Tom Clancy's Ghost Recon (Game)
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“ The year is 2008, and the world teeters on the brink of war. Radical ultranationalists have seized power in Moscow. Their goal: the reestablishment of the old Soviet empire. Ukraine, Belarus, Kazakhstan, one by one the nearby independent republics slip back into the Russian orbit. Russian tanks sit in the Caucasus Mountains and the Baltic Forests, poised to strike to the south and east. The world holds its breath, and waits. For one small group of elite soldiers, the war has already begun. The US Special Forces Group 5, 1st Battalion, D. Company, deployed on peacekeeping duty to the Republic of Georgia in the Caucuses. This handful of Green Berets represents the very tip of the spear, the first line of defense. Equipped with the latest battlefield technology, and trained in the latest techniques of covert warfare, they strike swiftly, silently, invisibly. They call themselves "the Ghosts." - Intro movie to Ghost Recon ”
Tom Clancy's Ghost Recon or commonly known as Ghost Recon is a tactical shooter endorsed by Tom Clancy . The game was developed by Red Storm Entertainment , a Ubisoft Entertainment subsidiary, and published by Ubisoft in 2001 for PC. It was later made for PS2, Xbox, and Mac in 2002 and for Gamecube in 2003. A version for Gameboy was planned but never made. Unlike other tactical shooters made by Tom Clancy, Ghost Recon is not based on any of his books.
- 3 Expansion packs
- 5 The Eastern European and Russian Campaigns:
- 7.1 Ghosts (Specialists)
- 7.2 Russians
- 9.1 Minimum PC requirements
- 9.2 Minimum Mac requirements
- 10 References
Ghost Recon puts the player in command of a fictitious, newly conceived squad of United States Special Operation forces from Company D, First Battalion, 5th Special Forces Group (5th SFG) stationed at Fort Bragg , North Carolina. Except for the 5th SFG designation, this unit is entirely fictional. They are sometimes referred to as Ghosts . Their role is not unlike real Special Operations Forces, in that their operations are kept highly classified.
Ghosts are organized into three fireteams, Alpha, Bravo and Charlie. Since the player can only assign a total of six teammates in a single player mission, it is common for one of the fireteams to be disregarded, depending on the preference of the player. The player enjoys limited tactical control over the battlefield, and can issue maneuver commands as well as rules of engagement for each of the fireteams through a command map.
In the game, the soldiers themselves are organized into four different distinct roles (or classes). Every class can carry a primary and a secondary weapon, which are organized into kits. Even though the primary weapon remains the same in all the kits, there are several different equipments to be chosen as the secondary weapon.
1. Rifleman : This is the standard, multi-purpose class that the player can choose. The Rifleman uses a large variety of weapons, with his primary weapon consisting of the M16 rifle . His secondary weapon can be that of a M9 pistol , an M203 40mm grenade launcher, extra magazines, or binoculars (in later versions, this piece of equipment was replaced with deployable sensors).
2. Support Gunner : This class acts as the heavy firepower for each Ghost squad, and therefore his primary weapon is the M249 SAW , and is more heavily armored than the standard Rifleman. The Gunner can choose from a variety of secondary weapons, including an M9 pistol (Suppressed), M67 fragmentation grenades , or additional magazines. Although the Gunner has access to high volumes of firepower, his weapon is not useful for precise fire, and more for enemy suppression at medium range.
3. Demolition : This class is charged with tackling with heavy armor and fortified positions. His primary weapon is the M4 carbine , a compact variant of the M16. His secondary weapon consists of an M9 pistol (suppressed), demolition charges, M67 fragmentation grenades or "Frags", Claymore Mines, or the disposable M136 AT-4 Anti Tank Weapon.
4. Sniper : This class is charged with eliminating targets at a stand-off distance, providing cover and overwatch for his squadmates, and stealthy killing. To accomplish this, the Sniper is issued a full-body Ghillie Suit, the M24 Sniper Weapon System, and an M9 Pistol with optional Suppressor, spare magazines, or Frags. However, the Sniper is lightly armored, and cannot use sheer firepower to defeat his enemies in a firefight.
5. Specialists - The player also unlocks "specialists" from NATO or allied countries by completing extra mission objectives. The specialists are more experienced than the Ghosts and have more Combat Points, making them an essential part of the team. They are also equipped with weapons not available to standard soldiers. Two specialists are armed with the Objective Individual Combat Weapon , as part of field tests and implementation of the U.S. Army's Land Warrior program. The specialist corps includes three women, who are the only female combatants in the game.
For every completed mission in the single-player campaign, each soldier that survives gains one Combat Point to upgrade their attributes. There are four basic categories of skill:
- Weapon : affects the accuracy and aiming of the weapon; the reticule will close faster and tighter as more points are added.
- Stealth : enhances the ability of the soldier to remain undetected and reduces noise generated by the soldier moving.
- Endurance : improves recovery time when taking hits, increases the soldier's ability to survive a wound and reduces the effect of heavy equipment on speed.
- Leadership : for every three points of skill, all other soldiers in the same fireteam gain an extra point to each of their statistics. The bonus can only apply if the soldier with the high leadership skill is the fireteam's point man.
Tom Clancy's Ghost Recon: Desert Siege is a 2003 expansion pack, which is available for the PC as a separate purchase and can be unlocked as a new campaign in the PS2 version of Ghost Recon . It is also bundled with the Mac port. The expansion pack adds 2 new multiplayer game types (Domination and Siege), 5 new multiplayer maps, new weapons for use in multiplayer, and an eight-mission single player campaign, which also unlocks a new specialist soldier (Jodit Haile). In the PS2 version, players who start Desert Siege by finishing the Ghost Recon campaign first will also retain the soldiers they used in the campaign, including their statistics.
Tom Clancy's Ghost Recon: Island Thunder was released later in 2003 as an expansion pack for the PC and as a standalone game for Xbox. It contains eight new single player missions, 12 new weapons, 5 new dedicated multiplayer maps, 3 new multiplayer modes (Cat and Mouse, Defend, and Behemoth). On the Xbox, Island Thunder features five additional missions and twelve multiplayer maps.
Tom Clancy's Ghost Recon: Jungle Storm is an expansion of Tom Clancy's Ghost Recon for the PlayStation 2. It contains the content of Island Thunder along with eight new single-player missions set in Colombia and additional multiplayer maps plus five missions from original Ghost Recon and Desert Siege . Unlike the other games in the series before it, it received a T rating from ESRB due the more mild violence as opposed the graphic violence in the others.
Ghost Recon begins in April 2008 , with civil unrest in Russia borne out of an Ultrnationalist regime that came to power and placed its leader, Dmitri Arbatov , as president. The ultranationalists form the Russian Democratic Union (RDU) and conquer Ukraine, Belarus, and Kazakhstan, with eyes set on the former Soviet republics.
During the first few missions of the game, the Ghosts battle Georgian rebels who are harassing the legitimate government and its allies. Their presence forces the Russian government to complain to the United Nations that the Americans have interfered in their affairs and eventually send in the army to aid the rebels. The Ghosts slow down the invading forces while foreign nationals evacuate the country. Eventually, the Ghosts are all that's left of US forces in Georgia and take the last helicopter out of the American Embassy in T'bilisi just as Russian forces storm the complex. The Georgian government flees to Geneva and sets up a government-in-exile while the RDU assimilates Georgia.
The Ghosts are later redeployed to the Baltic states in response to a Russian invasion launched three days ahead of intelligence estimates. The game's second campaign focuses on the Ghosts' efforts to slow down the invasion to buy time for NATO units to arrive in force, with the closest of them coming from Germany. The Ghosts fight alongside American forces to push the Russian Army out of the Baltics, with victories in Utena, Rezekne, and Vilnius. The loss of the Baltic states takes its toll on the RDU with Arbatov blamed for the disaster and put under house arrest.
The game's third and final campaign focuses on the Ghosts' forays into Russia, with their first mission being to free American and Russian POWs opposed to the government. The military executes President Arbatov which sparks a nationwide rebellion bordering on civil war. The ultra-nationalists quickly lose public support and many members of the RDU are also liberated or quit the alliance. The Ghosts later attack several Russian bases such as the naval base at Murmansk and the airbase at Arkhangel'sk, weakening the Ultranationalists' combat power. The RDU forces finally attract strong international condemnation and practically dissolve after they detonate a nuclear weapon during a battle north of Moscow between the Ultranationalists and a joint force of US and allied Russian combat units. Acting Prime Minister Karpin privately requests foreign aid to resolve the situation.
After the Ghosts succeed in weakening the Ultranationalists, NATO forces strike Moscow with the Ghosts spearheading the assault. The remaining Ultranationalist forces marshal their armor and infantry in the wooded areas surrounding Moscow as a last line of defense. However, the Ghosts break through the lines and clear a path for NATO forces. On November 10, NATO forces finally reach a deserted Moscow, with the Ultranationalist holdouts still in the Kremlin. After a final assault by the Ghosts in Red Square, the Ultranationalists surrender and both the Americans and the newly-liberated Russians celebrate their victory.
The Eastern European and Russian Campaigns:
Tom Clancy's Ghost Recon Xbox trailer
In 2005, after years of economic decline and military humiliation the Russian people throw Vladimir Putin out of office and replace him with Ultranationalist extremist Dmitri Arbatov . President Arbatov immediately freezes liberal reforms within Russia's borders and begins an aggressive policy of repression against organized crime, big business, and ethnic minorities: "gangsters, oligarchs, and non-Russian parasites". Simultaneously he pushes through a drastic increase in funding for the military, promoting outspoken Ultranationalists to positions of power throughout the officer corps. General Viktor Karpin is appointed General of the Army and Deputy Defense Minister. Both Arbatov and Karpin are quoted publicly that they intend to rebuild the empire that was lost with the fall of Communism.
Sympathetic governments in Belarus, Ukraine and Kazakhstan quickly fall in line with the new Russia. In 2007 the four countries join together to form the Russian Democratic Union (RDU). Ultranationalist factions within other former Soviet republics begin agitating for union as well. Riots break out in Vilnius and Tallinn, the Lithuanian and Estonian capitals. Georgia explodes into open armed combat with Ultranationalist guerrillas battling the Georgian army in the north and west.
The Georgian government appeals to the United States for help in putting down the rebellion. Over Russian protests the U.S. sends 2000 peacekeepers to T'bilisi and begins flying air strikes against guerrilla positions out of NATO airbases in Turkey. After three weeks of escalating tension Russia invades, sending troops pouring across the Georgian border. President Arbatov delivers a televised address citing Russia's need to "protect our borders against unrest stirred up by unscrupulous Western powers." The Georgians and their U.S. allies are quickly overwhelmed and the last helicopter leaves the roof of the U.S. embassy in T'bilisi only twelve days after the initial attack.
