• Sanity Loss
  • Hostile Creatures
  • Surface Creatures
  • Non-Flammable
  • Edit source
  • View history

Wilson Portrait

– Wickerbottom

Woodie Portrait

Ghosts are aggressive mobs that can appear with a 10% chance when digging up a Grave with the Shovel  or Regal Shovel , or when all the graves are dug in Maxwell's Graveyard . They make unique whispering noises when attacked or defeated. They do not attack like regular mobs, instead inflicting damage whenever next to the player or mob. This damage comes in the form of small attacks that are dealt very quickly over time. Ghosts don't drop anything upon " death ".

Downloadable Content [ ]

In the Reign of Giants DLC, every Grave in the world will spawn a ghost during a Full Moon . These ghosts despawn when nighttime ends, this counts as a death for the purposes of summoning Abigail .

– Wilson , when examining a Pirate Ghost.

– Willow , when examining a Pirate Ghost.

– Wolfgang , when examining a Pirate Ghost.

– Wendy , when examining a Pirate Ghost.

– WX-78 , when examining a Pirate Ghost.

– Wickerbottom , when examining a Pirate Ghost.

– Woodie , when examining a Pirate Ghost.

– Maxwell , when examining a Pirate Ghost.

– Wagstaff , when examining a Pirate Ghost.

– Wigfrid , when examining a Pirate Ghost.

– Webber , when examining a Pirate Ghost.

– Walani , when examining a Pirate Ghost.

– Warly , when examining a Pirate Ghost.

– Woodlegs , when examining a Pirate Ghost.

– Wilba , when examining a Pirate Ghost.

– Wormwood , when examining a Pirate Ghost.

– Wheeler , when examining a Pirate Ghost.

In the Shipwrecked DLC, Pirate Ghosts replace Ghosts. Aside from looking like a Pirate, Pirate Ghosts are identical to Ghosts. Pirate Ghosts can spawn when a Wreck is hammered or a Watery Grave is fished . Additionally they will spawn from unfished Watery Graves during a Full Moon.

– Wilson , when examining an Ancient Spirit.

– Willow , when examining an Ancient Spirit.

– Wolfgang , when examining an Ancient Spirit.

– Wendy , when examining an Ancient Spirit.

– WX-78 , when examining an Ancient Spirit.

– Wickerbottom , when examining an Ancient Spirit.

– Woodie , when examining an Ancient Spirit.

– Maxwell , when examining an Ancient Spirit.

– Wagstaff , when examining an Ancient Spirit.

– Wigfrid , when examining an Ancient Spirit.

– Webber , when examining an Ancient Spirit.

– Walani , when examining an Ancient Spirit.

– Warly , when examining an Ancient Spirit.

– Woodlegs , when examining an Ancient Spirit.

– Wilba , when examining an Ancient Spirit.

– Wormwood , when examining an Ancient Spirit.

– Wheeler , when examining an Ancient Spirit.

In the Hamlet DLC, Ancient Spirits replace Ghosts. Aside from looking like a Pig, Ancient Spirits are identical to Ghosts. An Ancient Spirit will spawn when the player mines certain statues or when looting inside of the  Ancient Pig Ruins , particularly when stealing items from pedestals in a hidden room. During the  Aporkalypse , every room in the Ruins will contain multiple hostile Ancient Spirits. Ancient Spirits do not trigger pressure plates in Ancient Pig Ruins .

Don't Starve Together [ ]

– Wilson , when attempting to revive a Ghost.

– Willow , when attempting to revive a Ghost.

– Wolfgang , when attempting to revive a Ghost.

– Wendy , when attempting to revive a Ghost.

– WX-78 , when attempting to revive a Ghost.

– Wickerbottom , when attempting to revive a Ghost.

– Woodie , when attempting to revive a Ghost.

– Maxwell , when attempting to revive a Ghost.

– Wigfrid , when attempting to revive a Ghost.

– Webber , when attempting to revive a Ghost.

– Warly , when attempting to revive a Ghost.

– Wormwood , when attempting to revive a Ghost.

– Winona , when attempting to revive a Ghost.

– Wortox , when attempting to revive a Ghost.

– Wurt , when attempting to revive a Ghost.

– Walter , when attempting to revive a Ghost.

In Don't Starve Together , Ghosts cannot be revived with a Telltale Heart , and attempting to do so will result in a unique quote from the player character.

