street in St. Petersburg is today a usual residential apartment. However, in the early 20th century it was home to one of the most mystical figures in Russian history – Grigory Rasputin. His ghost sometimes appears here, scaring inhabitants with its clunking steps and grunting in dark corners.

7. House on the Embankment

ghost sounds pathfinder 2e

This house at 2 Serafimovicha Street, simply known as “House on Embankment,” is among the most famous in the Russian capital, known as the place of residence for the Soviet   crème de la crème : writers, artists, actors, generals, athletes. However, it also has a dark history. During the Great Purge, a campaign of political repressions in the USSR, dozens of the house’s inhabitants were arrested and executed. Today, the house is full of the ghosts of those victims, who sometimes appear in their old dwelling place. 

8. Tower of the old hospital in Ryazan

ghost sounds pathfinder 2e

Among the high-rise modern buildings at 15 Gorky Street in Ryazan is an old tower – all that remains of the old hospital. At night, a lonely dark figure can be seen walking in this tower. This is the ghost of Alexander Smitten, who administered the hospital more than a century ago.

9. Griboyedov Canal in St. Petersburg

ghost sounds pathfinder 2e

During a misty night in March, one can see the ghost of a young girl near the Griboyedov Canal in St. Petersburg. Her face is blue because of asphyxiation, and there is a big red mark on her neck caused by a rope. This is famous revolutionary Sophia Perovskaya, who assassinated Tsar Alexander II and was hanged for her deed. To meet this ghost is a bad omen, and can cost nocturnal pedestrians their lives.

10. Nizhny Novgorod Kremlin

ghost sounds pathfinder 2e

There is a legend that when the Kremlin in Nizhny Novgorod was being built, the constructors were unable to finish one of the towers. It kept falling down. In the end, they decided to make a sacrifice and to build the tower on the blood of the first person who passed by. It happened to be a pregnant woman hurrying to the river for water. She was seized and bricked up in the tower alive. The ghost of a pale woman holding a baby has appeared near this place ever since.

11. Oldenburg Palace near Voronezh

ghost sounds pathfinder 2e

Built in the late 19th century, the palace belonged to Princess Eugenia of Leuchtenberg. Today her ghost rises from the deep casemates of the palace to wander through its rooms and corridors. There is also another ghost there, much older — the ghost of a young peasant girl. It is even said that Princess Eugenia saw it when she was alive.

12. Stalin’s country house near Sochi

ghost sounds pathfinder 2e

Stalin’s ghost can be seen at his country house, located today within the Green Groove hotel near Sochi. The “father of the nations” walks in his white jacket, smoking his trademark pipe.

13. Psychiatric hospital near Nizhny Novgorod

ghost sounds pathfinder 2e

Near the modern psychiatric hospital in the village of Lyakhovo near Nizhny Novgorod, one can see an abandoned old building. Several dozen years ago a young girl hanged herself there because of unrequited love. At night it is possible to see a white silhouette and hear the moaning and cries of the “love-stricken schoolgirl” as the locals call her.

And if you want to see a UFO, here are several places in Russia where you will have a chance.

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Classic feel.

The classic look for the Archives of Nethys.

An alternative feel, based on the Rulebooks.

A rounded, modern look for the archives.

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The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played.

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All creatures abilities | monsters | npcs all | families | templates a | b | c | d | e | f | g | h | i | j | k | l | m | n | o | p | q | r | s | t | u | v | w | x | y | z, hungry ghost, elite | normal | weak proficiency without level, hungry ghost creature 6, all monsters in " ghost ", creating a ghost.

  • Increase AC, saves, Perception, DCs, and skill modifiers by 2. Increase the most appropriate melee attack modifier by 4 to become ghostly hand (described below), and other attack modifiers by 2.
  • A ghost has a Strength modifier of –5 and a Constitution modifier of +0.
  • Do not modify the ghost's Hit Points due to its new level.