The focus of the crisis now shifts to the Baltic, where Estonia, Latvia and Lithuania are experiencing similar unrest. A massive military build-up ensues, with the U.S. and its allies deploying hundreds of thousands of troops into the Baltic and Russia countering. President Arbatov is quoted saying that "the Russians will once again be a unified people, despite the machinations of foreign imperialists." After two months of escalating border skirmishes, the Russians launch an all-out invasion of the Baltics in summer 2008.
At first, the battle goes against the allies, but eventually the tide turns and the Russian advance is halted, Vilnius is liberated in early September, toppling the puppet government the Russians had installed only weeks before, and by then, the Russians are in full retreat.
In the face of a humiliating defeat Russian public opinion turns sharply against the Arbatov administration. Crowds take to the streets in Moscow and St. Petersburg demanding that he step down. Before he can act, however, General Karpin acts for him, removing him from office and instituting martial law. Instantly all opposition to the Ultranationalist cause in silenced. Protesters are shot down en masse and the jails fill with political prisoners.
The West begins a massive campaign to undermine the Ultranationalist power base. Arms and money are funneled to the underground opposition and military strikes are aimed only at targets friendly to the Ultranationalist cause. As autumn sets in the Ultranationlist position is collapsing all over the country until only the area around Moscow remains as their last stronghold of power. The Loyalists and Ultranationalist factions of the Russian Army fight a final massive battle several hundred miles north of the city, with U.S. troops aiding the Loyalists. The Ultranationalists win, but only by detonating a tactical nuclear bomb on the battlefield, a move that cements their position as international criminals. Civilians flee by the millions from Moscow as the combined U.S./Loyalist army converges on Red Square to crush General Karpin in his Kremlin bunker.
- Castle (Demo Only) - Republic of Georgia / March 20, 2008 - 12:15 Hours
- Iron Dragon - South Ossetia / April 16, 2008 - 05:45 Hours
- Eager Smoke - South Ossetia / April 24, 2008 - 02:15 Hours
- Stone Bell - South Ossetia / May 2, 2008 - 10:00 Hours
- Black Needle - Republic of Georgia / May 7, 2008 - 15:00 Hours
- Gold Mountain - Tbilisi, Georgia / May 14, 2008 - 09:00 Hours
- Witch Fire - Izborsk, Russia / June 6, 2008 - 02:00 Hours
- Paper Angel - Lubana River, Latvia / June 10, 2008 - 06:00 Hours
- Zebra Straw - Venta, Lithuania / June 24, 2008 - 16:00 Hours
- Blue Storm - Nereta Swamp, Latvia / July 3, 2008 - 09:00 Hours
- Fever Claw - Vilnius, Lithuania / September 1, 2008 - 18:00 Hours
- Dream Knife - Ljady, Russia / September 16, 2008 - 03:00 Hours
- Ivory Horn - Murmansk, Russia / September 22, 2008 - 02:00 Hours
- Arctic Sun - Arkhangel'sk, Russia / October 3, 2008 - 04:00 Hours
- Willow Bow - Toropec, Russia / October 23, 2008 - 3:00 Hours
- White Razor - Moscow, Russia / November 10, 2008 - 11:00 Hours
Minimum pc requirements.
- Windows 2000 or better
- Pentium II 450 MHz processor
- 128 MB of RAM
- DirectX 8.0 or higher (included on CD) (must have compatible sound card)
- 16 MB VRAM 3D graphics card compatible with DirectX 8.0
- 1 GB hard drive space
- Internet/network with TCP/IP connection at 28.8 kbit/s
Minimum Mac requirements
- Mac OS X or Mac OS 9 or higher
- PowerPC G3 processor or higher
- 256 MB of memory (128 MB if using Mac OS 9)
- ATI Technologies Rage 128 graphics card with 16 MB VRAM or better
- 1 GB of hard disk space
- Official Ghost Recon Website
- Red Storm Entertainment
- Ghost Recon.net
- 2 Ghost Recon
- 3 Tom Clancy's Ghost Recon Breakpoint
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About This Game
- All the realism, sweat, and fear from the Game of The Year: Award-winning tension and deadly realism on tomorrow's battlefields.
- Multiplayer: Online or LAN multiplayer with up to 36 players.
- Weapons: Standard and special-issue weapons like the M16A2, the M4 carbine, and the fearsome and deadly OICW.
- Gameplay: The total combat experience that teaches a deadly, realistic lesson in how to fight on tomorrow's battlefields.
- Includes: 23 single-player missions, 11 multiplayer maps, and six multiplayer modes.
- OS: Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
- Processor: 450 MHz Pentium® 2 or equivalent
- Memory: 128 MB
- Graphics: 16 MB DirectX®-compliant 3D card (see supported list*)
- DirectX Version: DirectX 8.0 or higher (included)
- Sound: DirectX 8-compliant sound card
- Hard Drive: 1 GB
- *Supported Video Cards at Time of Release: ATI® Rage 128 and RADEON® chips, Intel® 82810 or higher, Matrox Parhelia™, NVIDIA® TNT2 and GeForce™ chips, S3 Pro Savage and UniChrome
- Laptop versions of these chipsets may work but are not supported. These chipsets are currently the only ones that will run this game.
© 2001 Red Storm Entertainment, Inc. Red Storm and Red Storm Entertainment are trademarks of Red Storm Entertainment, Inc. Red Storm Entertainment, Inc. is a Ubi Soft Entertainment company. All Rights Reserved. Tom Clancy's Ghost Recon is a trademark of Rubicon, Inc. under license to Ubisoft Entertainment.
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Tom Clancy's Ghost Recon
Tom Clancy's Ghost Recon is a singleplayer and multiplayer first-person action , FPS , shooter and tactical shooter game in the Tom Clancy's Ghost Recon series.
Monetization, dlc and expansion packs, configuration file(s) location, save game data location, save game cloud syncing.
Multiplayer types, issues fixed, failed to start game (app already running) error, screen flickering, vsync (enable by default) not working on windows 10, island thunder not available on mac, other information, system requirements.
- ↑ SafeDisc retail DRM does not work on Windows 10  or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed. 
- ↑ 2.0 2.1 When running this game without elevated privileges ( Run as administrator option), write operations against a location below %PROGRAMFILES% , %PROGRAMDATA% , or %WINDIR% might be redirected to %LOCALAPPDATA% \VirtualStore on Windows Vista and later ( more details ).
- ↑ 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/ <user-id> / 15300 / in addition to or instead of this directory. The app ID (15300) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
- ↑ Aspyr gets ready to ship four new games - Macworld - last accessed on 2016-7-23
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ 4.0 4.1 4.2 4.3 Vert- behavior in Ghost Recon 1 (4:3, 16:9, 21:9 and 48:9 - Imgur
- ↑ Verified by User:AlphaYellow on 2023-02-26
- ↑ Island Thunder™ Mac Tutorial by *DAMN Mauti 9.3.2003
- One-time game purchase
- Expansion pack
- Direct control
- Tactical shooter
Tom Clancy's Ghost Recon
- 2001 ( Windows )
- 2002 ( Macintosh )
- 2002 ( Xbox )
- 2002 ( PlayStation 2 )
- 2003 ( GameCube )
- 2012 ( PlayStation 3 )
- Ubi Soft Entertainment Software
- Media-Service 2000
- New Media Generation
- Aspyr Media, Inc.
- ak tronic Software & Services GmbH
- Microsoft Corporation
- astragon Software GmbH
- Game Factory Interactive Ltd.
- Red Storm Entertainment, Inc.
- #91 on Macintosh
- #102 on Xbox
- #392 on GameCube
- #980 on PlayStation 2
- #1,064 on Windows
Credits (Windows version)
147 People (134 developers, 13 thanks) · View all
Average score: 83% (based on 52 ratings)
Average score: 3.6 out of 5 (based on 77 ratings with 5 reviews)
A polished, but regressive, tactical FPS.
The Good GR puts the emphasis on sneaking about and staying hidden more than its counterparts, something I always appreciate in a shooter such as this. The game seems more similar to Sierra's classic SWAT 3 than to the other Clancy tactical games. Only here you're more liable to find yourself beating back bush in outdoor terrain than the close confines of a convention hall. The graphics are slightly refined, with the biggest improvement coming with those pesky tree textures that most games of this ilk seem cursed with. They're certainly a big improvement over the horrible visuals of Operation: Flashpoint. The missions are nicely varied as well, and are of a decent length so you don't have to invest 4 precious hours trying to clear one level. You can also save whenever you like, which makes things much less frustrating. Also simplified is the command scheme for controlling your teams. With a keystroke you can call up a map whereby you can send your fireteams to locations with different battle stances and weapons readiness. There's also a nice compliment of weapons.... The Bad ...which unfortunately you won't have instant access to. In one of the many limiting design flaws of GR, only specific team members can use specific weapons so you can't outfit your entire team with your favourite armaments. There are a lot of such limitations forced on the player, which ultimately gives Ghost Recon a feeling of going one step back in the genre instead of two steps forward. Even though in certain missions you are tasked with blowing up targets, you are unable to trigger the explosion in-game and it is automatically handled when the mission is over. And while the command system may be simple to handle, it also leaves out any advanced orders for your teams, like flanking maneouvers or target selection. Add to this the lack of a weapon view in first person and it all leaves the gamer feeling they're playing an unfinished product. The Bottom Line GR is definitely the best tactical shooter since SWAT 3, only with wider environments and military attitude. Also noticeable are the refined animations for the AI team. Crouching in a bush watching your teams advance is a real treat. And the sound is also a standout, using surround EAX touches to great effect. You won't do wrong putting this FPS in your sights.