Behavior [ ]

Ghosts are fairly slow, and the player can easily outrun them. They have a very large insanity aura, so they can be noticed pursuing the player via the aura while they're not visible on screen. Ghosts will attack anything in their path, often killing small animals in a single blow, so they can be led to mobs if the player wants to lose them.

A Ghost will have a sad appearance, similar to Abigail , when at low health.

In Don't Starve Together , Ghosts are neutral towards  Wendy .

Strategy [ ]

Below is the number of hits it takes with each weapon to kill Ghosts when playing with characters with a default damage modifier. The  Weather Pain is not included due to the random nature of its projectile.

  • Because Ghosts will disappear after a while and do not drop anything, it is best to just let them be. The easiest way to kill a Ghost is by luring it to a few Pigs or a Beefalo ; this way the Pigs or Beefalo will kill the Ghost.
  • A Ghost can also be used as a grinder; let it kill whatever enemy it comes across, then take the drops.
  • Ghosts are very slow and can be easily outrun. After the player has run a distance, the pursuing Ghost will likely have found another mob to be aggressive against.
  • Despite levitating above the ground, Ghosts are not immune to Tooth Traps .
  • Ghosts try to kill planted Mandrakes , despite them being invulnerable while planted; this causes them to simply hover above it.
  • In Don't Starve , it's possible for a Ghost to damage the player even after being killed.

Gallery [ ]

Ghosts spawned in Maxwell's Graveyard Set Piece.

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  • Light Sources
  • Sanity Loss
  • Hostile Creatures
  • Surface Creatures
  • Non-Flammable
  • View history
  • Pirate Ghost

Wilson Portrait

– Wickerbottom

Woodie Portrait

Ghosts are aggressive mobs that can appear with a 10% chance when digging up a Grave with the Shovel  or Regal Shovel , or when all the graves are dug in Maxwell's Graveyard . They make unique whispering noises when attacked or defeated. They do not attack like regular mobs, instead inflicting damage whenever next to the player or mob. This damage comes in the form of small attacks that are dealt very quickly over time while being the only attack that bypasses the player's armor , making the Ghost a dangerous foe. Ghosts don't drop anything upon ' death '.

Downloadable Content [ ]

In the Reign of Giants DLC, every Grave in the world will spawn a ghost during a Full Moon .

In the Shipwrecked DLC, Pirate Ghosts replace Ghosts. Aside from looking like a Pirate, Pirate Ghosts are identical to Ghosts. Pirate Ghosts can spawn when a Wreck is hammered or a Watery Grave is fished . Additionally they will spawn from unfished Watery Graves during a Full Moon.

Behavior [ ]

Ghosts are fairly slow, and the player can easily outrun them. They have a very large insanity aura, so they can be noticed pursuing the player via the aura while they're not visible on screen. Ghosts will attack anything in their path, often killing small animals in a single blow, so they can be led to mobs if the player wants to lose them.

A Ghost will have a sad appearance, similar to Abigail , when at low health.

Strategy [ ]

Below is the number of hits it takes with each weapon to kill Ghosts when playing with characters with a default damage modifier. The  Weather Pain is not included due to the random nature of its projectile.

  • Because Ghosts will disappear after a while and do not drop anything, it is best to just let them be. The easiest way to kill a Ghost is by luring it to a few Pigs or a Beefalo ; this way the Pigs or Beefalo will kill the Ghost.
  • A Ghost can also be used as a grinder; let it kill whatever enemy it comes across, then take the drops.
  • Ghosts are very slow and can be easily outrun. After the player has run a distance, the pursuing Ghost will likely have found another mob to be aggressive against.
  • Despite levitating above the ground, Ghosts are not immune to Tooth Traps .
  • Ghosts try to kill planted Mandrakes , despite them being invulnerable while planted; this causes them to simply hover above it.

Gallery [ ]

Ghosts spawned in Maxwell's Graveyard Set Piece.

Ghosts spawned in Maxwell's Graveyard Set Piece .

Ghost lured to Mandrakes.

Ghost lured to Mandrakes.

A ghost attacking the player.

A ghost attacking the player.

A Ghost among other monsters chasing Wilson in a promotional image for Don't Starve.

A Ghost among other monsters chasing Wilson in a promotional image for Don't Starve .

