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Where to Find Used Parts From Race Cars

Whether you’re a collector or you’re building your very own race car, finding used race car parts can be a challenge. Check out these sources to find the used race car parts that you need.

Check Out the Online Auctions

Online auction sites are great resources for purchasing anything from online junkyard car parts to antique car parts. Searching for collectible race car parts? Online auction websites like eBay offer a huge selection of collectibles, along with race car memorabilia, performance and racing parts and even go-cart racing parts. Check out auction websites like CoPart for entire salvaged cars (including racing vehicles). Check out Hudson car parts online on eBay, and get your favorite items shipped right to your home.

You Pull the Race Car Parts Yourself

With a little time and effort, “u-pull-it” car parts are available in tons of styles, models and designs. Find race car parts in your local salvage yard or search online for specific parts then pull them yourself. U-pull-it car parts are generally less expensive than those found on auction websites, and you might find antique car parts as you browse through the salvage yard’s selection.

Check Out Used Race Car Parts Sales

Websites such as Circle Track Supply offer used race car parts, along with products in categories that include NASCAR parts, sprint car parts and crate motor parts. Browse catalogs online and order your favorite parts that are designed and used by actual racing teams. Find parts from AFCO Racing, Billet Race Car Products and Brinn Racing Transmissions in a single location when you shop the Racing Recycler or Racing Junk sites. These websites specialize in recycling used race car parts for the public.

Check Out the Classic Car Parts Classifieds

Your local newspaper probably offers classified advertising for a variety of automobile products (including race car parts) in the classic car parts classifieds. Browse the actual newspaper or check for classified advertising online at places like Race Car 2000 or Southern Raceway. These advertising websites offer free or low-cost listings for anyone selling used or new race car parts to the public. Log on and browse for the parts you need.

Find LMC Classic Car Parts or Keystone Car Parts Online

Companies like LMC and Keystone Automotive offer their own race car and classic car parts through brick-and-mortar stores or online through their websites. Find Keystone car parts online, including OME auto parts and collision parts priced to sell. Browse LMC’s online marketplace to find truck and car parts, along with racing car parts in a wide selection of brands. Both companies offer car parts and accessories that are found in racing vehicles for all types of racing.

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dnd revenant race

Revenant (5e Race)

From d&d wiki.

  • 1.1 Undeath
  • 1.2 Hunger For Revenge
  • 1.3 Divine Justice
  • 1.4 Revenant Names
  • 1.5 Revenant Traits

Revenant [ edit ]

Undeath [ edit ].

When a revenant returns from death, it reclaims its mortal body and superficially resembles a zombie. However, instead of lifeless eyes, a revenant's eyes burn with resolve and flare in the presence of its adversary. If the revenant's original body was destroyed or is otherwise unavailable, the spirit of the revenant enters another humanoid corpse. Regardless of the body the revenant uses as a vessel, its adversary always recognizes the revenant for what it truly is.

Hunger For Revenge [ edit ]

A revenant exists only for revenge. They usually come about from people who died with perceived wrongs against them that went unpunished. As a result, they are tethered by their anger and cannot pass onto the afterlife. Instead, it seeks a material form to possess to carry out its perceived righteous vengeance. However, as it is a spirit which does not belong, its body continually rots with accelerated rejection of the soul, making revenant forms temporary at best. It will fulfill its vengeful desires by any means necessary and if its adversary is too powerful for the revenant to destroy on its own, it seeks worthy allies to help it fulfill its quest. When its adversary dies, or if the revenant fails to kill its adversary before its time runs out, it crumbles to dust and its soul fades into the afterlife. Some revenants harbor hatred so strong that they cannot even pass on unless by means of magic as powerful as a wish spell. Once the target has been sighted, the revenant's eyes will begin to glow ominously.

Divine Justice [ edit ]

No magic can hide a creature pursued by a revenant, which always knows the direction and distance between it and the target of its vengeance. In cases where the revenant seeks revenge against more than one adversary, it pursues them one at a time, starting with the creature that dealt it the killing blow. If the revenant's body is destroyed, its soul flies forth to seek out a new corpse in which to resume its hunt, assuming it remains on this plane. For the time it roams the land, revenants are usually solitary. They do, however, try to rally allies to their cause. But in the end, even the closest of comrades are but a means to an end for their revenge.

Revenant Names [ edit ]

Revenants replace whatever name of the body they possess with their own, from their living days. They sometimes retain their gender, even if they may take over a body not corresponding to it.