Windows · by Ummagumma (74) · 2002
Too short, too simple
The Good Ghost Recon is a lot like a cross between Novalogic's Delta Force series and Sierra's SWAT 3, you have to sneak around and pick your moments to act while trying to achieve your objectives. After completing a mission each soldier who participated is awarded 2 points to improve their stats(which start off very low) and completing some missions will unlock 1 of 12 specialists, these specialists usually have better/different weapons and much better stats. The levels are all very impressive, trees sway in the breeze, rebel camps have camp fires and washing hanging on clothes lines while another level has heavy rain, mud caked roads and fields, destroyed buildings and artillery that lights up the distant sky. Issuing orders is incredibly simple - just point and click on an overlaid map and the soldiers will either respond or you will get an annoying buzzer sound indicating it's not possible (no explanation will be given though). The Bad Overall the game is far too short, it's only a completely linear 15 mission campaign, the missions don't take too long to complete, usually about 5 minutes but will take longer if you try to make it through the game without losing any soldiers. It suffers from 'Delta Force Syndrome', you can complete each mission by taking your time, sneaking around the perimeter sniping everyone. Each soldier has a fixed kit selection with a fixed primary weapon and a variation of secondary equipment (more ammo, field glasses or a sidearm) so instead of giving your best demolitions soldier a satchel charge to blow up a bridge, you have to pick the demolitions soldier who has satchel charges in their kit selection. This also falls apart when the action starts, if this soldier is killed the mission automatically fails. Also, if you run out of ammunition you can't pick up an enemies or a fallen team mates weapon, this soldier then becomes useless. The specialists you unlock are far superior to any other soldiers that once you have unlocked two of them (usually after two missions) you don't need to use any other soldiers. The AI of team mates can be stupid at times, if you switch control to another team your previously selected team will often change posture which can lead to them being spotted and killed, plus they never even try to find any cover what so ever, they prefer to sit in the open rather than crawl into some nearby ground cover. Team members with an automatic weapon will often stand up while the rest of the team is crouch or prone and fire off 40% of their magazine in one burst, needless to say these team members tend to die first. The path finding is very bad, often team members will get stuck behind objects or just plain lost and you are forced to either go back and get them or change control to said team member and 'rescue' them. The enemies aren't much better, they will often stand upright in the open, firing bursts at you. They often stand perfectly still looking at a door way or a gap in some rocks, waiting for you to come to them only for you to come round behind them or shoot them in the arm the juts out. Often you will see the barrel of a gun or even an arm or leg clip through a wall or door giving away the position of an enemy, you then take your high powered rifle and fire a few rounds in the rough direction of the person attached to it only to find out your bullets don't penetrate anything but glass, this is truly bizarre considering how much effort went into making this game realistic. The sound/enemy detector is a nice feature but despite being a little crude (only places sounds in 90 degree zones) it makes the game too simple as it effectively tells the position of all the enemies. Issuing orders is all done in real time and is completely mouse driven which means no keyboard short cuts to speed up the process. Orders are only incredibly simple: move here, look in this general direction, only fire if fired on, fire at will or suppress any suspected enemies. These orders are far too simple for a so called 'tactical shooter'. Only one order can be issued to a team at any one time which means you have to either wait for them to finish the first order, or over ride it with a new one. You can't give more than one team the same order at the same time which means even longer that you are open to hostile fire. The Bottom Line Fun for the few hours it will take to finish it. Fans of Rainbow 6 might not like how it has been dumbed down but fans of SWAT 3, Delta Force should really enjoy it. It doesn't have the depth to be a lasting favourite but has some impressive features that will become standard in the future.
Windows · by Evil-Jim (145) · 2002
Both "edge-of-your-seat" and "over-before-you-know-it"
The Good Single Player Game Review
Set in 2008, we learn during Ghost Recon’s opening that Ultranationalists have seized control of the Russian government and have begun a westward expansion in a bid to resurrect the Soviet Union. While the world watches, a U.S. Army Special Forces unit is already in the Baltics supporting local forces in their attempt to oust the Russian expansionists. Under the guise of peacekeeping, this elite team of “swift, silent, and invisible” troops will face overwhelming odds to disable the Russian war machine.
Coming under the “Tom Clancy” license and having similar elements, Ghost Recon naturally invites comparisons to the Rainbow Six series . Both are squad-based shooters with an emphasis on realism, but where Rainbow Six was focused on hostage rescue in buildings, Ghost Recon is combat driven on huge outdoor maps. Ghost Recon’s interface is either a streamlined or dumbed down (depending on your point of view) version of Rainbow Six, limiting the amount of pre-mission planning in an attempt to get the player into the action as soon as possible.
A single briefing and 2D mission map precede soldier and kit selection. Where Rainbow Six offered a core group of named heroes and back-up expendable troops, Ghost Recon has two divisions of troops: your standard roster and unlockable specialist units. Beginning with your standard roster, you have a good selection of low level troops: Riflemen, Heavy Weapon Support Units, Snipers, and Demolitionists. Each has four stats: Weapon Skill, Endurance, Stealth, and Leadership ranked on a scale from 1-8. After the successful completion of a mission, surviving troops gain an additional point that you can spend where you decide. If, during a mission, you complete a special secondary objective, you unlock a specialist unit—basically a super version of one of the four classes with higher stats and better weaponry. Since the Tom Clancy games pride themselves on realism, I can only guess that the real Army works like this too.
As an aside (and neither a compliment nor a complaint), you really aren’t penalized for losing troops during missions. You’ll prefer to keep your specialists alive and if you’ve leveled up your regular troops, you probably won’t want to start over with someone green, but you don’t have to worry about running out of soldiers.
Kit selection has been streamlined or gutted down to one of four preset packages for each class. Gone are the armor, cameo, and primary weapon options. All that’s left to decide is whatever secondary equipment the designers have determined your character should have access to—which isn’t consistent among classes (meaning that you might want to bring your specialist Demolitions expert on a mission only to find that he doesn’t have access to the AntiTank weapon).
Then you divide your maximum of six troops into a maximum of three fire teams and go straight into the mission. This is probably the most jarring difference between Ghost Recon and Rainbow Six. In Rainbow Six, countless time was spent in the mission planning mode setting waypoints and go-codes. In Ghost Recon, everything is done in-game. Hitting left space brings up the mission map lets you give orders to your troops in real-time, orders which are either simplified or simplistic.
As far as the missions themselves, this is where the game shines. Ghost Recon has fifteen levels with drastically different maps and game objectives so you won’t get bored here. The first mission involves searching the Baltic mountainside for a local warlord holed up in a cave, other missions involve running cover for a tank column through a bombed out city, rescuing POWs from a camp, and holding off waves of troops and tanks at a UN checkpoint. The game itself can be difficult enough, but you’ll push yourself to complete the optional objectives to unlock the specialists. Also, with the help of a threat indicator (which shows the general direction of enemy troops and gunfire) and in-mission saves, nothing is really that impossible. Finally, after a mission is completed, it can be replayed, played as a kill-em-all, or played as a recon mission.
Graphically, the game is a step up from Rainbow Six, but it wasn’t cutting edge even back when it was released. Character animations look good, from a limping, wounded soldier (with bloody uniform) to enemy troops falling to a prone position when they are under fire. Ghost Recon is also the first Tom Clancy game to have a believable outdoor environment. But it’s still hurting for the lack of dynamic lighting or damageable terrain (i.e. don’t try to shoot out spotlights). The Bad I’m definitely in the dumbed down, gutted, simplistic camp. Ghost Recon is a quality game, but I disagree with many of the design choices here especially because the Rainbow Six interface worked very well. To begin with, the limited kits are extremely frustrating. Why can my snipers have grenades but not my riflemen? No one should be getting that close to my snipers. Why are silenced weapons limited to specialists?
I’m actually okay with lack of pre-mission planning using a map and go-codes, because the battlefield is much more fluid than a hostage situation. However, I would have liked go-codes during the in-mission planning. Orders are followed out as soon as they are issued, so coordinating an attack can be difficult—plus while you are issuing orders you are basically a sitting duck. Also, the 2D map is not very useful, especially when there are a few multistory areas.
Team AI is very good (including seeking cover), but if you want to take out a tank, you have to control the demolitionist; they won’t do it on their own. Same with planting charges. All this is too bad, because usually the trickier part is providing cover for the demolitionist. On both the team and enemy AI, the range of detection seems short. I could snipe enemies my AI sniper couldn’t.
While Rainbow Six had an Escort mode for hostages, Ghost Recon doesn’t have an equivalent for their rescue missions. To “rescue” someone, you have to bump into them and then they will follow you. Tired of them following you? Bump into them with someone else. You’ll find this bumping technique also works for the occasional glitches that cause teammates to get stuck on rocks and doorways.
My biggest annoyance with Ghost Recon comes from the over-scripting present in some of the missions. The key to some missions seemed to be learning the script: find out what caused the enemy tank to spawn and do that last, put support troops in the spots where enemies respawn, line up the snipers to take out the truck that shows up after five minutes.
Finally, this game suffers for following some precedents established by its predecessor. Like Rainbow Six, all that is present of the gun carried by the soldier you command is the targeting reticle. While this separated Rainbow Six from other FPSs, now it seems more like an oversight. At least the option to toggle a weapon view should be offered. Likewise, the ability to crawl while prone doesn’t make up for the lack of a jumping or mantling option. Finally, an inventory sharing system during missions would be nice. The Bottom Line At 15 missions, Ghost Recon should be a good trudge, but it’s actually kind of short. Storywise, it’s a shallow game with a blink and you’ll miss it storyline which might have seemed plausible or relevant if it hadn’t been released two months after September 11th. But we’re here for the gameplay, which will have you on the edge of your seat.
Windows · by Terrence Bosky (5375) · 2004
[ View all 5 player reviews ]
In the German version, all blood effects were removed and killed enemies disappear almost instantly. The covermount version which was released on the German magazine GameStar 10/2006 is uncensored.
Tom Clancy's Ghost Recon was ranked # 14 in the 50 Best Games of All Time list published by PC Gamer Magazine in its April 2005 issue.
Related Sites +
- Bill Brown - Music Composer Listen to streaming and downloadable MP3 music tracks from this title at the composer's official site.
- Ghost Recon site The official site for Ghost Recon
- Planet Rainbow Six: Ghost Recon Ghost Recon site at Planet Rainbow Six.
- The Platoon A must-see site devoted to Ghost Recon....updated frequently.
- Tom Clancy's Ghost Recon Official Ghost Recon website
- MobyGames ID: 5557
- Steam App: 15300
- GOG.com: tom_clancys_ghost_recon
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Game added by Erik Niklas .
PlayStation 3 added by Charly2.0 . Xbox added by POMAH . PlayStation 2 added by Corn Popper . GameCube added by Kartanym . Macintosh added by Kabushi .
Additional contributors: Paul Budd , PCGamer77 , Unicorn Lynx , Apogee IV , Corn Popper , AdminBB , Klaster_1 , Patrick Bregger , 一旁冷笑 , Zhuzha .
Game added January 3rd, 2002. Last modified October 22nd, 2023.
Tom Clancy's Ghost Recon (2001 video game)
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Tom Clancy's Ghost Recon is a tactical shooter video game developed by Red Storm Entertainment and published by Ubi Soft in 2001 for Microsoft Windows . It is the first game in the Ghost Recon series. It was ported to Mac OS , PlayStation 2 and Xbox in 2002 and to the GameCube in 2003. Ports for N-Gage and Game Boy Advance were planned, but later canceled.  Unlike Clancy's other tactical shooter series, Rainbow Six , Ghost Recon is not based on any of his books.
Together with Rainbow Six , SWAT 3 , and Operation Flashpoint , game industry experts generally credit Ghost Recon with defining and refining the tactical shooter genre.  Ghost Recon ' s success has spawned 2 expansion packs , Desert Siege and Island Thunder , as well as numerous sequels for video game consoles and the PC. 