Pirate Ghost.

Pirate Ghost.

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  • [Don't Starve Together] Suggestions and Feedback

Ghosts and graves

XirmiX

By XirmiX , April 10, 2015 in [Don't Starve Together] Suggestions and Feedback

Recommended Posts

You know when you kill a ghost which spawns from a grave which you dug up? Or during the full moon there's a ton of them and if you decide to fight them for fun there's nothing in reward? Or that when you dig up a grave you can not dig anymore once they've all been dug up (which makes me wonder if assumably the people who were in the world before you never dug up any graves at all in their lives) unless you're lucky to get a Webber's skull, bury it and dig the grave up again for something interresting?

Okay, I know you can get trinkets, gems, gears, nightmare fuel, amulets and gears in different ways, but what is the point of graves in the first place then? I know they were in before caves, clockworks and tumbleweeds, but bynow they've become quite useless and it's not more that a ghost is a threat that's the problem, but simply that it's disappointing if you get a ghost from a grave. I'd suggest that all the dug-up graves during the full moon should close up and that ghosts would drop Ectoplasm, which could be an item used to craft all sorts of magic stuff. Sort of like the nightmare fuel, but not exactly. Another thing I'd suggest is if players could craft and destroy graves and could bury skelletons inside the graves. For balance reasons and such, I'd say that if you craft a grave, don't bury a skelleton in it and on full moon the grave got filled, then upon digging up that grave, you would get nothing at all. And may be the graves at the beginning of the world generation could have skelletons in them as well as trinkets or whatever, sort of as if someone got burried with something valuable to them or something. And say you destroyed a grave with a shovel or destroyed a headstone with a pickaxe, you would lose a lot of sanity, where as if you buried a skelleton in a grave you would get sanity back. So far for ectoplasm I can only think of one use; it could be used to fasten the time it takes for Abigail's flower to be ready to summon Abigail by Wendy.

Not only does this system make more sense in terms of "other people being in the world before you came" but also that it makes graves and ghosts a much more interresting feature in the game and not a "one gameplay day" feature which can simply be avoided and seems quite spammy and a "could get in the way" feature.

EDIT: Just thought of this; how about if you burried a skelleton with a telltale heart or a with a red gem, then if someone dies and then haunts that grave, the grave could work as a resurrection feature! It would have a cool dead-rising animation! And for balance reasons this is how this could work:

Burrying a telltale heart with a skelleton:

Pros: if there is none left alive, no other resurrection items left in the game whivh could be done without another player helping out (no life giving amulets, touchstones and meat effigies) the telltale heart through graves with a skelleton could be used as a self- resurrecting item. Instead of telltale heart a red gem could be burried as well, which could save the gold and nightmare fuel used to craft a life giving amulet, however a life giving amulet could still be burried giving the same effect, but would be less efficient.

Cons: requires a grave and a skelleton as well as the fact that it is stationary.

And for balance reasons may be graves could only be crafted in a graveyard biome/graveyard biome rooms (however not sure if this is possible to program in any way).

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ThePreChewedTree

ThePreChewedTree

In one word I can explain why you can dig graves...

Michi01

It would also be cool if we could bury player skeletons in graves and make a graveyard in coop servers (and when examining the grave also seeing the player's name and the cause of death).

In one word I can explain why you can dig graves...   Gnomes

Nope. I get most of my gnomes from tumbleweed B)

imsomony

I like the idea of giving graves more uses than just one-time. Going with your ghost/ectoplasm idea, what if we combine it with something (perhaps the TTH, or something magical like the LG Amulet you mentioned), bury that, and after X days the graves are replenished and we can dig them up again?

TTH? Replenished?

The Letter W

The Letter W

I've thought of this too. Once you've dug them up, there's not much you can really do with them, as you can't even mine the headstones. It should be a fairly long wait for the grave to be replenished, as farming it would be a bit devastating to balance, I would think.

Though perhaps there should be a slight downside as well. Like maybe a small % chance of digging up rot or just bone shards instead of a treasure.

I also like to see that the graves can be reused. There is/was a mod for this and it had a good idea:

http://steamcommunity.com/sharedfiles/filedetails/?id=328359722&searchtext=grave

I mean, the digger get more suffering then just sanity-penalty.Ghosts will hunt him in the night ( and/or things can get haunted around him - then the haunting effects can be also experienced in the wilderness mode).