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COMMENTS

  1. Ghost Sound

    Ghost Sound - Spells - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery +

  2. How To Use Ghost Sound? : r/Pathfinder2e

    How To Use Ghost Sound? It has the Verbal Trait as a spell component. How would you distract someone with it without giving away your position? 8 8 8 comments Best Add a Comment Bibiblessing • 24 days ago

  3. Ruling on creative uses of Ghost Sound : r/Pathfinder2e

    Ruling on creative uses of Ghost Sound One of my players attempted to use Ghost Sound to scare off some animals a couple sessions ago, and I wanted some advice on how to handle other creative uses of the spell since I suspect he'll do it again. For example, how would you rule on: Using ghost sound to draw away guards?

  4. Ghost Sound

    Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character. The volume of sound created depends on your level.

  5. Ghost Sound and simple sounds : r/Pathfinder2e

    Ghost Sound and simple sounds The new Ghost Sound says that you can create "simple sounds." Also, as in other editions (first edition and play test), you "...can't create intelligible words or other intricate sounds..." However, unlike previous editions, it adds "... (such as music)" to the end of that.

  6. Ghost

    Source Book of the Dead pg. 46. Archetype Ghost. Prerequisites You died and returned as a ghost. You have risen as a shell of your former self, a spirit of mist and anguish. You gain the ghost, spirit, and undead traits, and the basic undead benefits. Your undead craving is to settle your unfinished business.

  7. Ghost Sound

    Ghost Sound Cantrip1 Auditory Cantrip Illusion Traditions arcane, occult Cast [two-actions] somatic, verbal Range 30 feet; Duration sustained You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range.

  8. Question on Ghost Sound Ruling : r/Pathfinder2e

    Ghost Sound us a unique cantrip that can cause for some fun roleplaying opportunities. It can be used as a distraction element in a lot of situations. My GM and I got in to a discussion on the ruling on how it would actually work as a distraction.

  9. Ghost Sound

    Description Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character. The volume of sound created depends on your level.

  10. Ghost Commoner

    The ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal. ... Source Pathfinder #165: ... mental, olfactory, visual) The ghost causes all or part of its bound site to look, sound, feel, and smell like a different kind of place, and can populate it with simple illusions of people or animals ...

  11. Message, Ghost Sound, and the Verbal Component : r/Pathfinder2e

    Ghost Sound is supposed to be a distraction, and wouldn't work for its intended purpose if the targets of the distraction discover you first because they heard the verbal component of the spell before the noise the spell makes...

  12. Ghost Sound

    Duration sustained You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music). Heightened (3rd) The range increases to 60 feet.

  13. paizo.com

    Ghost Sound has a similar problem, with an even shorter range. If you want to make a fake sound, you first need to make a real sound. On the other hand, I suppose if you spend 2 class feats, you can at least remove the verbal component with Silent spell. I suppose it also can be sustained, which doesn't involve sound on the caster's part.

  14. Ghost Sound in Combat? : r/Pathfinder2e

    Ghost Sound in Combat? : r/Pathfinder2e • 5 hr. ago Posted by Blawharag Ghost Sound in Combat? I'm relatively new to GMing PF2e. My party is level 2 atm, and the party includes a fey bloodline sorceress. She's been looking at creative uses of spells like ghost touch so she can take better advantage of her blood magic effect.

  15. Season of Ghosts Adventure Path

    By Sen H.H.S. The first day of summer brings not joy and relaxation, but a horrifying curse and an invasion of monsters! A new group of heroes must rise to the challenge of retaking their hometown from these dangerous invaders, all while enduring and investigating the mysterious curse that seems to have engulfed the land in a supernatural grip.

  16. *ghost sound*

    Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character. The volume of sound created depends on your level.

  17. Ghost Sound

    Ghost Sound. Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character. The volume of sound created depends on your level. You can produce as much noise as four normal ...

  18. Ghost Sound: Pathfinder.d20srd.org

    Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character. The volume of sound created depends on your level.

  19. Top 13 places in Russia where you may face a ghost

    During Soviet times, people often saw the ghost of a young girl walking through the walls with deep, plaintive sighs. 6. House of Rasputin in St. Petersburg. Tourprom. The flat on the second floor ...

  20. Ambient Sounds, Russia

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  21. Russian soldiers surrender! ukraine sends ghost army to ...

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  22. Night Walking Tour

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  23. Hungry Ghost

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