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Summary Take command of the Ghosts through a series of missions that range from demolitions, to search and rescue, to all-out firefights for survival. Features squad-based tactical combat with next-generation military action in stunning 3D environments and a mission-driven storyline with 15 different singleplayer maps (as big as 400m x 400m), an ... Read More
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Tom Clancy's Ghost Recon Review
Those GameCube owners who've been waiting patiently for a decent tactical first-person shooter might want to consider renting the game.
By on February 28, 2003 at 6:59PM PST
Tom Clancy's Ghost Recon was originally released on the PC back in 2001. Since then, Red Storm Entertainment has ported the game to the Xbox and the PlayStation 2. The Xbox version was good and offered the exciting online play of the original. The PS2 version, however, didn't include an online option and suffered from a number of problems that simply put it well below the standard set by other PS2 games like SOCOM: U.S. Navy SEALs. That brings us to today and to the recently released GameCube version of Tom Clancy's Ghost Recon, which falls somewhere in between the poor PS2 port and the online-enabled Xbox version.
The game puts you in control of two squads of three soldiers. You can outfit each soldier with different weapons and equipment, like sniper rifles and explosives. The original PC version of the game gave you three teams to control, which made the game a bit more exciting and practical, since you could create two general-purpose teams and then create a specialist team of demolition experts or snipers. In the GameCube version, you'll have to make do with just the two squads. Once you're in the field, the GameCube version of Ghost Recon has the same basic setup as the PC version in that you can control each soldier in your complement by switching from one to the next. You can also tell your teammates to meet you at rally points by simply targeting the spot where you want them to meet and pressing the Y button. The controls for switching between the soldiers and controlling their actions are fairly simple once you get used to them. The controls for actually moving and firing weapons are also fairly intuitive, but they're a bit clunky in terms of their responsiveness.
The biggest problems with the GameCube version of Ghost Recon are found in its general gameplay mechanics. The game is designed to be a stealthy first-person shooter in which you're supposed to sneak around in wide-open environments, using trees and shrubbery for camouflage. While this is certainly interesting in the Xbox and PC versions of the game, the GameCube version spoils the suspense by including a threat-detection radar. This enemy detector lets you know exactly where the enemy soldiers are and whether or not they are hiding behind an object. Even worse, your crosshairs will turn red (which denotes a threat) when they track across an enemy, whether that enemy is visible or not, which makes it possible to shoot enemies that you can't even see. The threat-detection radar can't be turned off unless you play the game on the hardest difficulty setting, which also dramatically improves the enemy soldiers' aim.
The artificial intelligence for both your teammates and the enemy soldiers is poor. When you fire at an enemy soldier from afar and miss, and he doesn't even notice that you're taking shots at him, you can't help but feel disappointed in the game. And the only noticeable change in the AI at higher difficulty settings is that the soldiers have better aim.
Visually Tom Clancy's Ghost Recon isn't a very stellar-looking GameCube game, but it does manage to get the job done. The models and textures used for the soldiers and environments are fairly simple, but they have many of the details featured in the Xbox version. For instance, equipment dangles around the soldiers' waists, the snipers have their camouflaged netting wrapped around them, and buildings look realistically worn by weather. The animation of the characters from a distance is terrible--the enemy soldiers look like they have two frames of animation--but it does get better as they approach. The game's frame rate is fairly constant, although it does hitch up often when there are multiple enemies and teammates onscreen at once. The game features some neat blurring effects that indicate when the soldier you're controlling has been struck by a bullet. The lighting and shadowing in the game definitely give you a sense of the terrain's depth and scope, which is a nice visual touch.
In the audio department, Tom Clancy's Ghost Recon features realistic sound effects and an exciting orchestral score. The clatter of equipment as your soldiers move, the sound of the wind, and the rumbling, gear-grinding sounds of tanks in the distance almost do a better job of conveying the feeling of what it would be like to be on a covert mission than the game's visuals do.
Online play brought a lot to the table for the PC and Xbox versions, but this option has been left out of the GameCube release, which really hurts the game. However, you can play through each single-player campaign level cooperatively with a second player using a split-screen setup once you complete each level as a single player. It would have been nice if the designers had allowed you to tackle the game cooperatively the first time through instead of making one player beat a level before being able to play it cooperatively. The game also features a one-on-one deathmatch mode on a split screen, and this mode is mediocre at best.
In the end, Ghost Recon for the GameCube is almost a decent first-person tactical shooter, but its restrictive design that uses hills and rock formations that any soldier, or human being, should be more than capable of walking up with ease to corral you into small areas is frustrating. This frustration carries over to just about every element of the game thanks to its poor artificial intelligence, graphical flaws, and repetitive mission objectives. While it's easy to say that Tom Clancy's Ghost Recon for the GameCube isn't a game you should purchase, those GameCube owners who've been waiting patiently for a decent tactical first-person shooter might want to consider renting the game, especially since you can see just about everything the game has to offer within a few hours.
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Video Game / Ghost Recon
US Special Forces Group 5, 1st Battalion, D Company. Deployed on peacekeeping duty to the Republic of Georgia in the Caucasus, this handful of Green Berets represents the very tip of the spear - the first line of defense. Equipped with the latest battlefield technology and trained in the latest techniques of covert warfare, they strike, swiftly, silently, invisibly. They call themselves... the Ghosts. —Introduction
Ghost Recon is a first-person shooter and tactical simulator series by Red Storm Entertainment and Ubisoft . Its first installment was released in 2001.
It is known by its full name " Tom Clancy 's Ghost Recon ". Note that Clancy's involvement in this series, as well as its novelization , is remote but noticeable. Note also that it has much in common with the similarly titled " Tom Clancy's Rainbow Six ", though the two series are still very distinct in gameplay terms.
The original game follows a war brewing in post-Cold War Russia in 2008 . An ultra-nationalist faction performs a coup d'etat and begin invading former members of the USSR, attempting to rebuild the broken Soviet Union. The game follows the exploits of a special forces team known as the Ghosts (originally a fictional Delta company of the real US Army's 5th Special Forces Group, 1st Battalion, split off in later games into the separate Group for Specialized Tactics, or GST), who are tasked with various missions to halt the coming Russian invasion into the Baltics and Caucasus.
Within the game, the player puts together and then controls a team of up to six soldiers split between up to three fireteams, each with his own specialty, stats, weapon and gear. The Ghosts fight as a group: it is possible to directly control any of the characters who are still alive, and switch between them at any time during a mission, but the point of the game is to learn how to control the entire team (using a surprisingly simple interface for the task).
Unlike "conventional" first-person shooters of the period, the game attempts to mimic real-world combat as faithfully as possible. Use of "smart" tactics and stealth is practically mandatory. That's because bullets kill , often with just one hit, and enemies are definitely not graduates of the Imperial Stormtrooper Marksmanship Academy . Covering fire, judicious use of explosives and coordinated assaults are pretty much required if you want to keep your squaddies alive more than a couple of seconds into a firefight.
This game is definitely not for players who just like running around and shooting things - combat here is something you want to avoid until you have both the element of surprise as well as a massive advantage over whomever you want to kill. That takes time, planning, observing enemies as they move around, you get the picture. Single missions can take hours to complete, even more if you don't use Save Scumming . Expect lots of Trial-and-Error Gameplay , although it's definitely worth it .
In addition to the combat realism, this was one of the first PC games to feature high-quality 3D sound, and was considered very advanced in terms of graphics at the time. The attention to details regarding weapon performance and other military hardware is quite worthy of the Tom Clancy prefix. There's Scenery Porn as well, especially in missions that take place in locations such as downtown Vilnius, Riga, and finally Moscow. The Red Square and the GUM shopping mall across from it are portrayed with stunning accuracy .
There are several installments in the greater Ghost Recon series to date, although some, particularly near the beginning of the series, are Expansion Packs in disguise.
List of Games:
- The original Ghost Recon trilogy was composed of the first game along with two expansions, Desert Siege and Island Thunder . The three take the player through, respectively, a Russian invasion of the South Ossetian Autonomous Region of Georgia and other former Soviet republics that quickly turns in on itself with civil war; a restart of the Eritrean / Ethiopian War thanks to warlords who helped fund the Russian coup by buying weapons from them; and then flareups of violence in Cuba surrounding the first democratic elections after the projected death of Fidel Castro . There was also a third expansion exclusive to the PlayStation 2 , Jungle Storm , in which the player headed to Colombia to take care of guerrilla movements that backed the losing party in Island Thunder before they can regroup and try a more directly-aggressive approach.
- Ghost Recon 2: Summit Strike is the sequel to 2, only made available via Xbox in 2005.
- Ghost Recon: Advanced Warfighter & Ghost Recon: Advanced Warfighter 2 , the first released in 2006 (Xbox, PS2, PC and Xbox 360) and the second released in 2007 (PS3, Xbox 360 and PC). It raises many speculations about the kinds of equipment and tactics that may one day be employed by special forces teams. While the PS2, Xbox, and PC versions of the first game retained the first-person perspective from earlier installments, the Xbox 360 version utilized a third-person perspective with the ability to switch to first-person when aiming, a feature retained in the 360 and PS3 versions of the second game. The console versions retained some of the original's tactical decisions, and used a cover system later popularized by Gears of War , while the PC version was a FPS and returned to the first games' tactical simulator gameplay. Set a few years after the second game, both games are set in Mexico during a brutal civil war between loyalists and an ultranationalist faction led by rogue generals who want avert the signing of a mutual defense pact between the US, Canada and Mexico. The Ghosts are sent to support the loyalists while trying to keep their involvement secret.
- Ghost Recon: Predator , a 2010 Playstation Portable exclusive, was heavily influenced by the gameplay and user interface of the Xbox 360 version of Advanced Warfighter . It starred an all-new team of Ghosts being sent into Sri Lanka to investigate attacks on several U.S. fishing vessels, eventually being caught in the middle of a brewing civil war.
- Ghost Recon Wii , a 2010 Nintendo Wii exclusive. Adapted for the Wii, it was a hybrid of third-person shooter and light-gun game, and followed the adventures of a two-man Ghost team fighting through the same Russian civil war as featured in Tom Clancy's H.A.W.X. 2 and Shadow Wars (and, by extension, Future Soldier as well).
- Ghost Recon: Shadow Wars , released for the Nintendo 3DS in 2011, was a significant departure from the series' tactical shooter roots and was instead a turn-based tactical Mascot RPG game, with a game system and interface similar to Advance Wars and Fire Emblem .
- Ghost Recon: Future Soldier was originally supposed to tie in with the 2010 games Tom Clancy's H.A.W.X. 2 , Ghost Recon: Shadow Wars , and Ghost Recon: Wii , but a two-year delay in development (finally being released in 2012) resulted in a noticeable drift in the game's story and setting. It picks up several years after the events of Advanced Warfighter (somewhere around 2024), and begins with a Ghost team that discovers - and then dies to - a dirty bomb in Nicaragua. A separate group of Ghosts, Team Hunter, are sent out to investigate the origin of the bomb, which leads to the discovery of another coup attempt in Russia revolving around a group called "Raven's Rock" and their special forces group "Bodark".