I'm thinking it could be that a grave could contain up to 3 separate prefabs:

1) Skeleton (100% chance to be in a grave. I think may be if you wanted to bury Webber's skull for whatever reason, you would need to bury a skeleton along in the grave. No matter what you bury in the grave, a skeleton should always be put in grave first, then the item and then you could bury it all).

2) Special item (Now, to not make graves a thing that would be farmed all the time, the graves that have been dug up, would close every full moon and if the grave that had been dug up had been empty, the grave, when the full moon comes would be filled with another skeleton and another item. The special items which the program could choose would be the trinkets, blue and red gems, gears, nightmare fuel and life giving amulets. Instead of the program deciding what comes from the grave at the time the grave is dug up, the program would know what special item in a grave is already and if it contains a life giving amulet or a red gem and a dead player haunts it without knowing the contents of the grave, if the grave has life giving amulet inside it or a red gem, the program would know and upon haunting, the player would come back to life. If a grave is dug up or a new grave is crafted, the player can then bury a skeleton there and then any item, be it a telltale heart or even honey ham for whatever reason, but the foods put in graves would still rot, so that graves wouldn't be used as emergency food storage instead of the ice box).

3) Ghost (Ghost should be separate from the skeleton and the special item. Mainly because if you bury someone with something of their value, you don't get like a lying robot turn into the ghost of that dead person. Anyway, if you bury something along with a Skeleton and then dug up the grave, the Ghost wouldn't have a 10% chance of spawning as well from the start, but it should take like 5 days till a ghost would have a 10% chance to spawn in that grave after the grave had been buried by the full moon or by a player. This would be to prevent constant Ectoplasm farming from the ghosts. I would say that graves could be buried without a special item, but a skeleton would definitely be required. Upon digging up a grave without any special items being put there before, you'd just get the skeleton back and say if you buried just the skeleton in a grave, you'd get less sanity boost than you would if you buried the skeleton with an item).

So what do you think?

This topic is now archived and is closed to further replies. Please be aware that the content of this thread may be outdated and no longer applicable.

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dont starve together ghost grave

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Graves with or without Headstones can be found in thick shrouds of fog/mist. Some Graveyards will have Gold Nuggets laying on the ground. Each Grave can be dug with a Shovel / Regal Shovel to recieve miscellaneous items or have a small chance to get a Amulet or spawn a Ghost .

The miscellaneous items are only good to give to the Pig King in exchange for Gold Nuggets , they have no other purpose.

There are only a limited number of Graves in the world map that you are in and once dug they will not respawn.

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Glommer.png

– Wilson , when examining a Grave.

Willow Portrait.png

– Willow , when examining a Grave.

Wolfgang Portrait.png

– Wolfgang , when examining a Grave.

Wendy Portrait.png

– Wendy , when examining a Grave.

WX-78 Portrait.png

– WX-78 , when examining a Grave.

Wickerbottom Portrait.png

– Wickerbottom , when examining a Grave.

Woodie Portrait.png

– Woodie , when examining a Grave.

Waxwell Portrait.png

– Maxwell , when examining a Grave.

Wagstaff Portrait.png

– Wagstaff , when examining a Grave.

Wigfrid Portrait.png

– Wigfrid , when examining a Grave.

Webber Portrait.png

– Webber , when examining a Grave.

Walani Portrait.png

– Walani , when examining a Grave.

Warly Portrait.png

– Warly , when examining a Grave.

Woodlegs Portrait.png

– Woodlegs , when examining a Grave.

Wilba Portrait.png

– Wilba , when examining a Grave.

Wormwood Portrait.png

– Wormwood , when examining a Grave.

Wheeler Portrait.png

– Wheeler , when examining a Grave.

Winona Portrait.png

– Winona , when examining a Grave.

Wortox Portrait.png

– Wortox , when examining a Grave.

Wurt Portrait.png

– Wurt , when examining a Grave.

Walter Portrait.png

– Walter , when examining a Grave.

Wanda Portrait.png

– Wanda , when examining a Grave.

– Wilson , when examining a dug Grave.

– Willow , when examining a dug Grave.

– Wolfgang , when examining a dug Grave.

– Wendy , when examining a dug Grave.

– WX-78 , when examining a dug Grave.

– Wickerbottom , when examining a dug Grave.