Revenant Traits [ edit ]

The soul of a mortal who met a cruel and undeserving fate. Ability Score Increase . You have the same abilities modifiers as your Mortal Form . Age . A revenant has only one year to exact revenge. When its adversary dies, or if the revenant fails to kill its adversary before its time runs out, it crumbles to dust and its soul fades into the afterlife. Alignment . For souls with such a strong will to defy death itself that they crawl their way back into life. When deciding the alignment for your revenant consider how their death would have affected their previous alignment. Did an otherwise lawful character become mad with revenge becoming chaotic? Or maybe their chaotic natural was neutralized in their death and they become humbled. Was the crawl out of the afterlife hard or did it come easy? These are both things that should be considered when playing a character whose death affected them in such a literal way. Generally, characters will shift towards a chaotic alignment once they become revenants. Size . You have the same size as your Mortal Form . Speed . You have the same speed as your Mortal Form . Mortal Form. You have the same ability modifiers, size and speed as the current body your soul inhabits. For example, if the body you choose to inhabit is a mountain dwarf , you have a +2 to your Strength score, a +2 to your Constitution score, be considered a medium sized creature and have a base walking speed of 25 feet. If you inhabit the body of a human , you would instead have a +1 to all of your ability scores, be considered a medium sized creature and have a base walking speed of 30 feet. Etc. Undead. Raised from the dead as a being of undeath, you count as an undead creature for all spells and abilities that affect the undead. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal. Adversary. As a revenant, you have a being or several you must seek vengeance upon. Determine together with your DM which being/s were marked as your adversary. You always know the direction and distance between you and adversary/s, even they are on a different plane of existence. If your adversary dies, you know. If you are killed while your adversary lives, your soul lingers and possesses the corpse of a humanoid creature that has died recently. This corpse is one of the DM's choosing within a 5-mile radius. Your Mortal Form changes depending on the body inhabited. Darkvision . You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey. Poison Resilience. You have advantage on saving throws against poisoned , you have resistance against poison damage. Relic of the Past. You retain one racial trait of your choice from your current body's race. Languages . You know the languages you knew in life. You can speak, read and write these two languages.

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dnd revenant race

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Race: Revenant

by GameThinks

Update Last: 1604619920548

Born Out of Vengeance

Having met a cruel and undeserved end, your soul was ripped from your body before your spirit was willing. You have returned to the realm of the living, but as a vengeful shell of your former self. As a revenant, you thirst for revenge against those who wronged you in life, and seek to complete a final, critical task you left unfinished.

The revenant race can give some interesting color to an NPC, or even provide a player with a way to continue a beloved character that perhaps met an untimely end. Because of the undead nature of this race, it may be difficult for a player character to play a revenant on a long-term basis, but it can be done.

Risen for Revenge

When a revenant returns from death, it reclaims its mortal body and superficially resembles a zombie; while not as decayed as a true zombie, their skin and pallor is far from alive. Additionally, instead of lifeless eyes, a revenant's eyes burn with resolve and flare in the presence of its adversary. If the revenant's original body was destroyed or is otherwise unavailable, the spirit of the revenant enters another humanoid corpse. Regardless of the body the revenant uses as a vessel, its adversary always recognizes the revenant for what it truly is.

Revenant Traits

Most of your basic racial traits, such as Size , Speed , Alignment , and Languages , are the same as your race before you died. However, your undead nature grants you some additional traits.

Ability Score Increase. Your Constitution score increases by 1, but your Charisma score decreases by 2.

Age. As a revenant, you no longer age. Your body will continue to decay over time, however, and if your vengeance is not satisfied, your appearance will become more and more like a zombie. After a year, your Charisma and Constitution scores will decrease by 2, and by an additional 1 point every six months after that, until reaching a minimum score of 3.

Appearance. Your undead nature is easily apparent to anyone looking at you, unless you are trying to disguise yourself. You have disadvantage on Deception (Wisdom) checks when trying to hide your physical appearance. When not trying to disguise your nature, you have advantage on Intimidation (Charisma) checks.

Relentless Nature. As a revenant, you now exist only for revenge. You are driven to fulfill your vengeful desires by any means necessary; you will destroy your adversary at all costs, and if too powerful to destroy on your own, you will seek worthy allies to help you fulfill your quest. Towards this end, you gain some additional benefits:

  • If you are below half your hit point maximum at the start of your turn, you regain 1 hit point. As a result, you do not need to roll death saving throws. The only way you can die is by taking massive damage.
  • If you die, you return to undeath 24 hours later. If your body is destroyed, you reform within 1 mile of the place of your death at a spot determined by the DM. If your equipment was also destroyed, you do not regain it.
  • You have advantage on any ability checks related to your attempts at recruiting others to help you in your cause.
  • When your goal is complete, your spirit can finally find rest. You die irrevocably and cannot be restored to life by anything less than a wish spell.

Remnants of Life. You have advantage against turning and other anti-undead effects. Additionally, if something affects both living and undead creatures, make a Wisdom or Charisma saving throw (your choice) against the effect's DC; if you succeed, you may choose whether it affects you as living or undead. (On a failure, it affects you as the caster intended.)

Sense of Vengeance. You know the distance and direction between you and any creature involved in your goal, such as an entity you seek vengeance against or someone you pledged to defend. This awareness fails if the creature is on another plane of existence.