- The free-to-play shooter, Ghost Recon Online , released in 2012, rebranded Ghost Recon: Phantoms in 2014, eventually taken down in late 2016. It was essentially a mostly plotless, multiplayer-only spinoff to Future Soldier .
- Ghost Recon: Frontline : A Battle Royale Spin-Off game announced in October 2021, then cancelled in July 2022 after significant fan backlash.
The games are also notable for crossing over with some other Tom Clancy's properties, being the first to explicitly identify any of them as taking place in the same universe . As mentioned above, the "First Contact" version of Ghost Recon 2 took place in the same second Korean War from Splinter Cell: Chaos Theory , and both Wildlands and Breakpoint had DLC missions that had you assisting a post- Blacklist Sam Fisher, as well as another mission that features Rainbow operatives from Rainbow Six Siege . H.A.W.X. is a particularly frequent crossover target, with Ghost units being the subject of a few Escort Missions in that series and HAWX flight lending aerial support in a few missions of later Ghost Recon games; H.A.W.X. 2 and Ghost Recon: Future Soldier more or less depict the same conflict, though with quite a few differences given Future Soldier 's troubled development.
Tropes found in the series:
- Action Girl : Some of the Ghosts, particularly specialists in the first game (namely Captain Susan Grey, Lindy Cohen, Lithuanian resistance fighter Astra Galinsky, and Eritrean machine-gunner Jodit Haile in the Desert Siege expansion pack). Ghost Recon 2 has Jennifer Burke and sniper Alicia Diaz, who is also a team member in the console versions of Advanced Warfighter and its sequel.
- Somewhat subverted in the first game, as there are plenty of international "specialists" from various countries to help you, and Russian loyalists do plenty of the work themselves offscreen, with you at best tipping the odds in their favor.
- In the Advanced Warfighter series, "Captain Mitchell Saves The Day".
- Much like the original Rainbow Six games. If one of your soldiers dies in the first game, they won't come back. You'll have to recruit a newbie soldier and train him. Specialists with their powerful weapon are gone. Non-fatal wounds, which are rare without high Endurance versus a weak weapon, require time off of the field to heal before the soldier in question is back to full effectiveness.
- Averted in Shadow Wars where a Ghost killed is an automatic defeat condition. Gameplay otherwise averts this like in Shadow Wars , where AI-controlled Ghosts are all but invincible , with very little punishment the enemy can possibly throw at you that will one-shot anyone on your side, and it's a game over if anyone dies.
- Badass Crew : The Ghosts are considered the elite of the elite in the U.S. Army. Considering all the insane odds they go through in battle (even in the first game, three to six of them were already stopping entire armored columns with heavy infantry support), it's justified.
- Camera Perspective Switch : Advanced Warfighter on 360/PS3 and all the games from Future Soldier onward allow you to switch between third and first-person POV when aiming.
- The Cavalry : Used many times throughout the franchise.
- The first game has no checkpoints whatsoever.
- While still a problem, especially in Advanced Warfighter , the original game and its expansions were better at subverting it. To elaborate, the AI in the first game obeys a rather impressive (for the time) AI, including use of real tactics like flanking or suppressing fire. It is also relatively decent about emulating stealth. Downsides include the AI enemies having the bog standard magic laser vision once the player is detected, a bad tendency to suicidally charge into entrenched positions after a set amount of time, and response times / reflexes for both your squadmates and the enemy that switch at random between "superhuman" and "mailing the bullets would be faster". Enemy accuracy also seems to be effected mostly by your stance, so you can be prone in the middle of an open field where you should get hit instantly and have several shots just miss you... or stand up, just barely putting your head in view, and get sniped by a regular rifle in the head instantly from a decent distance.
- Continue Your Mission, Dammit! : More common as the series went on, as the original only really had a conversation at the start of a level between the soldiers you sent in and then left you to your own devices with no particular time limit, unless an objective involved the movement of tanks, such as enemy tanks coming up to a checkpoint or friendly tanks rolling through insecure territory.
- Most notably in the Advanced Warfighter series, where places and events in Tom Clancy's other franchises ( Rainbow Six Vegas , HAWX ) are referenced.
- In the Xbox version, which is set in a second war in 2011, the stories of the Ghosts during the North Korean conflict are narrated by retired Major Will Jacobs, one of the unlockable specialists from the original game.
- After a nuclear missile is shot down over London, Mitchell states that the nuke was likely a rogue spear , which is the Tom Clancy equivalent to the real life term Empty Quiver .
- In a later mission, the HAWX squadron shows up to provide air support when your team is protecting the leader of a resistance movement.
- One of your missions in the game is to rescue the survivors of a Georgian special forces team. The sole survivor, Sgt. Osadze, mentions that his older brother once served with the Ghosts; this is a reference to Guram Osadze, one of the unlockable support specialists from the first game.
- Cosmetic Award : In the original game and its expansions, your soldiers can receive campaign ribbons and Purple Hearts for taking part in missions, getting kills or getting injured.
- Averted in the original: if there was a bullet in a guy he will limp, move slower, breath heavier, have worse aim, be unable to carry his gun without it drooping, and hunch over.
- Also averted in the Advanced Warfighter games; if Cpt. Mitchell is shot, he'll move slower and noticeably limp for a few moments before returning to normal condition.
- Diegetic Interface : The augmented reality HUD in Advanced Warfighter and Future Soldier . If it's knocked out, you can't access things like the objectives screen. The Ember Hunt mission in the latter game sees it needing a reboot, during which you can't access it. This part gets a little odd in what it counts as diegetic, however - stuff like your ammo count is obviously removed, but so are things that don't appear to be part of the AR HUD, like damage-direction indicators or even the bloody screen when you're injured, yet at the same time things that clearly are part of the augmented reality like grenade/RPG indicators are kept. The first mission of the "Raven Strike" DLC advertises itself as a callback to the original game by way of running the AR in "safe mode" (since it's set immediately after Ember Hunt), which means next to none of the goodies that are unique to the game like active camo.
- Elites Are More Glamorous : The Ghosts were formerly known as Delta Company, 1st Battalion, 5th Special Forces Group, before the company was dissolved and reformed as a Tier 1 special mission unit, the Group for Specialized Tactics (GST). The Ghosts specialize in direct action, special reconnaissance, and unconventional warfare. They are often deployed to denied or politically-sensitive areas with little to no support.
- The Advanced Warfighter duology partly revolves around the President's nuclear football being stolen in the first game, and two actual nukes being stolen in the second.
- The introduction to one level in Future Soldier involves a nuclear missile launched from Russia towards London, without the Russian government's authorization. The actual warhead was destroyed by an anti-nuke missile shield, but the delivery system still impacts a skyscraper and ultimately kills a bunch of people.
- Averted in the first game, cars are pretty much invulnerable.
- Averted in the first game, where they are indestrucible, being able to take rockets and machinegun fire.
- First-Person Ghost : The original games don't even show you your own weapon in first-person view, though later games do avert this, with Future Soldier being near-entirely third-person.
- The Ghosts have ended up cooperating with countries such as Georgia (who were the Big Bad of the first Splinter Cell ), moderate factions in Russia, and Pakistan. In fact it's entirely possible that some of the Georgian special forces you're sent to help in one mission of Future Soldier were among the Elite Mooks shooting at Sam Fisher in the final mission of Splinter Cell .
- Speaking of Pakistan, one of the missions in Future Soldier takes place there, where the Pakistani ISI try to double-cross the Ghosts and capture their target for themselves. They are still considered allies, so the Ghosts can't shoot them, but they won't extend you the same courtesy - fortunately, the issue is sidestepped by having your team moved in ahead of the target, letting the ISI push that target towards the Ghosts.
- Gatling Good : The first game was light on this, but as the series went on more and more multi-barreled machine guns started making appearances, particularly in Future Soldier where one mission gives you a quick ride in a Russian jeep that happens to have a minigun mounted on top.
- Genre Shift : While the first Ghost Recon game was indeed a hardcore tactical simulator, the series shifted to third-person action shooter as early as Ghost Recon 2 and continuing with the console version of Ghost Recon Advanced Warfighter . Out of the entire series, only the PC versions of Advanced Warfighter 1 and 2 really stuck to the first-person tactical simulator gameplay of the first game.
- In both Advanced Warfighter and Future Soldier , all the actions taken by the Ghosts are officially credited to American-backed factions inside the Enemy Nation of the Week.
- This was averted in the Xbox version of Ghost Recon 2 , where the Ghost's missions in the 2011 Korean War have been declassified and the story is presented through a Show Within a Show interviewing the Ghosts and some of their foreign comrades.
- Gun Accessories : Present to some extent in earlier games, particularly with the "M4 SOPMOD" from Island Thunder that included a long-distance optic and suppressor to make it essentially the best gun in the game, so long as you didn't need someone with a Demo kit. The Gunsmith system in Future Soldier goes all-out with this and offers a ridiculous amount of options, from silencers and Grenade Launchers , to changing your gun's gas system so it fires faster or slower than normal and its trigger so it fires with less pull.
- Hollywood Silencer : Subverted . Silenced weapons have realistic sounds but are inaudible from more than a few feet away.
- Invisible Wall : Classic kind in Ghost Recon , Game Over kind in Advanced Warfighter and Future Soldier .
- Limited Loadout : From the very beginning, the series has only ever allowed you two weapons. The first game is the most restrictive, giving you only a primary weapon and one secondary piece of equipment, such as giving up a pistol to attach a grenade launcher to your rifle, or carry a few extra magazines.
- Make the Bear Angry Again : A frequent plot point; both the original game and Future Soldier feature coups taking over Moscow, the former then going on to antagonize various other former Soviet satellite states in an attempt to drag them back into a new Union.
- More Dakka : The OICW's grenade launcher is semi-automatic, with 6 grenades per magazine. A Ghost Recon expansion has a 12-round grenade launcher, but you need a secondary weapon if you run out of grenades.
- Multinational Team : Generally averted, but some of the specialists in the first game are from other NATO militaries.
- The setting for most of the games. The first Ghost Recon was released in 2001 and is set in 2008, Desert Siege and Island Thunder were released in 2002 and are set in 2009 and 2010 respectively, Jungle Storm was released in 2004 and is set in 2010, the first GRAW was released in 2006 and is set in 2013, GRAW 2 was released in 2007 and is set in 2014, and Future Soldier was released in 2012 and set in 2024.
- Wildlands is the closest thing the series has to an exception, releasing in 2017 and taking place in 2019.