– Woodie , when examining a dug Grave.

– Maxwell , when examining a dug Grave.

– Wagstaff , when examining a dug Grave.

– Wigfrid , when examining a dug Grave.

– Webber , when examining a dug Grave.

– Walani , when examining a dug Grave.

– Warly , when examining a dug Grave.

– Woodlegs , when examining a dug Grave.

– Wilba , when examining a dug Grave.

– Wormwood , when examining a dug Grave.

– Wheeler , when examining a dug Grave.

– Winona , when examining a dug Grave.

– Wortox , when examining a dug Grave.

– Wurt , when examining a dug Grave.

– Walter , when examining a dug Grave.

– Wanda , when examining a dug Grave.

Graves or Mounds are naturally-appearing objects in the world that can be found individually in Forests or in a large group in Graveyards (which are characterized by large shrouds of fog). They may be found with or without a nearby Headstone, though graves without headstones can only be found in graveyards. Graves can only be dug up once, and each world has a limited number of them.

Sanity Meter.png

Headstones are objects that usually spawn next to a Grave. In Don't Starve , they currently have no use (other than marking nearby Graves on the map) and cannot be destroyed.

In Don't Starve Together , Pipspooks have a chance to appear close to a Headstone every day if there is no other Pipspook nearby. The chance of appearing is 5% per player Wendy in the server with a minimum of 5%.

List of possible epitaphs:

Reign of Giants

In the Reign of Giants DLC, if a player has already dug up a Grave, they can bury an item called Webber's Skull inside the grave. Once this is done, light will shine on the mound, Webber will appear and jump into the grave, closing it, and finally, a large group of Spiders will appear. Additionally, Webber will be unlocked as a playable character if he has not been already. Doing this will also reset the grave, and it can be then dug up again for the normal loot.

  • Digging Graves is one of the quickest ways to go insane for farming Nightmare Fuel , although due to the limited number of Graves in the world, it is not a repeatable method.
  • The gravestone epitaph "Always Watching" may be a reference to the video game Slender .
  • In a Shipwrecked connected world, graves will give trinkets from both the base game and Shipwrecked , more commonly dropping ones from the latter.
  • The gravestone epitaph "Pulvis Et Umbra Sumus" is Latin for "We are but dust and shadows" and is a phrase associated with the Cyclum Puzzles .
  • It also suggests they died from a Tallbird .

Three Graves and a Headstone as seen in a Graveyard.

Three Graves and a Headstone as seen in a Graveyard.

Headstones as seen on the Map.

Headstones as seen on the Map .

Multiple Graves as seen in a Set Piece.

Multiple Graves as seen in a Set Piece .

Graves found in the last level of Adventure Mode.

Graves found in the last level of Adventure Mode .

Webber unlocked from a Grave.

Webber unlocked from a Grave.

  • Non-Renewable
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  • Naturally Spawning Objects
  • Sanity Loss
  • Diggable Objects
  • Indestructible Object
  • Non-Flammable
  • Pages using Tabber parser tag

Don’t Starve Together: How To Revive

Have you met with a grim fate playing Don't Starve Together? Don't worry - our guide will help you revive back in to the land of the living.

Quick Links

How to use a touch stone as a ghost, how to make a life giving amulet, how to make a meat effigy, how to make a telltale heart.

Don't Starve Together transforms the popular survival into a co-op adventure, with a few major changes. ­For example, when you die in the original Don’t Starve, death marks the end of your game unless you’ve activated a touch stone or found an item.

RELATED: Best Biomes To Build A Base In Don't Starve Together

But in Don’t Starve Together, your deceased friends come back as ghosts, floating about the world to follow players and haunt items in the world. It’s not immediately clear how to revive in Don’t Starve Together, but that’s where we come in. For help on how to revive in Don’t Starve Together, check out the guide below.

Updated on August 27, 2023 by Gabrielle Castania: With the staying power of Don't Starve Together, we’ve come back to our guide on how to revive in Don’t Starve Together to ensure it’s current for the most recent version of the game, so that you and your friends can continue to survive together.

When become a ghost, you might feel a bit lost. You can't interact with anything in a meaningful way (other than haunting objects , which usually doesn't do much).

However, if you come across a Touch Stone as a ghost, float over and haunt it to revive in Don't Starve Together. There are often multiple Touch Stones per world, so be sure to look around often and remember where these are.