Undead Nature. You do not need to eat, drink, or breathe, although you often do out of habit. When you sleep, you only need to sleep 4 hours for a full rest. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Undead Resistance and Vulnerability. You have resistance to poison, necrotic, cold and lightning damage, but you have vulnerability to fire and radiant damage.

dnd revenant race

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You died, but an overwhelming thirst for vengeance brought you back to life. Now you live in a state between life and death, your desire for revenge being the only thing keeping you functioning.

Revenants can be from any other ancestry, but the process of coming back from the dead changes them. While they don’t count as undead creatures, they still bear the marks of how they died. For example, a person killed by fire might come back as a revenant with burn marks on their body.

Entwined Desire and Energy

A revenant is created when a person dies filled with an overwhelming sense of anger toward someone. This rage grows with such an intensity that their dying thoughts are filled with nothing but anger. No happy memories. No flashbacks of their life.

Just an all-consuming desire for revenge. This exceptional amount of hatred and anger twists and corrupts the deceased person’s soul as it leaves their body, turning into a mass of pure necrotic energy. This energy then possesses their old body, giving rise to a revenant.

Your strongest motivation is revenge, typically against the person that killed you. How did you die, and whose fault was it? What did they do to deserve your wrath? You may not know the exact identity of the person that you desire revenge against, but you might know some of their associates, allies, or friends. You’ll work your way through an entire criminal organization if you need to.

Revenge is your primary goal. Once you have achieved your revenge, the energy animating you will leave, finally allowing you to die.

Revenants are doomed to death, one way or another. A revenant that kills their final target finds that they have nothing keeping their soul tied to their body, and pass on shortly after. Conversely, a revenant that somehow finds they no longer care about revenge or are no longer able to obtain it find themselves grow ill and die shortly after.

A revenant’s existence is based around vengeance. Without it, they are nothing.

Revenants can use their Find Prey ability on different people, but they only pass on when they exact their revenge on the one person they came back from the dead to kill.

Revenant Names

Revenants can be from any ancestry, so their names typically align with local or familial customs.

Example Names : Barbaros, Pierre the Woodcarver.

Revenant Traits

Revenants can come from any other living ancestry, such as a human or dwarf . You gain the following traits as a revenant, which replace any other ancestry traits you had.

  • Ability Score Increase . You gain a +2 and +1 bonus to two different ability scores of your choice, or +1 to three different ones.
  • Age . You are the same age you were when you died. You no longer age.
  • Size . Your size is unchanged from what it was before you die. Your size is Small or Medium.
  • Speed . Your base walking speed is 25 feet if you are Small, or 30 feet if you are Medium.
  • Languages . You can speak, read, and write Common and one other language of your choice.

Major Features

Choose two of the following major features. You can exchange one major feature for two additional minor features.

  • Dreadful Glare . As an action, you target one creature you can see within 60 feet. If the target can see you, they must make a Wisdom saving throw. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. On a failed save, they are frightened of you until the end of your next turn. If the saving throw fails by 5 or more, they are paralyzed for the same duration. This ability can’t be used again until you finish a short or long rest.
  • Find Prey . During a long rest, you can dedicate yourself to finding a creature you want revenge against. You know the distance and direction to this creature as long as they are on the same plane of existence as you, and you know if the creature dies. You can dedicate yourself to finding a new creature during another long rest, but this trait only works on one creature at a time.
  • Undead Nature . You do not need to eat, drink, or breathe.
  • Undead Resilience . You have advantage on saving throws against poison, and you have resistance against poison damage.
  • Won’t Stop . When your body is destroyed, your vengeance seeking soul remains. 24 hours after your death, you inhabit another humanoid corpse on the same plane of existence. You regain 1 hit point, and take a -4 penalty to all attack rolls, saving throws, and ability checks. Every time you finish a long rest, the penalty is reduced by 1 until it disappears. You have no control over what body you inhabit, and you don’t gain any additional memories or abilities from the new body. The only equipment you have is whatever equipment the new body has access to. The GM decides which body you inhabit, and we recommend they choose a body that provides you with an interesting story, or places you in an interesting location where you can soon join back up with your party. Placing a player in the middle of nowhere with no way to get back to the story is not interesting.

Minor Features

Choose two of the following minor features, or four if you only chose one major feature.

  • Darkvision . You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Find Them . You have proficiency in the Survival skill.
  • Fluent . You can speak, read, and write two additional languages of your choice.
  • Focused Mind . You have advantage on saving throws against being charmed and can’t be magically put to sleep.
  • Necrotic Animation . You have resistance to necrotic damage.
  • Psychic Resistance . You have resistance to psychic damage.
  • Trained Tools . You have proficiency in two tools of your choice.

Ancestry Awakened: Copyright 2021, Pirate Gonzalez Games: Author Timothy Gonzalez

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