- Nintendo Hard : Especially early in the series. You generally want to play in such a way that your side is the only one doing any shooting, because you will lose people if the enemy shoots back.
- Averted in the first game. Teammates who get killed will be left where they died.
- In the two Advanced Warfighter games, if one of your teammates is downed, your Mission Control will mention that support teams will come by to retrieve them later when the fighting has died down; said downed teammates will be back in full fighting shape in the next mission.
- Non-Action Big Bad : The main antagonists of each game often are politicians or general officers who tend to not actually engage in combat with the Ghosts. Only Colonel Wolde from the Desert Strike expansion pack, Asad Rahil from the Summit Strike expansion pack, Carlos Ontiveros from Advanced Warfighter , Juan de la Barrera from Advanced Warfighter 2 , and General Burkharov from Future Soldier actually engage the Ghosts directly in combat, and in each case, they're realistically no tougher than a regular infantry unit (with the exception of de la Barrera, who engages you in a helicopter). Also, of all the villains in the series, only Carlos Ontiveros regularly opposes the Ghosts throughout the game; all other villains often don't interact with the Ghosts at all until their respective final level.
- One Bullet Clips : Largely averted until Future Soldier , which plays it straight.
- One-Steve Limit : Only averted with the last name "Ramirez" (a relatively common last name), as there have been a total of 3 unrelated Ghost team members with that name. Otherwise played straight.
- Painting the Medium : Much like Splinter Cell: Conviction , the names of locations and quest objectives are overlaid onto walls and the sky; here it's justified in-universe by way of the augmented-reality system the Ghosts are all using.
- Permadeath : Downed squad members, particularly in the original trilogy, are out of the game forever, as well as in later games if not healed by a medic in time.
- Many complaints exist about Advanced Warfighter and Future Soldier having the technology and being able to call in drones/artillery/airstrikes to attack targets are unrealistic and merely props to aid newbie players. Little do they know that all the technology seen in the Ghost Recon games either exists, are in prototype stage or on the drawing board. Not to mention that the original Ghost Recon had a fair bit of its share too... OICW, anyone?
- Special Forces have and always will be assisted with whatever the forces can currently muster up for support. Airstrikes with jets, bombers or drones are among standard procedure if something needs to be taken out that the ground team is incapable of. The AN-PEQ IR-Laser/Flashlight found in many "modern wargame" scenarios can indeed paint targets for laser-guided ammunition, and is not just a fancy aim assistance in real life.
- Same Plot Sequel : The first Ghost Recon begins with a coup taking place in Russia and the Ghosts are sent in secret to handle it. Future Soldier also has the Ghosts dealing with a coup in Russia.
- Save Point : In later games, whenever you complete an objective. It's sometimes with a ~1 minute walk from the action. If you resupply from a chopper, it saves the game after you resupply, when it is taking off (so tough luck to you if it turns out you picked the wrong loadout for the next area, because you're stuck with it).
- Series Continuity Error : H.A.W.X. 2 and Ghost Recon: Future Soldier depict the same conflict, but there's a noticeable discrepancy in the details of the coup d'état. HAWX 2 shows that the Loyalist Russian president is a frail-looking guy called "Anton Karskazev" and his replacement is a guy named "Aleksandr Treskayev", while in Future Soldier , the former president is a grizzled Army veteran named "Volodin" while the usurper is "Sergey Makhmudov". However, this could be explained by HAWX 2 's plot being based on the aborted 2010 build of Future Soldier rather than the final version.
- Small Girl, Big Gun : Female members of the Ghosts obviously tend towards the small side, but also usually tend for bigger weapons. A particular standout is the Eritrean Defense Force specialist Jodit Haile from Desert Siege , a lanky woman with little visible muscle mass who nevertheless manages to lug around a PKM like it's an assault rifle with a larger magazine.
- One mission in the original game has you infiltrating a prison camp to rescue POWs who include the son of an important politician. The alarm is going to be raised at some point no matter what you do, but it's in your best interest to keep that from happening for as long as possible.
- A few missions in Future Soldier have segments where the player must avoid raising the alarms.
- Tactical Shooter : The first games in the series played just like Rainbow Six , albeit more focused on wide-open areas.
- Technology Porn : There is an attention to detail on existing military hardware at its time, and the usage of high-technology military hardware that borders on Rule of Cool . The Ghosts, with all of the aforementioned tech on themselves, look like futuristic soldiers ahead of their time.
- 20 Minutes into the Future : The setting for all of the games.
- You can use fixed emplacements in the original, but not pick up weapons/ammo.
- Urban Warfare : Ghost Recon has a few urban missions, but GRAW and its sequel deal with this exclusively.
- Video Game Cruelty Punishment : Future Soldier fails your mission if you kill too many civilians. Ghost Recon had civilians as hostages and free-running during the final mission, which instantly fail the mission if they die. Other games avoided the issue by not having civilians in the combat zone.
- We Cannot Go On Without You : Averted in the earlier entries, played straight in later installments. In the original game, you could get all of your named specialists killed (just like the original Rainbow Six ), and you would be stuck playing with Red Shirt troops for the rest of the game. In the Advanced Warfighter and Future Soldier games, the mission will end if the player character or one of their squadmates dies.
- Wolf Pack Boss : Most of the franchise's final bosses are ringleaders surrounded by a lot of bodyguards, comparable to the amount of enemies in major battles. Combat is similar elsewhere, although the enemies are concentrated in an area that you have to enter. In some cases, you might not notice the leader die because you were shelling the bodyguards with grenades.
Then it's only me....
Sam has a sad realization when he hears that a fellow infiltration specialist, (Solid Snake) finally retired. A bittersweet reference to Sam being the last remaining protagonist from a bygone era of the stealth game genre, who's still active.
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Radical ultra-nationalists have seized power in Moscow, forcing the reestablishment of the old Soviet empire. A group of elite soldiers, the US Special Forces Group 5, 1st Battalion, deploys... Read all Radical ultra-nationalists have seized power in Moscow, forcing the reestablishment of the old Soviet empire. A group of elite soldiers, the US Special Forces Group 5, 1st Battalion, deploys in the Republic of Georgia for peacekeeping. Radical ultra-nationalists have seized power in Moscow, forcing the reestablishment of the old Soviet empire. A group of elite soldiers, the US Special Forces Group 5, 1st Battalion, deploys in the Republic of Georgia for peacekeeping.
- Jean-Michel Tari
- Carole Ruggier
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- 7 User reviews
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- Trivia In the "Island Thunder" expansion pack, there are U.S. Marines shown wearing the MARPAT camouflage. The pack was released in September 2002, making this one of the earliest depictions of MARPAT in a video game.
- Goofs The signs on buildings in Tbilisi are in Cyrillic. Georgia does not use the Cyrillic alphabet, but rather its own alphabet.
- Alternate versions German version was censored to remove the blood completely and have enemy corpses disappear faster to secure the more commercial-friendly USK-16 rating.
- Connections Featured in Troldspejlet: Episode #27.2 (2002)
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Best Ghost Recon Games According To Metacritic
Posted: October 24, 2023 | Last updated: October 24, 2023
- Ubisoft's Ghost Recon franchise combines elements from various genres to create experimental wonders, providing both tactical gameplay and fast-paced action.
- The franchise's constantly changing formula results in hit-or-miss success on Metacritic with each installment, with some games receiving low scores due to repetitive gameplay and unintelligent AI.
- The highest-rated Ghost Recon game is Advanced Warfighter, praised for its integrated RTS elements and tactical gameplay, while other games in the franchise, such as Breakpoint, receive lower scores due to unclear direction and mixed user reviews.
Ubisoft's Ghost Recon franchise contains some of the best games the developer has rolled out. Aside from their successful Assassin's Creed and Far Cry series, Ghost Recon is up there with those two. The series incorporates elements from other genres such as RTS, RPG, Arcade, and recently, open-world into their otherwise tactical shooters to create experimental wonders .
RELATED: Best Ubisoft Games (& Worst), According To Metacritic
The franchise's games are known to be grueling methodical shooters that still accommodate gamers' desire for fast-paced action. However, the constantly changing formula of the franchise results in hit-or-miss success on Metacritic with every installment. This list will answer which are the best Ghost Recon games, according to critics, along with the worst.
Updated October 24, 2023 by Mark Sammut: The specifications of each Ghost Recon game have been added to the article, including their platforms and release dates.
Tom Clancy's Ghost Recon (2010) – 46
Tom clancy's ghost recon (2010).
Just because Tom Clancy 's Ghost Recon has been a cornerstone of the action genre doesn't mean that the franchise hasn't thrown up a few disasters along the way.
Tom Clancy's Ghost Recon (2010) was released on the Nintendo Wii and attempted to utilize the Wii's motion controls to provide the most immersive Ghost Recon game yet. To be fair to Next Level Games, the motion controls were solid; but the game was let down by its repetitive gameplay and unintelligent A.I.
Tom Clancy's Ghost Recon: Predator – 54
Tom clancy's ghost recon predator.
Released the same year as the aforementioned Nintendo Wii game, Tom Clancy's Ghost Recon: Predator hit stores in October exclusively on the PSP. The game's key selling point was that it allowed players to switch between any of the squad's three soldiers.
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Similar to the Wii game, Ghost Recon: Predator suffers from being too one-dimensional, with little emphasis on what makes the series so unique; its tactical and methodical gameplay. Another similarity is the lackluster A.I. which is more than enough of a reason for even the most die-hard Ghost Recon fan to skip this entry.
Tom Clancy's Ghost Recon: Breakpoint – 62
Ghost recon: breakpoint.
Ghost Recon Breakpoint is the latest game in the Ghost Recon franchise. Following the events of Wildlands, the story focuses on callsign Nomad. Together with what's left of his team, he aims to take out opportunist Cole D. Walker-- a former ghost who overrode Auroa's advanced technology for his own abuses.
Aside from the open-world tactical shooter elements, the game also has RPG mechanics with different classes to choose from. Also, it has an Immersive Mode option that removes the hud and increases realism, bringing this game back to its tactical roots. Though it is fun, the direction the game wants to go to seems unclear. This earns it a low Metascore and a user score of only 2.5.
Tom Clancy's Ghost Recon: Wildlands – 76
Tom clancy's ghost recon wildlands.
Ghost Recon Wildlands is the first open-world game in the franchise. This allows for various non-linear approaches to the story and side content, such as taking out convoys and enemy compounds. The game follows Nomad and his team of ghosts as they are deployed to Bolivia to dismantle the global-scale cocaine production and liberate the people.
RELATED: Ghost Recon: Wildlands: Vehicles That Make The Game Easier
The vast world, together with the tactical nature of the game, gives players heightened freedom that adds to the ghost experience. While not considered one of the best entries in the franchise, Wildlands is generally superior to its successor, Breakpoint .
Tom Clancy's Ghost Recon: Jungle Storm – 70
Tom clancy's ghost recon: jungle storm.