Each player can only revive at each Touch Stone once per game . If you die again, you'll need to find another Touch Stone , or revive another way.

The Life Giving Amulet is an item that you can craft in Don't Starve Together that ghosts can use to revive . They're found in the Magic tab after prototyping at the Prestihatitator .

To make one Life Giving Amulet , you'll need:

  • One Red Gem
  • Two Nightmare Fuel
  • Three Gold Nuggets

To revive in Don't Starve Together using a Life Giving Amulet, it's much like the Touch Stone: simply haunt the Amulet to come back to life.

Amulets can be made ahead of time - it doesn't hurt to have some on hand , so you're not scrambling when death comes knocking!

RELATED: Don't Starve Together: Tips For Surviving In The Late Game

A Meat Effigy is another item that you can use to revive in Don't Starve Together, as creepy as it looks. They can be made at a Prestihatitator in the Magic tab .

You can craft a Meat Effigy with the following:

  • Four Beard Hairs
  • Four Boards

Each Effigy will be a ttuned to one person to revive in Don't Starve Together, and you'll lose 40 Health for making one.

The Meat Effigy won't revive you automatically upon death, though! Activate it manually from the top of your screen to revive in Don't Starve Together.

The final resurrection in Don't Starve Together must be performed by a friend - no more easy hauntings to come back.

To make a Telltale Heart to revive in Don't Starve Together, you need:

  • One Spider Gland
  • Three Cut Grass

A Telltale Heart can be given to a ghost, but whoever crafts it will lose 40 Health in the process. The giver, however, will gain 80 Sanity for bringing back their friend.

You do lose an additional quarter of your health when using a Telltale Heart, so be wary of the consequences when choosing how to revive in Don't Starve Together.

NEXT: Best Weapons In Don't Starve Together, Ranked

IMAGES

  1. Don't Starve Together Guide: Ghost/Haunting Mechanics

    dont starve together ghost grave

  2. In Don't Starve Together, your deceased friends will

    dont starve together ghost grave

  3. Don't Starve Together: A Gaggle of Ghosts

    dont starve together ghost grave

  4. [Top 10] Don't Starve Best Characters

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  5. Don't starve together guide characters

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  6. Graveyard

    dont starve together ghost grave

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COMMENTS

  1. Ghost

    Ghosts are aggressive mobs that can appear with a 10% chance when digging up a Grave with the Shovel or Regal Shovel, or when all the graves are dug in

  2. Ghost

    Ghosts are aggressive mobs that can appear with a 10% chance when digging up a Grave with the Shovel or Regal Shovel, or when all the graves are dug in

  3. Ghosts and graves

    Anyway, if you bury something along with a Skeleton and then dug up the grave, the Ghost wouldn't have a 10% chance of spawning as well from the

  4. Don't Starve Together

    Don't Starve! Ravs finds a new part of the map and another Raoul egg while I try to help a ghost find its toys.

  5. Don't Starve Together Quick Bit: Graves/Graveyards

    Don't Starve Together Quick Bit: Graves/Graveyards. 41K views · 3 years ago #DontStarveTogether #DontStarve #DontStarveTogetherGuide ...more

  6. How should i deal with this ghost?? :: Don't Starve General Discussion

    ... ghost problem can anyone tell me what these items are and what they do? Thanks. About the ghost, near where i found the shovel was a grave

  7. Don't Starve Together Guide: Ghost/Haunting Mechanics

    Comments145. Activision. Being a ghost actually saved my friend once, we were in the caves when I died from darkness (forgetting

  8. Ghosts and Graves :: Comments

    No for DST, I only make mods for DS currently. peffastopolis Jan 29, 2016 @ 12:04am. any chance this will

  9. Grave

    Each Grave can be dug with a Shovel/Regal Shovel to recieve miscellaneous items or have a small chance to get a Amulet or spawn a Ghost. The miscellaneous

  10. Grave

    Don't Starve Together icon.png ). Spawns. Ghost Build.png. Renewable? No. Common Biomes. Graveyard, Forest, Labyrinth · Code. "mound". Glommer.

  11. How To Revive Yourself And Friends In Don't Starve Together

    A Telltale Heart can be given to a ghost, but whoever crafts it will lose 40 Health in the process. The giver, however, will gain 80 Sanity for