Released in 2004 on the PlayStation 2, Tom Clancy's Ghost Recon: Jungle Storm is an expansion of the original Ghost Recon. The game is best remembered for offering online multiplayer for the first time in the series.
Jungle Storm 's lackluster score predominantly comes from the fact that it was the final of three expansions to the game, and players were growing tired of waiting for Ghost Recon 2 . Despite making only minimal changes from the other expansions, the game provided an enjoyable experience that will have greatly appealed to die-hard fans of the series.
Tom Clancy's Ghost Recon Phantoms – 70
Tom clancy's ghost recon phantoms.
Ghost Recon Phantoms was a fast-paced multiplayer game with some tactical elements. Similar to today's Rainbow Six: Siege , the game featured tons of variability with high-tech equipment and abilities in the game. From shields to intel grenades to optic cameo, this game had enough tools to create different sorts of strategies and plays.
There were three classes in the game: assault, recon, and support, each with its own tools and usability. As fun and promising as Phantoms was, Ubisoft, unfortunately, shut down the servers due to a steady decline in users.
Tom Clancy's Ghost Recon: Future Soldier – 71
Tom clancy's ghost recon future soldier.
Ghost Recon: Future Soldier takes place in 2024, where military gear has shown significant improvements. The plot follows the squad under the callsign''Hunte'' through a series of international missions to dismantle the system from within. Future Soldier features a third-person cover-to-cover mechanic for a tactical approach to engagements.
The game also gives the players futuristic tools such as intel grenades to tag enemies behind cover. The user score for Future Soldier, however, is just 5.1. Lower than some of the previous entries on this list.
Tom Clancy's Ghost Recon: Shadow Wars – 77
Tom clancy's ghost recon: shadow wars.
Tom Clancy's Ghost Recon: Shadow Wars was released on the Nintendo 3DS in 2011 and compensated for the handheld console's limited hardware by offering players a complete change of genre from the norm.
The change of genre was an ambitious but welcome choice, as the turn-based tactics game provided a solid XCOM -like experience. Shadow Wars certainly didn't reach the heights of the XCOM franchise's most critically acclaimed entries, but it did provide an enjoyable campaign with decent tactical gameplay that will appeal to fans of both the Ghost Recon series and the turn-based tactics genre .
Tom Clancy's Ghost Recon – 80
Tom clancy's ghost recon.
Developed in 2001, Tom Clancy's Ghost Recon is the first Ghost Recon game ever made. This game is the most tactically unforgiving out of all the games in the franchise. A six-man squadron can be built from four available classes to choose from. Players have the ability to command their AI companions by tagging the path they should take.
RELATED: Ghost Recon: Wildlands – Best Mods
They are also given the function to alternate between who to control, giving them the role of both an on-the-ground soldier and a commander. Ghost Recon incorporated RTS elements into a tactical shooter to create one solid formula that soon became the heart of what the franchise would be.
Tom Clancy's Ghost Recon 2 – 80
Tom clancy's ghost recon 2.
Ghost Recon 2 is a console-exclusive game that improves on the previous Ghost Recon. Having modified in some areas, it didn't stray too far from its core mechanics. Releasing three years after the first game, this game upgraded its graphics and also humanized the characters more through dialogue interactions and cutscenes.
There are also some gameplay changes, such as the players' control being limited only to squadron leader Scott Mitchell, as opposed to the previous game allowing the player to alternately take control of multiple units. The players, however, may still command their squadron as they please. These improvements resulted in a higher User Score of 8.7.
Tom Clancy's Ghost Recon: Island Thunder – 82
Tom clancy's ghost recon: island thunder.
The Island Thunder expansion of Ghost Recon features a single-player campaign taking place in Cuba after the death of Fidel Castro. When democracy is threatened by the communist parties with violence, it's up to the special ops ghosts to dismantle their system and restore freedom to the people.
The expansion also features jungle maps that encourage players to approach the foliage-ridden environment with caution. Despite its decent Metascore, Island Thunder only has a User Score of 6.7. A bit higher than that of Wildlands.
Tom Clancy's Ghost Recon: Desert Siege – 82
Tom clancy's ghost recon: desert siege.
Another expansion of the original Ghost Recon , Red Strom Entertainment's Tom Clancy's Ghost Recon: Desert Siege, takes players to East Africa and tasks a team of U.S. Army Green Berets with intervening in a war between Ethiopia and Eritrea.
In contrast to the aforementioned Jungle Storm, which was likely docked points for being an unwanted third expansion, Desert Siege' s Metascore is helped by it being the first expansion and consequently still feeling fresh.
Tom Clancy's Ghost Recon 2: Summit Strike – 84
Tom clancy's ghost recon 2: summit strike.
Released in 2005, Summit Strike is a Ghost Recon 2 expansion that introduces new multiplayer modes, improved mechanics, and an additional story mode. The story revolves around Scott Mitchell and his team's pursuits in capturing Pakistani terrorist and arms dealer Asad Rehil-- a notorious threat to global welfare.
RELATED: Ghost Recon Breakpoint: Great Tips To Level Up Fast
The expansion also made missions harder and more challenging . This deepens the tactical elements of the game. The expansion features snowy environments, plus the option to re-do the missions in solo mode. This game has a solid User Score of 7.
Tom Clancy's Ghost Recon Advanced Warfighter 2 – 86
Tom clancy's ghost recon advanced warfighter 2.
Released in 2007, Advanced Warfighter 2 takes place in Mexico. A year after the events of Advanced Warfighter. Players take control of ghost leader Scott Mitchell as he leads his team through various missions. Players can see the bodycam feed of their squadmates, allowing for more effective reconnaissance.
They also have control of advanced military equipment such as a UAV that they can use to gather intel on enemy locations. On top of that, the command system is more fluently integrated with combat . Though this Xbox version of the game has an impressive Metascore with a User Rating of 7.7, the PC version is only rated 76. As for the PS3 version, 84.
Tom Clancy's Ghost Recon Advanced Warfighter – 90
Tom clancy's ghost recon advanced warfighter.
Developed in 2006, the Xbox version of Advanced Warfighter is the highest Metascore a Ghost Recon game has achieved. The game takes place after the events of Ghost Recon 2: Summit Strike. Scott Mitchell and his band of ghosts engage in a series of missions to protect and preserve the alliance of the US and Mexico.
Players once again take control of Scott as they lead their team by giving out orders. The integrated RTS elements of Advanced Warfighter, together with its tactical gameplay, encourage players to be methodical with their approach. Despite being the highest Metacritic-rated Ghost Recon game, that praise extends only to the Xbox 360 and, to a lesser extent, PC versions. In comparison, the PS2 release is only 44, while the Xbox iteration sits at 66. Still, many agree that, even to this day, Advanced Warfighter is the best Ghost Recon game .
MORE: The Best Tactical Shooters Of All Time, Ranked
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Tom Clancy’s Ghost Recon
Tom Clancy's Ghost Recon is a critically acclaimed first-person tactical shooter video game. It was developed by Red Storm Entertainment, and published by Ubisoft in 2001 for the PC and later ported to the PS2 and Xbox. The game follows a fictional U.S. special forces squad called the "Ghosts" who are tasked to stop the Russian Ultranationalists. The first game takes place in 2008 and the expansions take place in 2009 and 2010 respectively.
The game has spawned two expansions, Desert Siege and Island Thunder , both adding new missions, characters and weapons.
The game uses a "Kit" system, consisting of various loadouts, in the campaign mode, only unlockable specialists can use non-standard weaponry. (Such as the first specialist in the original campaign, Jacob, having access to the OICW.) and generic troops are stuck with the basic weapon of their loadout (either an M16/M4/M249E2 or M24 depending on their class.) with a few options for secondary gear, in Quick-Mission mode/MP Generic troops can carry Specialist weapons and with the expansions, most of the enemy-only weapons too.
The following weapons appear in the video game Ghost Recon and its expansions:
- 1.1 Beretta M9
- 1.2 Colt M1911A1
- 1.3 Makarov PM
- 1.4 Heckler & Koch HK4
- 2.1 Knight's Armament Company Masterkey
- 3.1 Star Z84
- 3.3 Heckler & Koch MP5A2
- 3.4 Heckler & Koch MP5A3
- 3.5 Heckler & Koch MP5SD2
- 3.6 Izhmash PP-19 Bizon
- 4.3 AKS-74U
- 4.4 AN-94 Abakan
- 4.5 KBP Instrument Design Bureau 9A-91
- 4.6 Sa vz. 58
- 4.7 Colt M4A1 Carbine
- 4.8 Colt M16A4
- 4.9 Heckler & Koch G36K
- 4.10 Enfield L85A1
- 4.11 FN FAL 50.63
- 4.12 Heckler & Koch XM29 OICW
- 4.13 OTs-14-4A Groza
- 5.1 Barrett M82A1
- 5.2 Barrett M98
- 5.3 Accuracy International AW
- 5.4 Heckler & Koch PSG-1
- 5.5 Knight's Armament Company SR-25
- 5.6 Remington M24 Sniper Weapon System
- 5.7 SVD Dragunov
- 6.1 FN M249E2 SAW
- 6.2 FN M240G
- 6.6 Degtyaryov DP-28
- 6.7 Degtyaryov RP-46
- 7.1 Hawk MM1
- 7.2 M136 AT4
- 7.4 M203 Grenade Launcher
- 8.1 Browning M2HB
- 8.2 Bushmaster M242 Chain Gun
- 8.3 FN M240C
- 8.5 M134 Minigun
- 8.6 NSV heavy machine gun
- 8.7 Shipunov 2A42 30mm Cannon
- 8.8 Yakushev-Borzov Yak-B
- 9.1 M26 Hand Grenade
- 9.2 M18A1 Claymore
The Beretta M9 is the primary sidearm of the Ghosts, it is even used by Astra Galinsky despite having a Russian sniper rifle. Can be fitted with a suppressor depending on the kit selected by the player, generally Snipers have access to the unsilenced version while all classes have access to the Silenced Version.
Several Russian officers and technicians are armed with nickel and non-nickel M1911A1 pistols; this weapon is not usable by the player, the model is bugged and the top half of the weapon will almost always appear darker than the rest of the weapon, it is the only sidearm never available to the Ghosts unmodded.
The Makarov PM is added in Island Thunder as a selectable sidearm for some of the Russian weapons. Appears as "Russian 9mm Pistol" in the game.
Heckler & Koch HK4
The Heckler & Koch HK4 is added in Island Thunder . Appears as "9mm SA" and holds 7 rounds, it is only available for the demo class as a sidearm for the Star Z84 and SA 25 but in the console exclusive Jungle Storm expansion it replaces the M9 as the sidearm of Riflemen and as an option for machine gunners.
Knight's Armament Company Masterkey
The Masterkey is seen mounted on the "M4 SOCOM" (a special M4A1 with S-1-3-F trigger group, red dot scope, and suppressor) on the main menu screen in Island Thunder . Several other M4A1s and M16A4s are also seen with Masterkey attachments during the ending cinematic of Island Thunder . Not usable in the game, though the Ghost Recon engine game The Sum of All Fears has it as a usable weapon.
The Star Z84 is added in Island Thunder . Appears as "9mm Z-84" in the game. This is the preferred submachine gun of the Cuban FDG.
The Sa 25 is introduced in Island Thunder .
Heckler & Koch MP5A2
The MP5A2 appears as "MP5" in the game. Features an additional 3-round burst mode, despite being fitted with Navy trigger group, both it and the MP5SD2's models are reused from Rainbow Six hence their blocky models with straight magazines.
Heckler & Koch MP5A3
An MP5A3 appears as the inventory icon of the MP5A2. A suppressed MP5A3 is the inventory icon of the MP5SD2.
Heckler & Koch MP5SD2
The Heckler & Koch MP5SD2 appears as "MP5-SD" and has the same stats as the A2 but features a built-in suppressor for covert operations. Can fire in 3-round burst mode, even though is equipped with old S-E-F trigger group. Because the weapon's model uses the same texture on both sides, it appears that the SD2 has an ambidextrous selector. Heckler & Koch weapons with S-E-F trigger groups are not ambidextrous in real life.
Izhmash PP-19 Bizon
The 9x18mm variant (noted by the 64-round magazine) of the Izhmash PP-19 Bizon is a usable weapon in Desert Siege . Incorrectly can fire in 3-round burst mode. Appears as "PP-19".
The AKM is the most common firearm in the first part of the campaign. Most Russian soldiers are using the AKM. In Island Thunder , the AKM becomes a usable weapon, but is incorrectly called "AK47". The rifle appears without the slant muzzle brake.
The AK-74M is frequently used by Russian Ultranationalists in the single player campaign, but as an usable weapon, it appears only in Desert Siege . Can be fitted with a GP-25 grenade launcher. Appears as "AK74".
The AKS-74U is used by Russians Ultranationalists during the last few levels of the single player campaign. This weapon cannot be used by the Ghost Operatives.
The AN-94 is added in Desert Siege . Can fire in semi-auto, 2-round burst (even thought it appears as 3-round burst on the HUD) and full-auto modes. Can be fitted with a GP-25 grenade launcher.
KBP Instrument Design Bureau 9A-91
The Russian 9A-91 compact assault rifle appears incorrectly as " A-91 " in the game, and features and incorrect 3-round burst mode. Introduced in Desert Siege .
The Sa vz. 58 is the preferred weapon of the Cuban FDG in Island Thunder . The rifle appears as "vz.58" in the game.
Colt M4A1 Carbine
The Colt M4A1 is the primary weapon of the Demolitions class. Appears as simply the "M4". Always fitted with a red dot sight. In Island Thunder , a special variant called "M4 SOCOM" is also usable by the Rifleman class. It comes with a sound suppressor, red dot scope, and S-1-3-F trigger settings, which was available only on the Colt Model 978 (a.k.a. "M4 Carbine Enhanced").
The M16A4 rifle is the primary weapon of the Rifleman class. It is misidentified as the M16A2 , but is recognizable as an A4 by the removed carrying handle/rear sight and attached red dot sight when not fitted with an M203 grenade launcher . The M16A4 w/ optional M203 is also used by unlockable specialist and highest-ranked Ghost Team member, Major Harold "Buzz" Gordon. Since this game came out in 2001, this may be one of the earliest (if not the very first) depictions of an M16A4 in a video game.
Heckler & Koch G36K
The Heckler & Koch G36K appears in the game as "5.56mm Carbine", it is exclusive to the Xbox version of Desert Siege and Jungle Strike, it would later be re-used for The Sum of All Fears .
The L85A1 appears as "SA80" in the game. It is always fitted with a SUSAT scope, giving it greater zoom than the M4A1. Often used by NPC British UN peacekeepers, and is the primary weapon of former SAS demolition specialist Nigel Tunney.
FN FAL 50.63
Added in Desert Siege , the FN FAL appears as "7.62mm Carbine" in the game. Has an incorrect 3-round burst mode.
Heckler & Koch XM29 OICW
The XM29 Objective Individual Combat Weapon (consists of a shortened G36 and an over-barrel grenade launcher) appears as a specialist weapon, used by unlockable specialist characters Captain William Jacobs and Sergeant Leah "Lindy" Cohen. The weapon components can be separated and the assault rifle portion can be used by itself, though the grenade launcher cannot.
The OTs-14-4A Groza appears in Desert Siege . Unlike the other assault rifles that have an optional grenade launcher, the Groza's GP-25 cannot be removed. Chambered in 9x39mm, noted by the 20-round magazine.
The Barrett M82A1 is a powerful long-range sniper rifle with a 10-round magazine and good rate of fire. Appears as "M82" in the game, used by US Army sniper specialist Scott Ibrahim.
The prototype-only Barrett M98 semi-automatic sniper rifle is one of the new usable weapons in Desert Siege . Appears as "M98".
Accuracy International AW
The Accuracy International AW is the primary weapon of SAS sniper specialist Jack Stone. Holds ten rounds. Appears incorrectly as the "L96A1"; that is the designation for the AI Precision Marksman.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is added in Island Thunder or as an unlockable in the console ports of original. Appears as "7.62mm Sniper" in the game.
Knight's Armament Company SR-25
The SR-25 appears in Desert Siege . Holds 20 rounds. A suppressed version is also available, where the suppressor is represented by a slightly longer barrel. Called "SR25" and "SR25 SD", respectively.
Remington M24 Sniper Weapon System
The M24 Sniper Weapon System is the primary weapon of the sniper class.
The Dragunov is used by enemy snipers, and also by Lithuanian Army specialist character Sergeant Astra Galinsky. Weapon has a mounted PSO-1 scope.
Fn m249e2 saw.
The FN M249E2 Squad Automatic Weapon is the standard machine gun of the Support class. Appears with 200-round drum magazines. Referred to as "M249".
The FN M240G is introduced in Island Thunder and is fitted with a scope. It is very powerful and accurate, but holds only 50 rounds. Appears correctly as "M240G".
The M60 is a usable machine gun in Desert Siege or as an unlockable in the console versions of the original .
The PKM is introduced in Desert Siege as a usable machine gun, available to Support soldiers and the Eritrean Defense Forces specialist Jodit Haile. Oddly, while regular soldiers who use it are properly listed as Support soldiers, Haile is listed in-game as a Rifleman specialist.
The RPK-74 is used by the Russians and Georgian squad gunner Guram Osadze both. It is incorrectly fitted with 75-round drum mags, instead of the 45-round box mags.
The Degtyaryov DP-28 is introduced in Island Thunder . Holds 47 rounds. Appears as "Russian 7.62 DP" in the game, and is used by Cuban soldiers heavily.
The Degtyaryov RP-46 is added in Island Thunder . Appears as "RP46".
The MG3 is usable by the Support class, and is the primary weapon of Bundeswehr specialist Dieter Munz.
The Hawk MM1 grenade launcher is added in Island Thunder as a new primary weapon for the Demo class, most notably the kit used by returning demo specialist Klaus Henkel. Appears as "MM1".
The M136 AT4 can be selected as a secondary weapon for the Demo class. Like in most video games, it is shown as reloadable. Backblast is somewhat simulated, as friendlies behind the launcher will be injured or killed by it, but enclosed spaces do not impose a similar risk to the user. Appears as "M136" in the game. Interestingly, while "Recruit" difficulty gives almost every weapon infinite reserve ammunition, the AT4 is not included, presumably due to its immense power (and/or greater risk of friendly fire).
The GP-25 can be mounted on the AN-94 Abakan, AK-74M and OTs-14-4A Groza rifles.
M203 Grenade Launcher
The M203 grenade launcher can be selected as an attachment for the M16A4 .
The RPG-7 is added in Desert Siege and is used by Etohpian Soldiers in the fourth mission but is not usable by the Ghosts without modding.
A Browning M2HB is seen at the NATO forward base during the 3rd mission "Stone Bell". M2HBs also are mounted on friendly Abrams tanks in some missions; the tanks are M1A2s as evidenced by the Commander's Independent Thermal Viewer (CITV) on top of the tank.
Bushmaster M242 Chain Gun
The M242 Bushmaster chaingun is seen mounted on several NPC Bradley IFV's during the 14th mission "Willow Bow".
The FN M240C is coaxial mounted on the Abrams tank and Bradley IFV.
The AGS-17 is seen mounted at enemy camps in Island Thunder . The game refers to it as "AGS" during a briefing before a mission in IT, which involves capturing an enemy AGS-17 mounted on a tripod. Like the mounted machine guns, the AGS-17 is also equipped with an infinite ammo drum.
In Island Thunder , at the beginning of most missions, the Ghosts are transported to the field of operation with Black Hawk helicopters. The Black Hawks are armed with M134 Miniguns .
NSV heavy machine gun
The NSV heavy machine gun appears on tripods and is used heavily by Russian Ultranationalists. The player can use them also. Has unlimited ammunition. NSVs are also seen mounted on T-72 tanks.
Shipunov 2A42 30mm Cannon
Shipunov 2A42 automatic cannons can be seen on Russian BMP-2 IFV's in various levels.
A Yakushev-Borzov Yak-B can be seen on a Mi-24 Hind during the 13th mission "Arctic Sun".
M26 Hand Grenade
The M26 hand grenade appears in the game as "FRAG". Interestingly, it shows up as the M67 hand grenade on the HUD.
The M18A1 Claymore can be used by the Demo class. Unlike in possibly every other video game out there, the Claymore here is shown correctly as a command-detonated mine, which explodes only if the player uses the detonator. Appears as "Claymore" in the game.
The SLAM appears as "Demo Charge" in the game. Three SLAMs are in one kit, and can only be used by Demolition class soldiers. In the original game, deployed SLAMs cannot be detonated during missions. They always explode in cut-scenes after the missions. In Island Thunder , the SLAMs automatically explode when all the Ghosts leave the blast zone.
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Ghost Recon Wildlands Ultimate Edition
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Get the complete Tom Clancy’s Ghost Recon® Wildlands experience with the Ultimate Edition. Take down the Santa Blanca Cartel however you choose in this open world military shooter, with 4-player co-op. Includes the main game, Seas... read more
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Tom Clancy's Ghost Recon
Tom Clancy's Ghost Recon Guide
Top guide sections.
- Walkthrough: Mission 1
- Walkthrough: Mission 2
- Walkthrough: Mission 3
- Walkthrough: Mission 4
- Walkthrough: Mission 5
- Walkthrough: Mission 6